Player Matchup

Sol
Sol
Aozoke
Sol
Level 65
God Stats
1W - 5L
1,406 SR
Queue Stats
46W - 50L
1,476 Elo+
Solo
He Bo
He Bo
Ev1L III
He Bo
Level 68
God Stats
0W - 2L
1,293 SR
Queue Stats
22W - 24L
1,461 Elo+
Solo
Ymir
Ymir
KatreiMatem
Ymir
Level 108
God Stats
1W - 3L
1,155 SR
Queue Stats
158W - 164L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Mc-Philly1Phill
Cthulhu
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 66L
1,533 Elo+
Solo
Bellona
Bellona
SirHultan
Bellona
Level 113
God Stats
0W - 2L
1,330 SR
Queue Stats
362W - 384L
1,434 Elo+
Solo
Team Averages
Level 87
1,337 SR
1,479 Elo+

VS

Team Averages
Level 87
1,562 SR
1,455 Elo+
Odin
Odin
 
Odin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
ESCANOR911
Sun Wukong
Level 57
God Stats
2W - 0L
1,738 SR
Queue Stats
121W - 112L
1,416 Elo+
Solo
Poseidon
Poseidon
PotatoFMM
Poseidon
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,354 Elo+
Solo
Serqet
Serqet
RideMyArrow
Serqet
Level 117
God Stats
10W - 10L
1,571 SR
Queue Stats
812W - 843L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aozoke
Sol
16
3 / 4 / 7
8,677
868
15,766
10,490
6,116
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
Ev1L III
He Bo
14
4 / 7 / 9
8,729
873
10,357
11,135
4,959
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
0 / 3 / 6
7,136
714
2,081
7,725
6,546
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
5 / 5 / 7
8,965
897
9,876
17,955
19,241
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
SirHultan
Bellona
15
4 / 3 / 8
8,670
867
6,140
19,637
17,737
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
2 / 2 / 16
8,692
869
9,701
13,531
14,160
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
 
Baron Samedi
14
1 / 4 / 15
8,329
833
10,623
8,199
3,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
ESCANOR911
Sun Wukong
16
6 / 3 / 12
9,382
938
9,486
10,100
5,170
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
PotatoFMM
Poseidon
16
8 / 4 / 13
9,978
998
21,024
9,289
3,474
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
16
5 / 3 / 15
8,850
885
6,695
9,972
12,381
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
93
16
Kills
22
22
Deaths
16
37
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
2
16
5
W
Baron Samedi
 
Baron Samedi
1
4
15
2.13
L
Sol
Aozoke
Sol
3
4
7
1.63
W
Sun Wukong
ESCANOR911
Sun Wukong
6
3
12
4
L
He Bo
Ev1L III
He Bo
4
7
9
1.21
L
0
3
6
1
L
5
5
7
1.7
W
Poseidon
PotatoFMM
Poseidon
8
4
13
3.63
W
Serqet
5
3
15
4.17
L
Bellona
SirHultan
Bellona
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,220
Damage
57,529
66,942
Taken
51,091
54,599
Mitigated
38,838
20,021
Healing
22,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
9,701
1,564
323
3,378
13,531
14,160
430
9,057
4,474
0
12,745
W
Baron Samedi
 
Baron Samedi
10,623
1,625
4,493
2,108
8,199
3,653
747
7,021
1,178
14,615
0
L
Sol
Aozoke
Sol
15,766
4,488
1,577
2,352
10,490
6,116
1,207
3,613
6,638
32,278
0
W
Sun Wukong
ESCANOR911
Sun Wukong
9,486
1,930
1,537
2,589
10,100
5,170
627
8,452
1,648
0
27,447
L
He Bo
Ev1L III
He Bo
10,357
404
806
2,018
11,135
4,959
133
5,377
5,351
19,183
0
L
2,081
154
1,103
614
7,725
6,546
0
4,650
2,761
4,049
0
L
9,876
800
921
3,144
17,955
19,241
125
8,635
8,419
20,733
0
W
Poseidon
PotatoFMM
Poseidon
21,024
4,198
390
3,689
9,289
3,474
1,052
6,515
2,774
34,657
0
W
Serqet
6,695
742
1,685
2,620
9,972
12,381
317
7,035
2,937
0
7,312
L
Bellona
SirHultan
Bellona
6,140
767
900
6,586
19,637
17,737
220
8,528
9,407
0
10,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,177
Gold Earned
45,231
94
Minions Killed
92
0
Camps Cleared
0
898,415
Distance Traveled
965,915
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,692
869
6
1
0
215,079
0
W
Baron Samedi
8,329
833
11
1
0
157,541
0
L
Sol
8,677
868
36
4
0
195,776
1
W
Sun Wukong
9,382
938
39
4
0
196,699
0
L
He Bo
8,729
873
28
3
0
192,834
0
L
Ymir
7,136
714
4
0
0
92,801
0
L
Cthulhu
8,965
897
18
2
0
193,409
0
W
Poseidon
9,978
998
31
3
0
191,763
0
W
Serqet
8,850
885
5
1
0
204,833
1
L
Bellona
8,670
867
8
1
0
223,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role