Player Matchup

Bacchus
Bacchus
Hobomanchi
Bacchus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 32L
925 Elo+
Solo
Fenrir
Fenrir
LowIQWeeb
Fenrir
Level 26
God Stats
6W - 1L
1,721 SR
Queue Stats
179W - 51L
1,814 Elo+
Party 1
Cthulhu
Cthulhu
NotSkilzyy4
Cthulhu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 10L
1,676 Elo+
Party 1
Anhur
Anhur
Pasley12
Anhur
Level 63
God Stats
20W - 12L
1,682 SR
Queue Stats
432W - 228L
1,789 Elo+
Party 1
Merlin
Merlin
bstende
Merlin
Level 28
God Stats
21W - 4L
1,697 SR
Queue Stats
288W - 132L
1,787 Elo+
Party 1
Team Averages
Level 28
1,620 SR
1,598 Elo+

VS

Team Averages
Level 13
1,488 SR
1,512 Elo+
Thor
Thor
LittleD1cCgang
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
SesuS1
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
onostepbro
Ra
Level 28
God Stats
7W - 9L
1,484 SR
Queue Stats
107W - 109L
1,583 Elo+
Solo
Apollo
Apollo
sk8joe04
Apollo
Level 25
God Stats
9W - 10L
1,457 SR
Queue Stats
59W - 56L
1,447 Elo+
Solo
Yemoja
Yemoja
一纸荒年丶Trace
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hobomanchi
Bacchus
14
3 / 2 / 15
9,513
595
6,567
15,264
20,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
LowIQWeeb
Fenrir
17
14 / 3 / 7
10,563
660
11,832
12,875
4,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
NotSkilzyy4
Cthulhu
17
9 / 0 / 11
11,023
689
15,638
12,391
12,901
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Pasley12
Anhur
16
16 / 2 / 5
10,994
687
15,842
8,688
3,177
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
bstende
Merlin
18
0 / 0 / 5
10,782
674
5,972
4,167
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 1
5,741
359
1,383
13,043
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
SesuS1
Danzaburou
11
1 / 10 / 3
6,662
416
4,579
15,486
3,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 3 / 1
10,004
625
3,099
11,877
4,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
sk8joe04
Apollo
7
0 / 13 / 0
5,507
344
2,036
14,768
5,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 7 / 3
7,378
461
3,368
12,543
10,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
14
42
Kills
6
7
Deaths
42
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Hobomanchi
Bacchus
3
2
15
5.25
L
1
9
1
0.17
W
Fenrir
LowIQWeeb
Fenrir
14
3
7
5.83
W
Cthulhu
NotSkilzyy4
Cthulhu
9
0
11
14.5
W
Anhur
Pasley12
Anhur
16
2
5
9.25
L
Danzaburou
SesuS1
Danzaburou
1
10
3
0.25
W
Merlin
bstende
Merlin
0
0
5
2.5
L
3
3
1
1.17
L
Apollo
sk8joe04
Apollo
0
13
0
0
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,851
Damage
14,465
53,385
Taken
67,717
43,074
Mitigated
27,397
14,458
Healing
6,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Hobomanchi
Bacchus
6,567
673
0
3,053
15,264
20,701
937
1,173
14,091
25,616
0
L
1,383
658
0
0
13,043
3,300
0
5,104
7,939
0
9,212
W
Fenrir
LowIQWeeb
Fenrir
11,832
1,876
0
2,276
12,875
4,875
2,662
1,442
10,081
0
62,071
W
Cthulhu
NotSkilzyy4
Cthulhu
15,638
936
131
4,460
12,391
12,901
476
1,838
9,796
76,444
0
W
Anhur
Pasley12
Anhur
15,842
9,526
0
3,302
8,688
3,177
5,463
1,969
6,719
0
71,200
L
Danzaburou
SesuS1
Danzaburou
4,579
1,746
0
1,008
15,486
3,705
0
4,560
10,926
0
20,607
W
Merlin
bstende
Merlin
5,972
53
128
1,108
4,167
1,420
1,320
45
3,336
100,020
0
L
3,099
40
301
2,852
11,877
4,637
0
5,272
6,605
63,457
0
L
Apollo
sk8joe04
Apollo
2,036
1,060
0
889
14,768
5,008
0
8,093
6,675
0
13,538
L
3,368
1,047
871
493
12,543
10,747
0
5,148
7,395
20,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,875
Gold Earned
35,292
629
Minions Killed
243
0
Camps Cleared
0
1,419,558
Distance Traveled
1,126,311
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,513
595
16
1
0
307,267
0
L
Thor
5,741
359
19
1
0
245,136
1
W
Fenrir
10,563
660
110
7
0
293,714
1
W
Cthulhu
11,023
689
153
10
0
274,059
0
W
Anhur
10,994
687
154
10
0
245,509
3
L
Danzaburou
6,662
416
28
2
0
185,933
1
W
Merlin
10,782
674
196
12
0
299,009
4
L
Ra
10,004
625
144
9
0
271,111
3
L
Apollo
5,507
344
22
1
0
193,133
2
L
Yemoja
7,378
461
30
2
0
230,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role