Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver III
 
Janus
Silver III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver IV
francooc12345
Kumbhakarna
Silver IV
Level 124
God Stats
4W - 6L
1,692 SR
Queue Stats
141W - 160L
833 MMR
Party 1
Medusa
Medusa
Silver III
gustCx
Medusa
Silver III
Level 105
God Stats
1W - 7L
1,405 SR
Queue Stats
219W - 225L
951 MMR
Solo
King Arthur
King Arthur
Silver III
liht1234
King Arthur
Silver III
Level 109
God Stats
17W - 14L
1,533 SR
Queue Stats
275W - 304L
913 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,526 SR
1,139 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,605 SR
1,005 MMR
Loki
Loki
Silver IV
LautiMC25
Loki
Silver IV
Level 86
God Stats
2W - 0L
1,737 SR
Queue Stats
118W - 140L
739 MMR
Solo
Chang'e
Chang'e
Silver I
RaKi1
Chang'e
Silver I
Level 109
God Stats
4W - 7L
1,553 SR
Queue Stats
120W - 123L
1,090 MMR
Solo
Geb
Geb
Silver II
SrWininp
Geb
Silver II
Level 144
God Stats
39W - 37L
1,583 SR
Queue Stats
103W - 126L
961 MMR
Solo
Apollo
Apollo
Silver I
adcVICTOR
Apollo
Silver I
Level 148
God Stats
4W - 1L
1,620 SR
Queue Stats
64W - 56L
1,131 MMR
Solo
Cerberus
Cerberus
Silver I
diezard07
Cerberus
Silver I
Level 129
God Stats
7W - 9L
1,533 SR
Queue Stats
84W - 82L
1,103 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
8 / 2 / 2
10,556
528
13,663
17,213
5,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
 
Janus
13
2 / 4 / 3
8,636
432
8,183
6,590
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
francooc12345
Kumbhakarna
12
0 / 5 / 5
7,969
398
4,911
18,121
18,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
gustCx
Medusa
15
1 / 4 / 2
8,722
436
11,531
13,653
5,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
liht1234
King Arthur
15
1 / 4 / 2
9,277
464
9,289
22,090
11,817
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
TsukuyomiMorgan Le FayTiamatSetGilgamesh

VS

Bans
AthenaDanzaburouRaIzanamiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
3 / 3 / 8
10,195
510
6,940
13,025
4,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
RaKi1
Chang'e
17
5 / 4 / 10
10,878
544
16,333
16,814
6,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 2 / 10
10,130
507
4,292
14,739
14,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
adcVICTOR
Apollo
17
2 / 2 / 4
10,972
549
9,330
11,401
3,970
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
diezard07
Cerberus
18
8 / 1 / 4
12,053
603
15,920
20,696
20,715
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
12
Kills
19
19
Deaths
12
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
2
2
4.5
L
Janus
 
Janus
2
4
3
0.88
W
Loki
3
3
8
2.33
W
Chang'e
RaKi1
Chang'e
5
4
10
2.5
W
1
2
10
3
W
Apollo
adcVICTOR
Apollo
2
2
4
2
W
Cerberus
diezard07
Cerberus
8
1
4
10
L
Kumbhakarna
francooc12345
Kumbhakarna
0
5
5
0.5
L
Medusa
gustCx
Medusa
1
4
2
0.5
L
King Arthur
liht1234
King Arthur
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,577
Damage
52,815
77,667
Taken
76,675
44,021
Mitigated
50,062
21,111
Healing
27,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,663
5,399
0
7,080
17,213
5,894
500
8,606
8,607
0
75,957
L
Janus
 
Janus
8,183
962
277
875
6,590
2,246
257
3,588
3,002
49,610
0
W
Loki
6,940
552
0
2,650
13,025
4,205
1,591
3,067
9,958
0
64,377
W
Chang'e
RaKi1
Chang'e
16,333
1,346
3,793
5,918
16,814
6,366
1,607
4,840
11,974
76,119
0
W
4,292
512
0
1,904
14,739
14,806
1,221
2,846
11,893
18,928
0
W
Apollo
adcVICTOR
Apollo
9,330
5,045
0
3,929
11,401
3,970
4,983
903
10,498
0
98,451
W
Cerberus
diezard07
Cerberus
15,920
974
151
9,592
20,696
20,715
908
1,918
18,778
74,157
0
L
Kumbhakarna
francooc12345
Kumbhakarna
4,911
490
0
3,559
18,121
18,963
0
10,903
7,218
28,850
0
L
Medusa
gustCx
Medusa
11,531
5,351
0
1,681
13,653
5,101
132
4,693
8,960
0
65,576
L
King Arthur
liht1234
King Arthur
9,289
624
0
7,639
22,090
11,817
96
9,098
12,992
2,202
60,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,160
Gold Earned
54,228
483
Minions Killed
551
0
Camps Cleared
0
1,784,600
Distance Traveled
1,913,279
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,556
528
131
7
0
420,595
4
L
Janus
8,636
432
89
4
0
261,732
5
W
Loki
10,195
510
92
5
0
400,590
7
W
Chang'e
10,878
544
132
7
0
366,079
4
W
Geb
10,130
507
15
1
0
387,039
6
W
Apollo
10,972
549
147
7
0
394,433
4
W
Cerberus
12,053
603
165
8
0
365,138
3
L
Kumbhakarna
7,969
398
39
2
0
367,565
1
L
Medusa
8,722
436
114
6
0
360,942
5
L
King Arthur
9,277
464
110
6
0
373,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role