Player Matchup

Sobek
Sobek
 
Sobek
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Scarysmele
Bastet
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 100L
1,524 Elo+
Party 2
Yemoja
Yemoja
TheAnnoyingGnat
Yemoja
Level 46
God Stats
72W - 67L
1,525 SR
Queue Stats
169W - 194L
1,426 Elo+
Solo
Eset
Eset
UGO Legitfly
Eset
Level 83
God Stats
1W - 0L
1,520 SR
Queue Stats
73W - 44L
1,536 Elo+
Solo
Cupid
Cupid
xXIzzy BellXxx
Cupid
Level 43
God Stats
52W - 45L
1,591 SR
Queue Stats
99W - 92L
1,556 Elo+
Party 2
Team Averages
Level 79
1,527 SR
1,508 Elo+

VS

Team Averages
Level 62
1,528 SR
1,435 Elo+
Bakasura
Bakasura
B0ysavage103
Bakasura
Level 38
God Stats
9W - 9L
1,566 SR
Queue Stats
174W - 187L
1,434 Elo+
Party 1
Hel
Hel
Luathus
Hel
Level 42
God Stats
3W - 4L
1,644 SR
Queue Stats
79W - 92L
1,463 Elo+
Solo
Medusa
Medusa
Niand96
Medusa
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 41L
1,491 Elo+
Solo
Jormungandr
Jormungandr
W1TDATOOLY
Jormungandr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,457 Elo+
Party 1
Mulan
Mulan
justShootEmDuh-
Mulan
Level 40
God Stats
4W - 5L
1,430 SR
Queue Stats
60W - 81L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
20
8 / 0 / 27
13,203
1,100
16,319
16,580
15,951
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
Scarysmele
Bastet
20
9 / 3 / 23
12,706
1,059
23,271
15,859
7,629
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

20
2 / 1 / 31
12,008
1,001
5,524
15,368
19,669
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
11 / 2 / 30
13,920
1,160
40,634
13,241
7,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
16 / 2 / 23
15,033
1,253
32,948
14,333
7,695
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

205

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
B0ysavage103
Bakasura
17
2 / 7 / 3
11,102
925
9,325
26,561
11,696
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hel
17
1 / 8 / 4
10,622
885
10,208
15,970
6,181
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Niand96
Medusa
18
1 / 6 / 3
11,369
947
13,299
22,072
8,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
W1TDATOOLY
Jormungandr
18
0 / 16 / 8
11,486
957
22,102
35,688
16,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
4 / 9 / 2
12,129
1,011
14,601
26,929
21,799
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

180
Kill Participation
28
46
Kills
8
8
Deaths
46
134
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
8
0
27
21.5
L
Bakasura
B0ysavage103
Bakasura
2
7
3
0.5
L
Hel
1
8
4
0.38
L
Medusa
Niand96
Medusa
1
6
3
0.42
W
Bastet
Scarysmele
Bastet
9
3
23
6.83
W
2
1
31
17.5
W
11
2
30
13
L
Jormungandr
W1TDATOOLY
Jormungandr
0
16
8
0.25
L
4
9
2
0.56
W
16
2
23
13.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,696
Damage
69,535
75,381
Taken
127,220
58,533
Mitigated
64,329
24,010
Healing
12,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
16,319
411
0
1,761
16,580
15,951
0
6,200
10,110
31,924
0
L
Bakasura
B0ysavage103
Bakasura
9,325
5,714
0
1,371
26,561
11,696
0
12,353
13,852
0
17,829
L
Hel
10,208
155
2,495
3,698
15,970
6,181
0
6,230
9,606
27,849
0
L
Medusa
Niand96
Medusa
13,299
7,578
0
2,225
22,072
8,552
0
11,256
10,580
0
36,294
W
Bastet
Scarysmele
Bastet
23,271
6,056
506
1,447
15,859
7,629
0
6,800
8,367
0
39,831
W
5,524
2,376
11,208
3,406
15,368
19,669
0
8,259
6,879
13,188
0
W
40,634
3,627
867
1,158
13,241
7,589
0
5,683
7,558
63,207
0
L
Jormungandr
W1TDATOOLY
Jormungandr
22,102
6,433
0
1,770
35,688
16,101
0
17,512
17,831
49,583
0
L
14,601
3,207
49
874
26,929
21,799
0
13,677
12,874
0
30,793
W
32,948
21,881
315
3,342
14,333
7,695
0
5,368
8,703
0
58,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,870
Gold Earned
56,708
224
Minions Killed
233
8
Camps Cleared
8
1,189,307
Distance Traveled
1,126,330
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,203
1,100
41
3
0
261,648
0
L
Bakasura
11,102
925
30
3
4
274,842
1
L
Hel
10,622
885
40
3
0
193,246
0
L
Medusa
11,369
947
56
5
2
221,254
0
W
Bastet
12,706
1,059
37
3
1
252,678
0
W
Yemoja
12,008
1,001
24
2
1
219,515
1
W
Eset
13,920
1,160
61
5
1
224,546
0
L
Jormungandr
11,486
957
72
6
0
196,791
0
L
Mulan
12,129
1,011
35
3
2
240,197
0
W
Cupid
15,033
1,253
61
5
5
230,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role