Player Matchup

Bellona
Bellona
CarlosRomu12
Bellona
Level 23
God Stats
7W - 7L
1,427 SR
Queue Stats
79W - 95L
1,416 Elo+
Party 1
Fenrir
Fenrir
MagixTrox
Fenrir
Level 26
God Stats
32W - 43L
1,477 SR
Queue Stats
332W - 320L
1,412 Elo+
Solo
Bacchus
Bacchus
NA-Ghost01
Bacchus
Level 26
God Stats
14W - 20L
1,458 SR
Queue Stats
152W - 177L
1,367 Elo+
Party 2
Odin
Odin
Sergy_L2R2
Odin
Level 28
God Stats
7W - 4L
1,614 SR
Queue Stats
62W - 77L
1,430 Elo+
Party 1
Baron Samedi
Baron Samedi
iHaveGas007
Baron Samedi
Level 28
God Stats
8W - 11L
1,441 SR
Queue Stats
184W - 212L
1,370 Elo+
Party 2
Team Averages
Level 26
1,483 SR
1,399 Elo+

VS

Team Averages
Level 24
1,552 SR
1,426 Elo+
Cernunnos
Cernunnos
Alncod
Cernunnos
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,454 Elo+
Solo
Hel
Hel
LewdzSenpai
Hel
Level 23
God Stats
13W - 13L
1,545 SR
Queue Stats
17W - 18L
1,405 Elo+
Party 3
Chaac
Chaac
XxDylanTeexX
Chaac
Level 29
God Stats
2W - 2L
1,697 SR
Queue Stats
51W - 48L
1,486 Elo+
Solo
Athena
Athena
ales_cerdan
Athena
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,318 Elo+
Solo
Awilix
Awilix
meca-FL
Awilix
Level 28
God Stats
13W - 13L
1,520 SR
Queue Stats
58W - 47L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CarlosRomu12
Bellona
16
2 / 5 / 3
10,795
415
10,907
18,904
17,715
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
MagixTrox
Fenrir
18
2 / 4 / 4
11,570
445
8,429
24,060
13,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
NA-Ghost01
Bacchus
17
4 / 5 / 2
11,603
446
13,088
22,294
31,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 6 / 1
10,771
414
5,640
31,030
22,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
iHaveGas007
Baron Samedi
18
5 / 10 / 4
11,923
459
15,257
22,615
13,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Alncod
Cernunnos
18
4 / 5 / 9
11,636
448
20,585
16,172
6,601
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
3 / 3 / 10
12,680
488
7,122
10,452
8,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
2 / 2 / 13
13,251
510
25,521
26,449
34,703
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
15
1 / 1 / 12
9,682
372
4,264
14,593
16,673
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
meca-FL
Awilix
20
20 / 4 / 4
14,793
569
28,670
20,609
11,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
78
14
Kills
30
30
Deaths
15
14
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Alncod
Cernunnos
4
5
9
1.7
L
Bellona
CarlosRomu12
Bellona
2
5
3
0.7
W
3
3
10
2.67
L
Fenrir
MagixTrox
Fenrir
2
4
4
1
L
Bacchus
NA-Ghost01
Bacchus
4
5
2
1
L
1
6
1
0.25
W
2
2
13
4.25
W
Athena
1
1
12
7
L
Baron Samedi
iHaveGas007
Baron Samedi
5
10
4
0.7
W
Awilix
meca-FL
Awilix
20
4
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,321
Damage
86,162
118,903
Taken
88,275
97,966
Mitigated
78,178
36,735
Healing
24,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Alncod
Cernunnos
20,585
7,494
404
2,568
16,172
6,601
1,022
7,789
8,344
0
73,957
L
Bellona
CarlosRomu12
Bellona
10,907
2,045
0
3,647
18,904
17,715
0
3,297
15,481
0
46,526
W
7,122
39
3,762
5,959
10,452
8,669
316
3,874
6,420
61,359
0
L
Fenrir
MagixTrox
Fenrir
8,429
3,760
260
13,352
24,060
13,066
1,035
1,148
22,902
0
88,360
L
Bacchus
NA-Ghost01
Bacchus
13,088
493
0
3,986
22,294
31,299
0
2,826
19,394
42,034
0
L
5,640
1,526
183
9,023
31,030
22,573
602
708
30,278
0
48,121
W
25,521
9,097
359
11,037
26,449
34,703
2,412
3,782
22,518
0
103,625
W
Athena
4,264
1,540
0
0
14,593
16,673
284
7,134
7,372
25,465
0
L
Baron Samedi
iHaveGas007
Baron Samedi
15,257
2,370
296
5,988
22,615
13,313
1,230
2,883
19,462
70,091
0
W
Awilix
meca-FL
Awilix
28,670
18,844
0
243
20,609
11,532
321
5,085
15,276
0
132,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,662
Gold Earned
62,042
434
Minions Killed
614
0
Camps Cleared
0
2,230,503
Distance Traveled
2,445,279
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,636
448
116
4
0
415,334
0
L
Bellona
10,795
415
66
3
0
478,614
0
W
Hel
12,680
488
133
5
0
502,125
2
L
Fenrir
11,570
445
114
4
0
476,991
8
L
Bacchus
11,603
446
49
2
0
483,357
5
L
Odin
10,771
414
87
3
0
447,019
0
W
Chaac
13,251
510
172
7
0
451,788
0
W
Athena
9,682
372
46
2
0
501,152
4
L
Baron Samedi
11,923
459
118
5
0
344,522
4
W
Awilix
14,793
569
147
6
0
574,880
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role