Player Matchup

Horus
Horus
DIBZ1215
Horus
Level 124
God Stats
3W - 2L
1,532 SR
Queue Stats
334W - 241L
1,644 Elo+
Party 2
Da Ji
Da Ji
Master Moogway
Da Ji
Level 121
God Stats
2W - 2L
1,459 SR
Queue Stats
393W - 299L
1,637 Elo+
Party 2
Yemoja
Yemoja
OG Otter YT
Yemoja
Level 132
God Stats
6W - 2L
1,721 SR
Queue Stats
194W - 131L
1,691 Elo+
Party 2
Sol
Sol
TK_WRLD
Sol
Level 96
God Stats
39W - 25L
1,702 SR
Queue Stats
335W - 296L
1,561 Elo+
Solo
Kukulkan
Kukulkan
opiomopiom
Kukulkan
Level 28
God Stats
18W - 19L
1,500 SR
Queue Stats
111W - 82L
1,593 Elo+
Party 2
Team Averages
Level 100
1,582 SR
1,625 Elo+

VS

Team Averages
Level 80
1,602 SR
1,463 Elo+
Da Ji
Da Ji
FUS1_Jackoydude
Da Ji
Level 86
God Stats
4W - 5L
1,445 SR
Queue Stats
401W - 401L
1,532 Elo+
Party 1
Chiron
Chiron
Kastriv
Chiron
Level 13
God Stats
0W - 3L
1,347 SR
Queue Stats
84W - 78L
1,401 Elo+
Party 1
Kukulkan
Kukulkan
Xander_543
Kukulkan
Level 155
God Stats
0W - 1L
2,022 SR
Queue Stats
47W - 47L
1,479 Elo+
Party 3
Merlin
Merlin
jcajjj
Merlin
Level 119
God Stats
0W - 1L
1,694 SR
Queue Stats
19W - 18L
1,559 Elo+
Party 3
Chaac
Chaac
taIen16
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,344 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DIBZ1215
Horus
13
6 / 1 / 9
9,058
566
9,645
15,280
15,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 1 / 8
9,235
577
9,970
12,950
5,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
16
4 / 0 / 5
9,317
582
10,959
9,479
7,920
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
15
7 / 2 / 6
9,289
581
8,557
9,193
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
opiomopiom
Kukulkan
14
3 / 0 / 2
8,481
530
692
4,444
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
7,427
464
4,327
13,259
3,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
Kastriv
Chiron
11
3 / 6 / 1
7,404
463
3,476
10,463
2,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Xander_543
Kukulkan
12
0 / 5 / 3
6,991
437
8,136
9,529
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
jcajjj
Merlin
12
0 / 4 / 2
7,220
451
5,623
7,862
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
taIen16
Chaac
13
0 / 2 / 0
6,969
436
3,263
13,716
6,996
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
23
Kills
4
4
Deaths
23
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
DIBZ1215
Horus
6
1
9
10.5
L
1
6
2
0.33
L
Chiron
Kastriv
Chiron
3
6
1
0.58
W
3
1
8
7
W
Yemoja
4
0
5
6.5
W
Sol
7
2
6
5
L
Kukulkan
Xander_543
Kukulkan
0
5
3
0.3
L
Merlin
jcajjj
Merlin
0
4
2
0.25
W
Kukulkan
opiomopiom
Kukulkan
3
0
2
4
L
Chaac
taIen16
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,823
Damage
24,825
51,346
Taken
54,829
33,552
Mitigated
18,110
17,690
Healing
11,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
DIBZ1215
Horus
9,645
2,990
780
5,536
15,280
15,217
13
5,970
9,310
0
22,545
L
4,327
907
0
3,109
13,259
3,976
0
5,687
7,572
0
40,091
L
Chiron
Kastriv
Chiron
3,476
1,088
508
3,122
10,463
2,484
0
4,015
6,448
0
33,163
W
9,970
2,554
0
1,379
12,950
5,662
0
1,964
10,986
0
75,592
W
Yemoja
10,959
1,012
566
3,624
9,479
7,920
392
1,397
8,082
66,180
0
W
Sol
8,557
3,780
0
3,930
9,193
3,200
333
2,407
6,786
60,380
0
L
Kukulkan
Xander_543
Kukulkan
8,136
1,115
0
1,369
9,529
2,611
0
3,390
6,139
43,985
0
L
Merlin
jcajjj
Merlin
5,623
503
0
59
7,862
2,043
0
2,158
5,704
44,386
0
W
Kukulkan
opiomopiom
Kukulkan
692
512
0
1,875
4,444
1,553
1,324
2,021
2,423
42,932
0
L
Chaac
taIen16
Chaac
3,263
361
0
2,942
13,716
6,996
196
5,369
8,347
0
40,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,380
Gold Earned
36,011
438
Minions Killed
384
0
Camps Cleared
0
1,537,250
Distance Traveled
1,456,626
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,058
566
21
1
0
330,598
5
L
Da Ji
7,427
464
76
5
0
316,860
4
L
Chiron
7,404
463
52
3
0
284,301
0
W
Da Ji
9,235
577
116
7
0
337,025
6
W
Yemoja
9,317
582
96
6
0
273,556
3
W
Sol
9,289
581
104
7
0
287,437
3
L
Kukulkan
6,991
437
88
6
0
290,142
3
L
Merlin
7,220
451
91
6
0
264,824
2
W
Kukulkan
8,481
530
101
6
0
308,634
5
L
Chaac
6,969
436
77
5
0
300,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role