Player Matchup

Arachne
Arachne
JGamez070699
Arachne
Level 121
God Stats
5W - 5L
1,500 SR
Queue Stats
121W - 123L
1,411 Elo+
Solo
Nu Wa
Nu Wa
iZahir maki9
Nu Wa
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Ra
Ra
tadesito11
Ra
Level 99
God Stats
9W - 13L
1,459 SR
Queue Stats
165W - 234L
1,342 Elo+
Solo
Team Averages
Level 102
1,486 SR
1,418 Elo+

VS

Team Averages
Level 89
1,472 SR
1,417 Elo+
Raijin
Raijin
CreepyBook6694
Raijin
Level 81
God Stats
7W - 4L
1,420 SR
Queue Stats
438W - 465L
1,392 Elo+
Solo
Osiris
Osiris
ZachSuperfly
Osiris
Level 96
God Stats
10W - 1L
1,525 SR
Queue Stats
145W - 136L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JGamez070699
Arachne
14
10 / 0 / 2
8,782
676
5,423
5,140
2,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 2 / 6
5,918
455
3,734
4,504
1,396
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 1 / 3
7,386
568
4,516
4,072
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,621
509
922
7,816
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
11
1 / 2 / 1
6,562
505
8,113
9,131
7,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
13
Kills
1
3
Deaths
7
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Arachne
JGamez070699
Arachne
10
0
2
11
L
Osiris
1
2
1
0.75
W
1
2
6
2
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,673
Damage
9,035
13,716
Taken
16,947
5,232
Mitigated
10,407
4,578
Healing
5,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
922
148
0
1,097
7,816
2,591
0
2,757
4,803
45,793
0
W
Arachne
JGamez070699
Arachne
5,423
3,691
0
2,357
5,140
2,441
64
88
5,052
0
47,469
L
Osiris
8,113
3,296
0
4,388
9,131
7,816
0
174
8,957
0
41,428
W
3,734
1,070
0
358
4,504
1,396
356
2,542
1,962
16,862
0
W
4,516
283
449
1,414
4,072
1,395
84
1,289
2,783
44,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,086
Gold Earned
13,183
204
Minions Killed
180
0
Camps Cleared
0
816,058
Distance Traveled
479,799
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,621
509
99
8
0
216,732
3
W
Arachne
8,782
676
92
7
0
301,988
0
L
Osiris
6,562
505
81
6
0
263,067
0
W
Nu Wa
5,918
455
22
2
0
225,374
0
W
Ra
7,386
568
90
7
0
288,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role