Player Matchup

Gilgamesh
Gilgamesh
Dank Gopher 123
Gilgamesh
Level 49
God Stats
5W - 2L
1,464 SR
Queue Stats
225W - 182L
1,434 Elo+
Party 1
Sylvanus
Sylvanus
Fennekin200
Sylvanus
Level 59
God Stats
3W - 5L
1,304 SR
Queue Stats
254W - 235L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
RamenJesus294
Cthulhu
Level 27
God Stats
32W - 15L
1,629 SR
Queue Stats
146W - 129L
1,424 Elo+
Party 1
Team Averages
Level 45
1,466 SR
1,434 Elo+

VS

Team Averages
Level 8
1,386 SR
1,331 Elo+
Anubis
Anubis
MJD_Abomination
Anubis
Level 6
God Stats
0W - 1L
1,248 SR
Queue Stats
1W - 4L
1,231 Elo+
Solo
Skadi
Skadi
Vikingbryngelson
Skadi
Level 15
God Stats
10W - 9L
1,412 SR
Queue Stats
253W - 284L
1,474 Elo+
Solo
Susano
Susano
chicken-fuse4
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dank Gopher 123
Gilgamesh
14
15 / 4 / 6
10,818
983
13,466
10,768
9,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
Fennekin200
Sylvanus
13
6 / 1 / 9
9,522
866
6,558
6,008
3,445
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
13
8 / 5 / 13
10,050
914
9,046
12,907
9,646
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 13 / 5
6,685
608
2,094
10,521
3,803
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
10 / 4 / 0
9,812
892
11,270
11,885
3,591
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 12 / 7
7,154
650
2,734
11,952
3,671
Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
29
Kills
10
10
Deaths
29
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dank Gopher 123
Gilgamesh
15
4
6
4.5
W
Sylvanus
Fennekin200
Sylvanus
6
1
9
10.5
L
0
13
5
0.19
W
Cthulhu
8
5
13
2.9
L
10
4
0
2.5
L
0
12
7
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,070
Damage
16,098
29,683
Taken
34,358
22,831
Mitigated
11,065
5,203
Healing
3,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dank Gopher 123
Gilgamesh
13,466
5,845
0
1,239
10,768
9,740
0
257
10,511
0
35,621
W
Sylvanus
Fennekin200
Sylvanus
6,558
2,098
1,209
1,744
6,008
3,445
1,524
859
5,149
33,300
0
L
2,094
615
0
0
10,521
3,803
95
4,835
5,686
8,118
0
W
Cthulhu
9,046
694
160
851
12,907
9,646
280
978
11,929
19,228
0
L
11,270
5,496
0
2,563
11,885
3,591
0
6,019
5,866
0
36,662
L
2,734
380
0
620
11,952
3,671
0
4,750
7,202
0
8,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,390
Gold Earned
23,651
120
Minions Killed
80
0
Camps Cleared
0
601,647
Distance Traveled
466,573
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,818
983
37
3
0
212,234
0
W
Sylvanus
9,522
866
55
5
0
177,902
1
L
Anubis
6,685
608
10
1
0
127,714
2
W
Cthulhu
10,050
914
28
3
0
211,511
0
L
Skadi
9,812
892
59
5
0
175,358
0
L
Susano
7,154
650
11
1
0
163,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role