Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Hue Jass4808
Gilgamesh
Level 28
God Stats
25W - 25L
1,651 SR
Queue Stats
108W - 131L
1,428 Elo+
Party 2
Bellona
Bellona
Requirе
Bellona
Level 86
God Stats
19W - 16L
1,600 SR
Queue Stats
250W - 253L
1,479 Elo+
Party 1
Neith
Neith
araeee
Neith
Level 12
God Stats
19W - 25L
1,442 SR
Queue Stats
167W - 190L
1,512 Elo+
Party 1
Sol
Sol
cameronisachad
Sol
Level 18
God Stats
2W - 2L
1,228 SR
Queue Stats
156W - 143L
1,466 Elo+
Party 1
Team Averages
Level 34
1,484 SR
1,477 Elo+

VS

Team Averages
Level 22
1,511 SR
1,421 Elo+
Cupid
Cupid
ElRoZa
Cupid
Level 14
God Stats
4W - 7L
1,500 SR
Queue Stats
599W - 644L
1,421 Elo+
Solo
Olorun
Olorun
Heateration
Olorun
Level 17
God Stats
3W - 4L
1,193 SR
Queue Stats
97W - 92L
1,414 Elo+
Solo
Anubis
Anubis
THEBULL06
Anubis
Level 27
God Stats
28W - 26L
1,593 SR
Queue Stats
94W - 92L
1,451 Elo+
Solo
Ganesha
Ganesha
ThelordTexasRed
Ganesha
Level 25
God Stats
3W - 2L
1,543 SR
Queue Stats
25W - 25L
1,429 Elo+
Solo
Ravana
Ravana
Tippbuddha
Ravana
Level 25
God Stats
1W - 1L
1,726 SR
Queue Stats
35W - 28L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
3 / 0 / 1
4,938
494
2,472
3,415
2,066
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Hue Jass4808
Gilgamesh
8
1 / 0 / 2
5,243
524
2,580
3,588
1,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
Requirе
Bellona
10
1 / 1 / 3
5,479
548
4,935
7,846
5,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
araeee
Neith
7
1 / 1 / 2
4,774
477
2,803
5,611
1,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 0 / 1
5,496
550
1,500
2,638
592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
ElRoZa
Cupid
8
1 / 1 / 0
4,973
497
2,111
4,521
1,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
9
1 / 2 / 0
5,417
542
4,685
7,760
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
THEBULL06
Anubis
1
0 / 0 / 0
3,345
335
0
0
0
7
0 / 3 / 1
4,878
488
2,396
5,840
3,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
Tippbuddha
Ravana
7
0 / 2 / 0
4,693
469
1,429
3,789
1,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
8
Kills
2
2
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
1
3.5
L
Cupid
ElRoZa
Cupid
1
1
0
1
L
Olorun
1
2
0
0.5
W
Gilgamesh
Hue Jass4808
Gilgamesh
1
0
2
2
W
Bellona
Requirе
Bellona
1
1
3
2.5
L
Anubis
THEBULL06
Anubis
0
0
0
0
L
0
3
1
0.17
L
Ravana
Tippbuddha
Ravana
0
2
0
0
W
Neith
araeee
Neith
1
1
2
2
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,290
Damage
10,621
23,098
Taken
21,910
11,442
Mitigated
8,297
8,906
Healing
5,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,472
62
185
0
3,415
2,066
234
1,530
1,885
10,993
0
L
Cupid
ElRoZa
Cupid
2,111
1,189
214
727
4,521
1,167
0
1,939
2,458
0
17,275
L
Olorun
4,685
2,163
83
3,377
7,760
2,202
210
259
7,366
28,773
0
W
Gilgamesh
Hue Jass4808
Gilgamesh
2,580
866
0
1,472
3,588
1,534
49
546
3,042
0
18,456
W
Bellona
Requirе
Bellona
4,935
1,650
0
3,331
7,846
5,978
406
4,006
3,840
0
24,986
L
Anubis
THEBULL06
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
2,396
485
0
0
5,840
3,487
0
1,574
4,082
13,294
0
L
Ravana
Tippbuddha
Ravana
1,429
491
0
762
3,789
1,441
0
0
3,746
0
22,531
W
Neith
araeee
Neith
2,803
831
0
2,817
5,611
1,272
0
747
4,864
0
16,056
W
1,500
397
0
1,101
2,638
592
1,479
252
2,386
23,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,930
Gold Earned
23,306
182
Minions Killed
155
0
Camps Cleared
0
977,474
Distance Traveled
725,224
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,938
494
15
2
0
180,994
0
L
Cupid
4,973
497
47
5
0
176,753
0
L
Olorun
5,417
542
55
6
0
159,363
0
W
Gilgamesh
5,243
524
41
4
0
230,803
2
W
Bellona
5,479
548
44
4
0
220,960
1
L
Anubis
3,345
335
0
0
0
0
0
L
Ganesha
4,878
488
5
1
0
186,627
0
L
Ravana
4,693
469
48
5
0
202,481
0
W
Neith
4,774
477
27
3
0
173,950
1
W
Sol
5,496
550
55
6
0
170,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role