Player Matchup

Tsukuyomi
Tsukuyomi
MrTrappy
Tsukuyomi
Level 35
God Stats
29W - 32L
1,548 SR
Queue Stats
286W - 293L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MysticDarkWolfe
Baron Samedi
Level 27
God Stats
1W - 5L
1,297 SR
Queue Stats
75W - 93L
1,386 Elo+
Party 2
Sol
Sol
MythicKing
Sol
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
264W - 299L
1,358 Elo+
Party 2
Gilgamesh
Gilgamesh
Rando848
Gilgamesh
Level 47
God Stats
22W - 14L
1,694 SR
Queue Stats
296W - 302L
1,448 Elo+
Solo
Danzaburou
Danzaburou
TheScrewdriver
Danzaburou
Level 39
God Stats
45W - 33L
1,798 SR
Queue Stats
273W - 183L
1,652 Elo+
Solo
Team Averages
Level 46
1,568 SR
1,469 Elo+

VS

Team Averages
Level 44
1,557 SR
1,455 Elo+
Fenrir
Fenrir
RebelSM
Fenrir
Level 65
God Stats
35W - 27L
1,520 SR
Queue Stats
313W - 332L
1,458 Elo+
Party 1
Horus
Horus
StillwaterNA
Horus
Level 56
God Stats
13W - 6L
1,629 SR
Queue Stats
37W - 46L
1,466 Elo+
Party 3
Sol
Sol
asdfsnake9
Sol
Level 16
God Stats
12W - 7L
1,675 SR
Queue Stats
86W - 101L
1,508 Elo+
Party 1
Olorun
Olorun
chickenpop
Olorun
Level 39
God Stats
3W - 2L
1,460 SR
Queue Stats
22W - 21L
1,431 Elo+
Party 3
Achilles
Achilles
monbouttepique
Achilles
Level 45
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 81L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MrTrappy
Tsukuyomi
9
2 / 3 / 0
5,298
530
3,343
5,612
1,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MysticDarkWolfe
Baron Samedi
6
0 / 6 / 0
4,375
438
1,410
5,772
2,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

7
0 / 6 / 0
4,737
474
2,004
5,917
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Rando848
Gilgamesh
10
1 / 3 / 1
5,811
581
3,627
6,738
3,259
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
TheScrewdriver
Danzaburou
9
0 / 3 / 1
5,009
501
3,071
5,792
1,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RebelSM
Fenrir
10
5 / 1 / 3
6,164
616
3,185
5,110
1,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
5 / 1 / 5
6,297
630
4,215
6,115
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 0 / 6
6,451
645
4,563
4,209
1,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
chickenpop
Olorun
11
5 / 0 / 1
6,516
652
4,713
4,286
1,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
11
2 / 2 / 2
5,758
576
2,708
6,378
5,184
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
3
Kills
21
21
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
MrTrappy
Tsukuyomi
2
3
0
0.67
L
Baron Samedi
MysticDarkWolfe
Baron Samedi
0
6
0
0
L
0
6
0
0
L
Gilgamesh
Rando848
Gilgamesh
1
3
1
0.5
W
Fenrir
RebelSM
Fenrir
5
1
3
6.5
W
5
1
5
7.5
L
Danzaburou
TheScrewdriver
Danzaburou
0
3
1
0.17
W
4
0
6
7
W
Olorun
chickenpop
Olorun
5
0
1
5.5
W
Achilles
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,455
Damage
19,384
29,831
Taken
26,098
9,670
Mitigated
12,391
5,945
Healing
10,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
MrTrappy
Tsukuyomi
3,343
938
0
2,085
5,612
1,495
0
1,193
4,419
0
26,870
L
Baron Samedi
MysticDarkWolfe
Baron Samedi
1,410
487
157
824
5,772
2,147
0
2,000
3,772
10,370
0
L
2,004
502
0
290
5,917
1,434
0
2,688
3,229
17,494
0
L
Gilgamesh
Rando848
Gilgamesh
3,627
1,100
0
1,127
6,738
3,259
368
0
6,738
0
28,536
W
Fenrir
RebelSM
Fenrir
3,185
1,135
0
1,926
5,110
1,512
0
518
4,592
0
23,554
W
4,215
1,811
694
1,928
6,115
2,963
140
725
5,390
0
23,337
L
Danzaburou
TheScrewdriver
Danzaburou
3,071
934
0
1,462
5,792
1,335
0
2,646
3,146
0
24,354
W
4,563
1,480
0
2,768
4,209
1,122
580
337
3,872
34,775
0
W
Olorun
chickenpop
Olorun
4,713
2,587
101
2,290
4,286
1,610
1,648
1,637
2,649
31,739
3,646
W
Achilles
2,708
849
0
748
6,378
5,184
152
197
6,181
0
23,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,230
Gold Earned
31,186
221
Minions Killed
293
0
Camps Cleared
0
947,065
Distance Traveled
1,001,182
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,298
530
55
6
0
226,854
2
L
Baron Samedi
4,375
438
15
2
0
164,833
1
L
Sol
4,737
474
48
5
0
165,352
0
L
Gilgamesh
5,811
581
67
7
0
197,507
0
W
Fenrir
6,164
616
51
5
0
217,944
1
W
Horus
6,297
630
57
6
0
216,643
5
L
Danzaburou
5,009
501
36
4
0
192,519
3
W
Sol
6,451
645
67
7
0
211,624
0
W
Olorun
6,516
652
72
7
0
169,302
3
W
Achilles
5,758
576
46
5
0
185,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role