Player Matchup

Sun Wukong
Sun Wukong
Ben I94I
Sun Wukong
Level 29
God Stats
1W - 0L
1,853 SR
Queue Stats
24W - 10L
1,654 Elo+
Party 3
Kukulkan
Kukulkan
BunnyBubbles839
Kukulkan
Level 6
God Stats
3W - 4L
1,431 SR
Queue Stats
7W - 4L
1,665 Elo+
Party 2
Skadi
Skadi
CladCapybara736
Skadi
Level 7
God Stats
5W - 2L
1,650 SR
Queue Stats
7W - 4L
1,665 Elo+
Party 2
Kali
Kali
pendal3
Kali
Level 24
God Stats
17W - 11L
1,588 SR
Queue Stats
35W - 31L
1,482 Elo+
Solo
Sylvanus
Sylvanus
yhError
Sylvanus
Level 5
God Stats
1W - 1L
1,323 SR
Queue Stats
10W - 4L
1,594 Elo+
Party 3
Team Averages
Level 14
1,569 SR
1,612 Elo+

VS

Team Averages
Level 18
1,633 SR
1,555 Elo+
Thanatos
Thanatos
AggelosSkl
Thanatos
Level 29
God Stats
29W - 27L
1,623 SR
Queue Stats
95W - 116L
1,477 Elo+
Solo
Anhur
Anhur
Maplez2616
Anhur
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 9L
1,623 Elo+
Solo
Apollo
Apollo
Prometheuus
Apollo
Level 23
God Stats
20W - 25L
1,746 SR
Queue Stats
27W - 32L
1,532 Elo+
Party 1
Hera
Hera
TinTin7797
Hera
Level 29
God Stats
2W - 3L
1,633 SR
Queue Stats
249W - 256L
1,529 Elo+
Solo
Cthulhu
Cthulhu
djbokete24
Cthulhu
Level 5
God Stats
37W - 32L
1,662 SR
Queue Stats
53W - 56L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ben I94I
Sun Wukong
14
3 / 1 / 3
8,183
585
3,301
7,036
3,736
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
9
2 / 1 / 2
6,354
454
794
2,843
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
12 / 0 / 3
9,638
688
9,768
6,414
2,039
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kali
pendal3
Kali
14
2 / 1 / 6
8,378
598
4,152
7,915
4,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
yhError
Sylvanus
16
13 / 0 / 4
9,664
690
13,134
10,295
5,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AggelosSkl
Thanatos
8
0 / 6 / 1
5,708
408
2,231
10,473
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
12
2 / 4 / 0
7,009
501
3,940
7,566
2,250
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
7
0 / 7 / 0
5,145
368
682
7,339
2,171
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 8 / 0
5,415
387
4,996
9,191
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
djbokete24
Cthulhu
7
0 / 7 / 0
4,988
356
1,364
8,629
4,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
32
Kills
3
3
Deaths
32
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AggelosSkl
Thanatos
0
6
1
0.08
W
Sun Wukong
Ben I94I
Sun Wukong
3
1
3
4.5
W
Kukulkan
2
1
2
3
W
12
0
3
13.5
L
Anhur
2
4
0
0.5
L
Apollo
0
7
0
0
L
1
8
0
0.13
L
Cthulhu
djbokete24
Cthulhu
0
7
0
0
W
Kali
pendal3
Kali
2
1
6
5
W
Sylvanus
yhError
Sylvanus
13
0
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,149
Damage
13,213
34,503
Taken
43,198
16,838
Mitigated
14,029
15,685
Healing
8,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AggelosSkl
Thanatos
2,231
410
0
5,945
10,473
2,815
0
3,168
7,265
0
25,928
W
Sun Wukong
Ben I94I
Sun Wukong
3,301
60
0
2,163
7,036
3,736
1,254
331
6,665
0
36,540
W
Kukulkan
794
21
0
210
2,843
906
857
1,271
1,526
19,132
0
W
9,768
4,527
0
2,500
6,414
2,039
454
394
6,020
0
64,968
L
Anhur
3,940
1,649
0
375
7,566
2,250
0
1,082
6,484
0
36,327
L
Apollo
682
404
0
507
7,339
2,171
699
256
7,083
0
18,564
L
4,996
1,704
0
500
9,191
2,531
276
6,158
3,015
22,158
0
L
Cthulhu
djbokete24
Cthulhu
1,364
679
0
1,010
8,629
4,262
0
1,838
6,791
14,145
0
W
Kali
pendal3
Kali
4,152
1,490
0
3,168
7,915
4,437
1,068
444
7,431
0
49,226
W
Sylvanus
yhError
Sylvanus
13,134
4,269
45
7,599
10,295
5,720
661
3,496
6,501
53,674
15,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,217
Gold Earned
28,265
442
Minions Killed
231
0
Camps Cleared
0
1,282,684
Distance Traveled
1,182,404
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,708
408
63
5
0
250,641
4
W
Sun Wukong
8,183
585
84
6
0
280,304
1
W
Kukulkan
6,354
454
31
2
0
220,716
1
W
Skadi
9,638
688
102
7
0
277,633
2
L
Anhur
7,009
501
78
6
0
235,066
0
L
Apollo
5,145
368
34
2
0
216,149
0
L
Hera
5,415
387
34
2
0
231,309
3
L
Cthulhu
4,988
356
22
2
0
249,239
3
W
Kali
8,378
598
108
8
0
250,030
1
W
Sylvanus
9,664
690
117
8
0
254,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role