Player Matchup

Vamana
Vamana
L2R2itsAmir
Vamana
Level 5
God Stats
2W - 1L
1,397 SR
Queue Stats
5W - 11L
1,210 Elo+
Solo
Rama
Rama
S_i_o_n_n_a_c_h
Rama
Level 159
God Stats
2W - 4L
1,291 SR
Queue Stats
293W - 204L
1,640 Elo+
Party 1
Nu Wa
Nu Wa
volanocifrato773
Nu Wa
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 30L
1,654 Elo+
Party 1
Team Averages
Level 61
1,396 SR
1,501 Elo+

VS

Team Averages
Level 30
1,298 SR
1,284 Elo+
Scylla
Scylla
Dezaiar_
Scylla
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 10L
1,220 Elo+
Solo
Pele
Pele
Skaeri
Pele
Level 25
God Stats
0W - 2L
1,093 SR
Queue Stats
34W - 50L
1,273 Elo+
Solo
Cthulhu
Cthulhu
cyber_MaudPie
Cthulhu
Level 61
God Stats
2W - 7L
1,300 SR
Queue Stats
393W - 586L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
1 / 3 / 11
10,006
625
1,882
8,570
2,974
18
11 / 3 / 5
12,717
795
22,724
14,999
6,787
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
11 / 1 / 9
12,374
773
20,292
10,121
3,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dezaiar_
Scylla
11
0 / 10 / 3
8,752
547
3,084
12,941
7,288
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Skaeri
Pele
12
3 / 10 / 3
9,697
606
11,890
23,994
5,381
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
14
4 / 3 / 3
11,036
690
9,380
14,977
11,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
23
Kills
7
7
Deaths
23
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
Dezaiar_
Scylla
0
10
3
0.15
W
Vamana
1
3
11
2.17
W
11
3
5
4.5
L
Pele
Skaeri
Pele
3
10
3
0.45
L
Cthulhu
4
3
3
1.83
W
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,898
Damage
24,354
33,690
Taken
51,912
13,279
Mitigated
24,292
9,257
Healing
4,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Dezaiar_
Scylla
3,084
954
0
0
12,941
7,288
0
5,320
7,621
16,435
0
W
Vamana
1,882
233
0
1,049
8,570
2,974
0
3,459
5,111
0
6,665
W
22,724
14,070
0
6,801
14,999
6,787
1,455
4,961
10,038
0
76,392
L
Pele
Skaeri
Pele
11,890
2,418
0
3,504
23,994
5,381
25
9,463
14,531
0
29,580
L
Cthulhu
9,380
288
276
696
14,977
11,623
0
5,509
9,468
32,839
0
W
20,292
6,231
0
1,407
10,121
3,518
1,388
4,044
6,077
57,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,097
Gold Earned
29,485
159
Minions Killed
96
0
Camps Cleared
0
844,411
Distance Traveled
788,188
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,752
547
22
1
0
178,834
1
W
Vamana
10,006
625
4
0
0
295,989
3
W
Rama
12,717
795
75
5
0
262,716
1
L
Pele
9,697
606
25
2
0
306,995
0
L
Cthulhu
11,036
690
49
3
0
302,359
1
W
Nu Wa
12,374
773
80
5
0
285,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role