Player Matchup

Persephone
Persephone
 
Persephone
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BaDAzzCookie
Ne Zha
Level 129
God Stats
11W - 7L
1,748 SR
Queue Stats
227W - 224L
1,534 Elo+
Solo
Cthulhu
Cthulhu
Dendrizzt
Cthulhu
Level 126
God Stats
1W - 1L
1,758 SR
Queue Stats
7W - 8L
1,593 Elo+
Solo
Nu Wa
Nu Wa
LewdieTentaCutie
Nu Wa
Level 87
God Stats
53W - 36L
1,648 SR
Queue Stats
288W - 264L
1,633 Elo+
Solo
Geb
Geb
Sonic De Chief
Geb
Level 126
God Stats
3W - 7L
1,425 SR
Queue Stats
180W - 186L
1,672 Elo+
Solo
Team Averages
Level 107
1,616 SR
1,587 Elo+

VS

Team Averages
Level 121
1,512 SR
1,503 Elo+
Guan Yu
Guan Yu
Cavalry 2N
Guan Yu
Level 140
God Stats
2W - 2L
1,203 SR
Queue Stats
125W - 135L
1,476 Elo+
Solo
Da Ji
Da Ji
FrigidBoss
Da Ji
Level 123
God Stats
4W - 5L
1,560 SR
Queue Stats
172W - 157L
1,478 Elo+
Solo
Cabrakan
Cabrakan
JaeBiggavelli
Cabrakan
Level 122
God Stats
12W - 9L
1,547 SR
Queue Stats
258W - 240L
1,531 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TwoNubsDeep
Morgan Le Fay
Level 70
God Stats
20W - 18L
1,642 SR
Queue Stats
262W - 263L
1,555 Elo+
Solo
Sol
Sol
skrilla-_mob
Sol
Level 148
God Stats
2W - 0L
1,608 SR
Queue Stats
44W - 45L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
2 / 6 / 3
9,706
747
11,086
13,559
4,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
16
1 / 2 / 4
8,959
689
8,307
11,859
4,806
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
Dendrizzt
Cthulhu
15
2 / 5 / 3
8,510
655
8,026
14,372
12,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
1 / 4 / 4
8,207
631
11,553
11,812
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
1 / 5 / 4
8,691
669
10,273
17,885
12,129
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cavalry 2N
Guan Yu
15
3 / 0 / 10
9,382
722
8,666
12,960
11,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
16
3 / 2 / 8
9,348
719
10,851
10,681
4,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
JaeBiggavelli
Cabrakan
17
6 / 2 / 6
10,745
827
7,587
11,492
13,333
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
TwoNubsDeep
Morgan Le Fay
18
4 / 0 / 10
10,654
820
16,183
10,932
4,560
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
6 / 3 / 9
11,053
850
18,502
17,251
5,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
65
7
Kills
22
22
Deaths
7
18
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
2
6
3
0.58
L
Ne Zha
1
2
4
1.5
W
Guan Yu
Cavalry 2N
Guan Yu
3
0
10
8
L
Cthulhu
Dendrizzt
Cthulhu
2
5
3
0.7
W
Da Ji
3
2
8
3.5
W
Cabrakan
JaeBiggavelli
Cabrakan
6
2
6
4.5
L
1
4
4
0.75
L
1
5
4
0.6
W
Morgan Le Fay
TwoNubsDeep
Morgan Le Fay
4
0
10
9
W
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,245
Damage
61,789
69,487
Taken
63,316
38,077
Mitigated
39,888
13,570
Healing
22,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
11,086
766
110
3,302
13,559
4,471
174
6,732
6,142
40,333
0
L
Ne Zha
8,307
1,629
0
2,365
11,859
4,806
0
7,556
4,001
0
33,694
W
Guan Yu
Cavalry 2N
Guan Yu
8,666
594
1,361
3,824
12,960
11,524
64
8,589
4,065
0
15,200
L
Cthulhu
Dendrizzt
Cthulhu
8,026
361
806
1,021
14,372
12,647
0
10,562
3,349
14,013
0
W
Da Ji
10,851
3,181
0
3,469
10,681
4,678
0
7,900
2,697
0
26,402
W
Cabrakan
JaeBiggavelli
Cabrakan
7,587
840
0
1,470
11,492
13,333
0
8,277
2,971
26,755
0
L
11,553
1,846
84
2,854
11,812
4,024
0
6,623
4,824
31,176
0
L
10,273
768
545
2,483
17,885
12,129
1
9,151
7,412
35,230
0
W
Morgan Le Fay
TwoNubsDeep
Morgan Le Fay
16,183
1,034
613
4,338
10,932
4,560
0
7,899
2,894
60,447
0
W
18,502
6,081
94
7,573
17,251
5,793
2,478
7,423
9,370
61,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,073
Gold Earned
51,182
282
Minions Killed
334
6
Camps Cleared
11
1,251,615
Distance Traveled
1,276,284
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,706
747
76
6
3
228,446
1
L
Ne Zha
8,959
689
65
5
0
294,895
0
W
Guan Yu
9,382
722
16
1
0
263,821
1
L
Cthulhu
8,510
655
19
1
0
231,737
2
W
Da Ji
9,348
719
41
3
2
277,942
3
W
Cabrakan
10,745
827
50
4
1
241,082
4
L
Nu Wa
8,207
631
55
4
1
242,634
1
L
Geb
8,691
669
67
5
2
253,903
2
W
Morgan Le Fay
10,654
820
125
10
2
262,806
3
W
Sol
11,053
850
102
8
6
230,633
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role