Player Matchup

Achilles
Achilles
 
Achilles
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
IverSawArse
Raijin
Level 109
God Stats
2W - 2L
1,692 SR
Queue Stats
96W - 93L
1,479 Elo+
Solo
Cu Chulainn
Cu Chulainn
reown
Cu Chulainn
Level 148
God Stats
2W - 2L
1,751 SR
Queue Stats
149W - 149L
1,589 Elo+
Solo
Tiamat
Tiamat
我她媽跟你們拚了
Tiamat
Level 67
God Stats
4W - 5L
1,636 SR
Queue Stats
372W - 372L
1,503 Elo+
Solo
Team Averages
Level 122
1,616 SR
1,514 Elo+

VS

Team Averages
Level 110
1,431 SR
1,488 Elo+
Discordia
Discordia
 
Discordia
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
ComeFartCocktail
Cupid
Level 152
God Stats
3W - 4L
1,304 SR
Queue Stats
237W - 249L
1,534 Elo+
Solo
Zeus
Zeus
Fiftypancakes
Zeus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,264 Elo+
Solo
Mercury
Mercury
NDaven
Mercury
Level 148
God Stats
8W - 12L
1,353 SR
Queue Stats
361W - 384L
1,565 Elo+
Solo
Anubis
Anubis
jneil1452
Anubis
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
206W - 190L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
2 / 5 / 7
8,354
759
10,836
15,969
19,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
 
Hun Batz
14
0 / 4 / 3
7,357
669
3,513
9,138
3,330
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Raijin
12
0 / 5 / 7
7,351
668
6,736
9,020
3,412
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
reown
Cu Chulainn
14
1 / 6 / 6
7,833
712
8,806
15,920
17,755
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
7 / 2 / 3
9,373
852
7,847
9,689
5,847
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
5 / 2 / 11
8,817
802
10,015
8,062
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 1 / 11
8,969
815
9,265
8,819
3,414
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
7 / 3 / 12
9,950
905
20,227
8,581
3,116
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
NDaven
Mercury
15
4 / 2 / 11
9,294
845
4,934
8,108
3,213
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
jneil1452
Anubis
17
3 / 2 / 13
9,511
865
8,725
10,791
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
80
10
Kills
22
22
Deaths
10
26
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
5
7
1.1
L
Hun Batz
 
Hun Batz
0
4
3
0.38
W
Discordia
 
Discordia
5
2
11
5.25
W
3
1
11
8.5
W
7
3
12
4.33
L
Raijin
0
5
7
0.7
W
Mercury
NDaven
Mercury
4
2
11
4.75
W
Anubis
jneil1452
Anubis
3
2
13
4.75
L
Cu Chulainn
reown
Cu Chulainn
1
6
6
0.67
L
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,738
Damage
53,166
59,736
Taken
44,361
49,593
Mitigated
16,953
12,588
Healing
23,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,836
959
568
2,666
15,969
19,249
326
9,264
6,705
0
14,073
L
Hun Batz
 
Hun Batz
3,513
112
1,002
1,455
9,138
3,330
0
6,902
2,236
0
12,096
W
Discordia
 
Discordia
10,015
204
690
1,528
8,062
2,478
528
2,295
5,513
11,938
0
W
9,265
6,304
7,712
3,861
8,819
3,414
2,165
2,131
6,463
0
17,180
W
20,227
1,538
124
528
8,581
3,116
724
1,981
6,413
29,773
0
L
Raijin
6,736
198
1,137
1,106
9,020
3,412
798
7,440
1,580
13,932
0
W
Mercury
NDaven
Mercury
4,934
249
1,681
1,884
8,108
3,213
1,457
4,240
3,642
0
8,493
W
Anubis
jneil1452
Anubis
8,725
151
1,909
4,037
10,791
4,732
102
4,930
5,683
37,460
0
L
Cu Chulainn
reown
Cu Chulainn
8,806
1,391
315
923
15,920
17,755
146
8,839
7,081
1,030
12,126
L
7,847
468
1,600
1,816
9,689
5,847
748
6,522
3,167
27,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,268
Gold Earned
46,541
105
Minions Killed
128
0
Camps Cleared
0
941,859
Distance Traveled
1,023,040
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,354
759
5
0
0
184,132
0
L
Hun Batz
7,357
669
23
2
0
200,402
2
W
Discordia
8,817
802
8
1
0
220,359
0
W
Cupid
8,969
815
33
3
0
196,858
0
W
Zeus
9,950
905
34
3
0
185,760
0
L
Raijin
7,351
668
21
2
0
183,186
1
W
Mercury
9,294
845
8
1
0
221,963
1
W
Anubis
9,511
865
45
4
0
198,100
1
L
Cu Chulainn
7,833
712
16
1
0
180,789
2
L
Tiamat
9,373
852
40
4
0
193,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role