Player Matchup

Artio
Artio
K1TSUN3TSUK1
Artio
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 24L
1,415 Elo+
Solo
Janus
Janus
Krystianosik
Janus
Level 21
God Stats
13W - 10L
1,590 SR
Queue Stats
53W - 47L
1,453 Elo+
Party 3
Osiris
Osiris
ReSTARTclub
Osiris
Level 29
God Stats
2W - 2L
1,622 SR
Queue Stats
59W - 51L
1,435 Elo+
Solo
Heimdallr
Heimdallr
ToriSnow
Heimdallr
Level 20
God Stats
2W - 3L
1,559 SR
Queue Stats
18W - 22L
1,398 Elo+
Solo
Ravana
Ravana
zwieraczek69
Ravana
Level 18
God Stats
3W - 3L
1,685 SR
Queue Stats
107W - 93L
1,477 Elo+
Party 3
Team Averages
Level 21
1,591 SR
1,436 Elo+

VS

Team Averages
Level 23
1,580 SR
1,462 Elo+
Hou Yi
Hou Yi
GhostXDA
Hou Yi
Level 25
God Stats
6W - 4L
1,470 SR
Queue Stats
87W - 71L
1,443 Elo+
Party 2
Bellona
Bellona
LolEsElNexus
Bellona
Level 14
God Stats
2W - 3L
1,705 SR
Queue Stats
16W - 18L
1,549 Elo+
Party 1
Persephone
Persephone
MagnyBronzebeard
Persephone
Level 26
God Stats
2W - 0L
1,725 SR
Queue Stats
6W - 3L
1,501 Elo+
Solo
Nemesis
Nemesis
Vangiouni
Nemesis
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 66L
1,392 Elo+
Party 1
Khepri
Khepri
涩万的海角
Khepri
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 68L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 10
9,990
526
5,302
20,562
23,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
10 / 6 / 6
11,483
604
20,868
15,171
9,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
13
4 / 8 / 1
8,378
441
8,788
19,808
12,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
ToriSnow
Heimdallr
1
0 / 0 / 0
3,776
199
0
0
0
Ravana
12
4 / 6 / 4
8,324
438
6,587
15,807
7,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
GhostXDA
Hou Yi
15
6 / 3 / 8
10,173
535
13,431
9,194
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
LolEsElNexus
Bellona
15
2 / 4 / 3
9,454
498
10,012
14,880
11,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
MagnyBronzebeard
Persephone
17
11 / 7 / 10
12,201
642
18,114
13,954
4,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Vangiouni
Nemesis
19
9 / 3 / 10
12,106
637
12,414
16,194
8,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 4 / 8
9,210
485
4,361
14,146
14,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
67
20
Kills
28
28
Deaths
21
21
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
GhostXDA
Hou Yi
6
3
8
3.33
L
2
8
10
0.88
L
10
6
6
2.17
W
Bellona
LolEsElNexus
Bellona
2
4
3
0.88
W
Persephone
MagnyBronzebeard
Persephone
11
7
10
2.29
L
Osiris
4
8
1
0.56
L
Heimdallr
ToriSnow
Heimdallr
0
0
0
0
W
Nemesis
Vangiouni
Nemesis
9
3
10
4.67
L
Ravana
4
6
4
1
W
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,545
Damage
58,332
71,348
Taken
68,368
53,124
Mitigated
44,029
16,116
Healing
18,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
GhostXDA
Hou Yi
13,431
6,834
0
1,974
9,194
4,058
3,029
4,297
4,897
0
63,804
L
5,302
581
1,212
4,221
20,562
23,783
140
6,858
13,704
18,555
0
L
20,868
594
486
2,168
15,171
9,721
1,057
4,747
10,424
67,702
0
W
Bellona
LolEsElNexus
Bellona
10,012
2,872
0
4,580
14,880
11,747
1,481
5,227
9,653
0
49,748
W
Persephone
MagnyBronzebeard
Persephone
18,114
2,397
417
3,261
13,954
4,906
1,044
4,057
9,891
62,808
0
L
Osiris
8,788
2,421
0
3,762
19,808
12,455
573
5,454
14,354
0
37,366
L
Heimdallr
ToriSnow
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
Vangiouni
Nemesis
12,414
6,859
0
6,034
16,194
8,403
1,011
4,924
11,270
0
82,884
L
Ravana
6,587
2,245
0
4,267
15,807
7,165
65
5,416
10,391
0
33,445
W
4,361
318
473
1,801
14,146
14,915
1,177
7,796
6,350
27,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,951
Gold Earned
53,144
256
Minions Killed
479
0
Camps Cleared
0
1,301,350
Distance Traveled
1,773,498
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,173
535
107
6
0
319,791
1
L
Artio
9,990
526
28
1
0
299,480
2
L
Janus
11,483
604
117
6
0
352,658
3
W
Bellona
9,454
498
96
5
0
364,042
0
W
Persephone
12,201
642
103
5
0
345,778
1
L
Osiris
8,378
441
56
3
0
311,661
1
L
Heimdallr
3,776
199
0
0
0
0
0
W
Nemesis
12,106
637
135
7
0
410,591
0
L
Ravana
8,324
438
55
3
0
337,551
0
W
Khepri
9,210
485
38
2
0
333,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role