Player Matchup

Anhur
Anhur
PotenchTJ
Anhur
Level 109
God Stats
7W - 10L
1,596 SR
Queue Stats
212W - 187L
1,487 Elo+
Solo
Athena
Athena
Returnミ
Athena
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
203W - 212L
1,519 Elo+
Party 3
Baron Samedi
Baron Samedi
Typphoon
Baron Samedi
Level 157
God Stats
45W - 27L
1,631 SR
Queue Stats
211W - 205L
1,515 Elo+
Party 1
Hera
Hera
hamzakh
Hera
Level 104
God Stats
2W - 4L
1,591 SR
Queue Stats
120W - 124L
1,490 Elo+
Party 1
Gilgamesh
Gilgamesh
劉叔叔叔
Gilgamesh
Level 149
God Stats
2W - 2L
1,531 SR
Queue Stats
135W - 153L
1,474 Elo+
Party 3
Team Averages
Level 135
1,570 SR
1,497 Elo+

VS

Team Averages
Level 79
1,484 SR
1,503 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
DaXxibz2002
Fenrir
Level 65
God Stats
18W - 13L
1,600 SR
Queue Stats
368W - 368L
1,492 Elo+
Party 4
Anhur
Anhur
GODSHADOW07
Anhur
Level 65
God Stats
2W - 10L
1,232 SR
Queue Stats
339W - 339L
1,479 Elo+
Party 4
Chronos
Chronos
VAMASUKA
Chronos
Level 107
God Stats
6W - 7L
1,539 SR
Queue Stats
363W - 360L
1,549 Elo+
Solo
Ymir
Ymir
xBaDGRANDAx
Ymir
Level 52
God Stats
16W - 10L
1,547 SR
Queue Stats
55W - 51L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
PotenchTJ
Anhur
9
2 / 1 / 0
5,209
579
3,649
3,671
828
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Returnミ
Athena
8
0 / 3 / 2
4,711
523
3,211
6,391
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
Typphoon
Baron Samedi
10
3 / 1 / 0
5,846
650
3,763
5,781
4,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
hamzakh
Hera
8
0 / 2 / 0
4,715
524
3,755
4,705
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
劉叔叔叔
Gilgamesh
7
0 / 3 / 2
4,668
519
1,932
5,434
1,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 3 / 3
5,253
584
3,527
7,400
2,972
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
10
4 / 0 / 3
6,034
670
4,940
6,702
2,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 1 / 4
5,075
564
2,699
4,027
683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Chronos
VAMASUKA
Chronos
10
2 / 0 / 1
5,547
616
2,540
4,642
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 1 / 3
5,706
634
1,364
6,276
2,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
10
10
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
3
3
0.83
W
Fenrir
4
0
3
5.5
W
2
1
4
4
L
Anhur
PotenchTJ
Anhur
2
1
0
2
L
Athena
Returnミ
Athena
0
3
2
0.33
L
Baron Samedi
Typphoon
Baron Samedi
3
1
0
3
W
Chronos
VAMASUKA
Chronos
2
0
1
2.5
L
Hera
hamzakh
Hera
0
2
0
0
W
1
1
3
2.5
L
Gilgamesh
劉叔叔叔
Gilgamesh
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,310
Damage
15,070
25,982
Taken
29,047
11,703
Mitigated
9,423
6,420
Healing
9,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,527
591
0
2,008
7,400
2,972
204
3,956
2,875
0
21,642
W
Fenrir
4,940
637
0
2,675
6,702
2,432
0
1,138
5,522
0
29,062
W
2,699
1,155
0
1,846
4,027
683
197
603
3,424
0
16,074
L
Anhur
PotenchTJ
Anhur
3,649
1,495
0
250
3,671
828
0
532
3,139
0
27,464
L
Athena
Returnミ
Athena
3,211
1,045
0
1,974
6,391
3,089
0
1,580
4,811
19,080
0
L
Baron Samedi
Typphoon
Baron Samedi
3,763
964
324
2,117
5,781
4,995
210
410
5,371
25,308
0
W
Chronos
VAMASUKA
Chronos
2,540
672
0
2,454
4,642
1,220
462
2,588
2,012
25,116
0
L
Hera
hamzakh
Hera
3,755
753
0
1,224
4,705
1,152
0
1,167
3,538
22,363
0
W
1,364
396
0
750
6,276
2,116
56
1,791
4,485
18,591
0
L
Gilgamesh
劉叔叔叔
Gilgamesh
1,932
494
0
531
5,434
1,639
0
431
5,003
0
19,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,149
Gold Earned
27,615
218
Minions Killed
237
0
Camps Cleared
0
882,908
Distance Traveled
918,254
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,253
584
48
5
0
194,873
1
W
Fenrir
6,034
670
59
7
0
199,598
2
W
Anhur
5,075
564
37
4
0
166,487
1
L
Anhur
5,209
579
40
4
0
176,335
4
L
Athena
4,711
523
41
5
0
216,001
3
L
Baron Samedi
5,846
650
50
6
0
151,302
1
W
Chronos
5,547
616
61
7
0
183,268
4
L
Hera
4,715
524
42
5
0
177,347
4
W
Ymir
5,706
634
32
4
0
174,028
1
L
Gilgamesh
4,668
519
45
5
0
161,923
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role