Player Matchup

King Arthur
King Arthur
Astolfo4653
King Arthur
Level 27
God Stats
15W - 16L
1,451 SR
Queue Stats
27W - 42L
1,430 Elo+
Solo
Arachne
Arachne
GOSS ReapZ96
Arachne
Level 18
God Stats
28W - 25L
1,526 SR
Queue Stats
53W - 60L
1,441 Elo+
Solo
Cerberus
Cerberus
Living3Large
Cerberus
Level 26
God Stats
2W - 0L
1,565 SR
Queue Stats
43W - 23L
1,475 Elo+
Solo
Freya
Freya
mitchyrich22
Freya
Level 28
God Stats
17W - 21L
1,316 SR
Queue Stats
115W - 127L
1,405 Elo+
Solo
Tyr
Tyr
texas-shooter-ht
Tyr
Level 26
God Stats
6W - 5L
1,476 SR
Queue Stats
50W - 30L
1,491 Elo+
Solo
Team Averages
Level 25
1,467 SR
1,449 Elo+

VS

Team Averages
Level 20
1,583 SR
1,354 Elo+
King Arthur
King Arthur
IAmZUKO
King Arthur
Level 14
God Stats
0W - 1L
1,363 SR
Queue Stats
3W - 9L
1,144 Elo+
Solo
Ymir
Ymir
hdgarth
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,466 Elo+
Solo
Da Ji
Da Ji
jaxtt
Da Ji
Level 29
God Stats
1W - 1L
1,437 SR
Queue Stats
14W - 10L
1,489 Elo+
Solo
The Morrigan
The Morrigan
maximilanio
The Morrigan
Level 29
God Stats
2W - 5L
1,786 SR
Queue Stats
148W - 158L
1,464 Elo+
Solo
Nemesis
Nemesis
satakenosuke23
Nemesis
Level 16
God Stats
6W - 7L
1,831 SR
Queue Stats
15W - 14L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Astolfo4653
King Arthur
15
6 / 3 / 19
11,369
517
8,398
16,296
13,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
GOSS ReapZ96
Arachne
19
14 / 4 / 7
12,779
581
10,414
15,914
8,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
Living3Large
Cerberus
15
6 / 2 / 16
11,152
507
8,140
14,031
13,006
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
9 / 3 / 5
12,832
583
12,306
13,688
5,411
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
11 / 2 / 18
12,567
571
17,951
19,043
17,148
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IAmZUKO
King Arthur
8
0 / 10 / 6
7,330
333
3,442
12,200
5,861
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
hdgarth
Ymir
11
1 / 13 / 4
8,457
384
6,350
19,591
11,661
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Da Ji
jaxtt
Da Ji
13
10 / 6 / 3
10,525
478
12,472
11,735
5,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Morrigan
maximilanio
The Morrigan
16
3 / 9 / 2
10,064
457
14,104
15,080
5,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 8 / 5
8,233
374
5,356
15,792
4,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
34
46
Kills
14
14
Deaths
46
65
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Astolfo4653
King Arthur
6
3
19
5.17
W
Arachne
GOSS ReapZ96
Arachne
14
4
7
4.38
L
King Arthur
IAmZUKO
King Arthur
0
10
6
0.3
W
Cerberus
Living3Large
Cerberus
6
2
16
7
L
Ymir
hdgarth
Ymir
1
13
4
0.23
L
Da Ji
jaxtt
Da Ji
10
6
3
1.92
L
The Morrigan
maximilanio
The Morrigan
3
9
2
0.44
W
9
3
5
3.83
L
0
8
5
0.31
W
11
2
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,209
Damage
41,724
78,972
Taken
74,398
57,486
Mitigated
33,476
25,821
Healing
7,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Astolfo4653
King Arthur
8,398
1,356
1,388
2,780
16,296
13,016
540
4,259
12,037
336
33,860
W
Arachne
GOSS ReapZ96
Arachne
10,414
6,432
0
5,919
15,914
8,905
2,245
2,180
13,734
0
98,177
L
King Arthur
IAmZUKO
King Arthur
3,442
992
686
523
12,200
5,861
0
3,771
8,429
0
11,703
W
Cerberus
Living3Large
Cerberus
8,140
583
0
3,253
14,031
13,006
500
3,434
10,597
39,862
0
L
Ymir
hdgarth
Ymir
6,350
1,248
0
0
19,591
11,661
0
6,320
13,271
44,675
0
L
Da Ji
jaxtt
Da Ji
12,472
2,705
0
41
11,735
5,389
0
3,097
8,638
0
26,018
L
The Morrigan
maximilanio
The Morrigan
14,104
3,499
0
2,614
15,080
5,665
631
6,790
8,290
75,020
240
W
12,306
4,575
252
6,503
13,688
5,411
4,130
6,360
7,328
87,436
0
L
5,356
1,255
0
3,382
15,792
4,900
268
4,950
10,842
0
32,787
W
17,951
1,804
0
5,726
19,043
17,148
203
4,325
14,718
19,315
54,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,699
Gold Earned
44,609
471
Minions Killed
316
0
Camps Cleared
0
2,154,501
Distance Traveled
1,551,337
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,369
517
40
2
0
476,957
0
W
Arachne
12,779
581
106
5
0
462,903
1
L
King Arthur
7,330
333
16
1
0
266,898
5
W
Cerberus
11,152
507
83
4
0
418,987
1
L
Ymir
8,457
384
70
3
0
305,213
1
L
Da Ji
10,525
478
24
1
0
270,129
2
L
The Morrigan
10,064
457
147
7
0
321,882
3
W
Freya
12,832
583
142
6
0
387,447
0
L
Nemesis
8,233
374
59
3
0
387,215
0
W
Tyr
12,567
571
100
5
0
408,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role