Player Matchup

Loki
Loki
FSOELITEYT
Loki
Level 70
God Stats
2W - 1L
1,522 SR
Queue Stats
19W - 14L
1,487 Elo+
Solo
Sol
Sol
LouisG789
Sol
Level 87
God Stats
6W - 4L
1,646 SR
Queue Stats
323W - 304L
1,335 Elo+
Party 2
Neith
Neith
Reflect_____x
Neith
Level 69
God Stats
4W - 0L
1,292 SR
Queue Stats
291W - 322L
1,377 Elo+
Solo
King Arthur
King Arthur
TCgamer789
King Arthur
Level 69
God Stats
9W - 9L
1,466 SR
Queue Stats
233W - 226L
1,357 Elo+
Party 2
Athena
Athena
lBukY
Athena
Level 47
God Stats
1W - 1L
1,747 SR
Queue Stats
53W - 67L
1,316 Elo+
Party 2
Team Averages
Level 68
1,535 SR
1,374 Elo+

VS

Team Averages
Level 75
1,490 SR
1,387 Elo+
Nike
Nike
CielHernande
Nike
Level 122
God Stats
5W - 5L
1,597 SR
Queue Stats
114W - 138L
1,376 Elo+
Party 3
Bellona
Bellona
JosueFaker
Bellona
Level 85
God Stats
13W - 20L
1,460 SR
Queue Stats
411W - 456L
1,359 Elo+
Party 3
The Morrigan
The Morrigan
TheyAfraid
The Morrigan
Level 63
God Stats
9W - 9L
1,530 SR
Queue Stats
66W - 63L
1,417 Elo+
Party 1
Izanami
Izanami
megwasabi
Izanami
Level 54
God Stats
30W - 38L
1,356 SR
Queue Stats
286W - 301L
1,411 Elo+
Solo
Fenrir
Fenrir
swoooger
Fenrir
Level 50
God Stats
3W - 3L
1,507 SR
Queue Stats
49W - 42L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 6
11,481
547
9,455
14,237
5,123
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
14 / 4 / 7
12,589
599
23,019
19,634
7,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
3 / 1 / 13
10,779
513
13,893
9,482
4,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
TCgamer789
King Arthur
19
8 / 1 / 4
11,895
566
18,041
17,634
19,189
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
lBukY
Athena
7
0 / 1 / 1
7,957
379
536
3,977
931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 7
9,822
468
8,784
21,619
16,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
JosueFaker
Bellona
16
1 / 7 / 1
10,561
503
7,943
23,665
20,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
TheyAfraid
The Morrigan
16
3 / 10 / 3
10,960
522
8,122
14,684
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
megwasabi
Izanami
13
1 / 4 / 3
9,054
431
9,435
12,103
4,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
swoooger
Fenrir
14
4 / 6 / 1
10,041
478
6,448
16,360
7,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
24
35
Kills
9
9
Deaths
35
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
8
7
0.44
W
10
2
6
6.5
L
Bellona
JosueFaker
Bellona
1
7
1
0.21
W
14
4
7
4.38
W
3
1
13
9.5
W
King Arthur
TCgamer789
King Arthur
8
1
4
10
L
The Morrigan
TheyAfraid
The Morrigan
3
10
3
0.45
W
Athena
lBukY
Athena
0
1
1
0.5
L
Izanami
megwasabi
Izanami
1
4
3
0.63
L
Fenrir
swoooger
Fenrir
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,944
Damage
40,732
64,964
Taken
88,431
37,142
Mitigated
54,611
25,516
Healing
19,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,784
765
0
3,632
21,619
16,881
419
6,136
15,323
0
39,608
W
9,455
3,639
0
5,504
14,237
5,123
0
106
14,131
0
68,161
L
Bellona
JosueFaker
Bellona
7,943
2,114
0
7,351
23,665
20,709
1,000
5,387
18,278
0
65,147
W
23,019
6,172
0
10,797
19,634
7,296
2,089
2,701
16,933
103,064
0
W
13,893
4,932
0
3,980
9,482
4,603
1,052
818
8,664
0
74,680
W
King Arthur
TCgamer789
King Arthur
18,041
595
0
4,235
17,634
19,189
0
3,581
14,053
0
85,368
L
The Morrigan
TheyAfraid
The Morrigan
8,122
1,490
0
476
14,684
5,521
926
4,396
10,190
60,184
1,243
W
Athena
lBukY
Athena
536
118
0
1,000
3,977
931
0
0
3,977
4,294
0
L
Izanami
megwasabi
Izanami
9,435
6,278
0
3,546
12,103
4,022
2,500
3,173
8,930
0
47,486
L
Fenrir
swoooger
Fenrir
6,448
901
0
4,421
16,360
7,478
1,019
4,463
11,897
0
46,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,701
Gold Earned
50,438
556
Minions Killed
442
0
Camps Cleared
0
1,717,317
Distance Traveled
1,864,852
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,822
468
60
3
0
338,089
3
W
Loki
11,481
547
114
5
0
455,193
3
L
Bellona
10,561
503
117
6
0
361,776
0
W
Sol
12,589
599
145
7
0
377,880
3
W
Neith
10,779
513
130
6
0
383,348
2
W
King Arthur
11,895
566
159
8
0
414,938
3
L
The Morrigan
10,960
522
100
5
0
357,496
3
W
Athena
7,957
379
8
0
0
85,958
0
L
Izanami
9,054
431
88
4
0
371,735
5
L
Fenrir
10,041
478
77
4
0
435,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role