Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
DN00b
Fafnir
Level 158
God Stats
8W - 9L
1,627 SR
Queue Stats
605W - 579L
1,570 Elo+
Party 2
Rama
Rama
FcknGee
Rama
Level 112
God Stats
1W - 0L
1,303 SR
Queue Stats
126W - 140L
1,552 Elo+
Party 1
Chang'e
Chang'e
Hankankyo
Chang'e
Level 127
God Stats
3W - 2L
1,502 SR
Queue Stats
166W - 160L
1,554 Elo+
Party 1
Neith
Neith
ImTaiyo
Neith
Level 89
God Stats
5W - 8L
1,323 SR
Queue Stats
437W - 560L
1,528 Elo+
Solo
Team Averages
Level 129
1,451 SR
1,541 Elo+

VS

Team Averages
Level 96
1,381 SR
1,424 Elo+
Ah Puch
Ah Puch
Dukey
Ah Puch
Level 156
God Stats
3W - 5L
1,504 SR
Queue Stats
380W - 348L
1,606 Elo+
Solo
Ymir
Ymir
Minimoosse
Ymir
Level 124
God Stats
0W - 3L
1,174 SR
Queue Stats
24W - 52L
1,295 Elo+
Party 3
Heimdallr
Heimdallr
SirBobBacon
Heimdallr
Level 106
God Stats
0W - 2L
1,263 SR
Queue Stats
5W - 8L
1,382 Elo+
Party 3
Kuzenbo
Kuzenbo
Zinowl
Kuzenbo
Level 45
God Stats
12W - 7L
1,555 SR
Queue Stats
12W - 13L
1,446 Elo+
Party 3
Xing Tian
Xing Tian
isntlachie
Xing Tian
Level 47
God Stats
2W - 3L
1,412 SR
Queue Stats
24W - 30L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
3 / 3 / 6
8,512
567
5,060
12,670
5,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fafnir
DN00b
Fafnir
12
1 / 2 / 10
8,514
568
4,551
11,012
10,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
FcknGee
Rama
15
6 / 3 / 5
9,095
606
12,642
11,185
3,690
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chang'e
Hankankyo
Chang'e
14
7 / 2 / 2
9,159
611
6,541
9,542
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
ImTaiyo
Neith
15
4 / 2 / 3
9,329
622
6,956
7,684
3,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dukey
Ah Puch
14
7 / 4 / 1
8,714
581
12,508
10,601
4,336
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 2 / 5
7,080
472
3,719
10,041
5,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
SirBobBacon
Heimdallr
10
1 / 7 / 4
6,270
418
1,921
8,427
2,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Zinowl
Kuzenbo
10
0 / 4 / 3
6,541
436
2,496
10,476
8,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
isntlachie
Xing Tian
13
3 / 4 / 1
7,160
477
4,337
10,173
8,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
21
Kills
11
12
Deaths
21
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
3
6
2
W
Fafnir
DN00b
Fafnir
1
2
10
3
L
Ah Puch
Dukey
Ah Puch
7
4
1
1.88
W
Rama
FcknGee
Rama
6
3
5
2.83
W
Chang'e
Hankankyo
Chang'e
7
2
2
4
W
Neith
ImTaiyo
Neith
4
2
3
2.75
L
0
2
5
1.25
L
Heimdallr
SirBobBacon
Heimdallr
1
7
4
0.43
L
Kuzenbo
Zinowl
Kuzenbo
0
4
3
0.38
L
Xing Tian
isntlachie
Xing Tian
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,750
Damage
24,981
52,093
Taken
49,718
26,989
Mitigated
28,728
22,764
Healing
7,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,060
869
0
5,597
12,670
5,964
0
4,566
7,887
256
50,322
W
Fafnir
DN00b
Fafnir
4,551
1,072
0
1,715
11,012
10,940
8
6,146
4,705
15,445
0
L
Ah Puch
Dukey
Ah Puch
12,508
1,050
0
2,779
10,601
4,336
0
5,121
5,480
55,487
0
W
Rama
FcknGee
Rama
12,642
9,226
0
4,903
11,185
3,690
454
4,135
6,956
0
81,756
W
Chang'e
Hankankyo
Chang'e
6,541
511
2,072
5,000
9,542
3,207
226
5,719
3,777
47,466
0
W
Neith
ImTaiyo
Neith
6,956
2,709
0
3,477
7,684
3,188
1,241
4,550
2,682
0
63,517
L
3,719
1,346
316
2,946
10,041
5,099
0
1,215
8,713
35,252
5,322
L
Heimdallr
SirBobBacon
Heimdallr
1,921
609
0
250
8,427
2,243
0
804
7,602
0
29,039
L
Kuzenbo
Zinowl
Kuzenbo
2,496
883
0
0
10,476
8,561
0
3,152
7,294
11,473
0
L
Xing Tian
isntlachie
Xing Tian
4,337
244
0
761
10,173
8,489
216
933
9,211
25,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,609
Gold Earned
35,765
459
Minions Killed
275
0
Camps Cleared
0
1,377,447
Distance Traveled
1,324,056
22
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,512
567
93
6
0
271,214
4
W
Fafnir
8,514
568
21
1
0
300,666
5
L
Ah Puch
8,714
581
105
7
0
263,214
2
W
Rama
9,095
606
127
8
0
271,674
4
W
Chang'e
9,159
611
94
6
0
286,917
5
W
Neith
9,329
622
124
8
0
246,976
4
L
Ymir
7,080
472
77
5
0
249,820
2
L
Heimdallr
6,270
418
42
3
0
277,184
0
L
Kuzenbo
6,541
436
17
1
0
278,923
0
L
Xing Tian
7,160
477
34
2
0
254,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role