Player Matchup

Rama
Rama
 
Rama
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Backwoods_Oni
He Bo
Level 129
God Stats
0W - 2L
1,495 SR
Queue Stats
31W - 28L
1,520 Elo+
Party 2
Ares
Ares
DumboFacts
Ares
Level 126
God Stats
5W - 4L
1,500 SR
Queue Stats
330W - 302L
1,516 Elo+
Party 1
Hel
Hel
Jack-of--Shadows
Hel
Level 127
God Stats
0W - 3L
1,126 SR
Queue Stats
83W - 73L
1,563 Elo+
Party 2
Khepri
Khepri
PrestonThePayne
Khepri
Level 141
God Stats
5W - 6L
1,642 SR
Queue Stats
556W - 505L
1,523 Elo+
Party 1
Team Averages
Level 120
1,453 SR
1,525 Elo+

VS

Team Averages
Level 97
1,533 SR
1,479 Elo+
Izanami
Izanami
 
Izanami
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
One Chicken Arm
Raijin
Level 82
God Stats
5W - 3L
1,392 SR
Queue Stats
262W - 235L
1,564 Elo+
Solo
Cabrakan
Cabrakan
TheBakaOverlord
Cabrakan
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 18L
1,295 Elo+
Solo
Yemoja
Yemoja
neutralroom
Yemoja
Level 80
God Stats
15W - 12L
1,543 SR
Queue Stats
463W - 440L
1,504 Elo+
Solo
Skadi
Skadi
tylergoner
Skadi
Level 99
God Stats
10W - 5L
1,731 SR
Queue Stats
327W - 295L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
4 / 2 / 2
5,307
1,061
3,926
3,431
1,171
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 4
5,135
1,027
5,956
4,390
1,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 5
4,619
924
2,966
5,533
4,408
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 0 / 0
4,232
846
0
0
0
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 6
4,849
970
2,621
4,395
4,619
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 2 / 4
5,420
1,084
2,228
4,965
1,750
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 5
6,196
1,239
2,753
3,005
1,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
11
4 / 1 / 3
6,381
1,276
5,666
4,978
3,215
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
10
1 / 1 / 5
5,811
1,162
1,645
2,699
1,307
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
11
2 / 1 / 4
6,205
1,241
3,881
3,586
1,401
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
6
Kills
8
8
Deaths
6
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
2
2
2.5
W
Izanami
 
Izanami
0
2
4
1
L
2
3
4
1.33
L
0
2
5
1.25
L
0
0
0
0
W
1
1
5
3.5
L
0
1
6
3
W
Cabrakan
4
1
3
5.5
W
Yemoja
1
1
5
3.5
W
Skadi
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,469
Damage
16,173
17,749
Taken
19,233
11,784
Mitigated
8,883
4,346
Healing
9,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,926
2,704
480
178
3,431
1,171
0
1,695
1,736
0
5,412
W
Izanami
 
Izanami
2,228
1,044
61
367
4,965
1,750
1,209
2,406
2,559
0
5,669
L
5,956
528
468
776
4,390
1,586
0
2,880
1,510
11,352
0
L
2,966
65
608
503
5,533
4,408
0
3,390
2,143
3,559
0
L
0
0
115
0
0
0
0
0
0
0
0
W
2,753
400
773
266
3,005
1,210
257
2,349
656
12,486
0
L
2,621
246
504
714
4,395
4,619
0
2,099
2,296
6,927
0
W
Cabrakan
5,666
515
281
320
4,978
3,215
721
2,297
2,681
6,472
0
W
Yemoja
1,645
466
5,810
982
2,699
1,307
181
1,966
733
2,583
0
W
Skadi
3,881
843
610
521
3,586
1,401
755
2,525
1,061
0
11,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,142
Gold Earned
30,013
19
Minions Killed
59
0
Camps Cleared
0
329,824
Distance Traveled
489,570
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,307
1,061
6
1
0
76,570
0
W
Izanami
5,420
1,084
11
2
0
88,836
1
L
He Bo
5,135
1,027
8
2
0
80,035
0
L
Ares
4,619
924
4
1
0
80,672
0
L
Hel
4,232
846
0
0
0
5,599
0
W
Raijin
6,196
1,239
27
5
0
84,035
0
L
Khepri
4,849
970
1
0
0
86,948
0
W
Cabrakan
6,381
1,276
2
0
0
107,717
0
W
Yemoja
5,811
1,162
6
1
0
93,593
1
W
Skadi
6,205
1,241
13
3
0
115,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role