Player Matchup

Nike
Nike
HardToChooseOne
Nike
Level 69
God Stats
5W - 1L
1,793 SR
Queue Stats
248W - 294L
1,467 Elo+
Party 3
Merlin
Merlin
Hazeltons
Merlin
Level 64
God Stats
16W - 11L
1,544 SR
Queue Stats
138W - 134L
1,618 Elo+
Party 1
Medusa
Medusa
OnyxV0id454_
Medusa
Level 126
God Stats
64W - 51L
1,549 SR
Queue Stats
562W - 631L
1,438 Elo+
Party 3
Ymir
Ymir
Zokanon
Ymir
Level 49
God Stats
21W - 18L
1,582 SR
Queue Stats
29W - 31L
1,446 Elo+
Party 1
Tsukuyomi
Tsukuyomi
imjaythecreator
Tsukuyomi
Level 47
God Stats
147W - 134L
1,475 SR
Queue Stats
357W - 427L
1,395 Elo+
Party 3
Team Averages
Level 71
1,589 SR
1,473 Elo+

VS

Team Averages
Level 73
1,472 SR
1,323 Elo+
Scylla
Scylla
 
Scylla
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Black_RoseReaper
Kali
Level 40
God Stats
2W - 3L
1,741 SR
Queue Stats
345W - 361L
1,319 Elo+
Party 2
Hercules
Hercules
Garen247Senpai
Hercules
Level 85
God Stats
5W - 2L
1,410 SR
Queue Stats
246W - 350L
1,263 Elo+
Party 2
Cerberus
Cerberus
ZombittenKitten
Cerberus
Level 68
God Stats
3W - 6L
1,357 SR
Queue Stats
166W - 260L
1,256 Elo+
Party 2
Neith
Neith
deathcomesXD_
Neith
Level 67
God Stats
15W - 16L
1,352 SR
Queue Stats
280W - 355L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
7,565
504
11,200
12,467
7,112
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Hazeltons
Merlin
13
1 / 4 / 0
7,605
507
8,215
7,578
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
1
0 / 0 / 0
4,245
283
0
0
0
Ymir
Zokanon
Ymir
11
1 / 0 / 0
7,018
468
1,904
7,284
3,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
imjaythecreator
Tsukuyomi
14
4 / 4 / 3
8,359
557
8,916
9,946
2,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
9 / 1 / 3
9,914
661
9,224
7,460
3,379
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 4 / 3
8,526
568
2,431
11,525
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
14
4 / 0 / 6
8,613
574
6,791
17,421
16,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
10
0 / 2 / 1
6,279
419
774
7,191
5,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 1 / 3
7,394
493
6,518
7,627
2,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
8
Kills
15
15
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
9
1
3
10.5
W
2
4
3
0.88
W
Hercules
4
0
6
7
L
2
7
2
0.43
L
Merlin
Hazeltons
Merlin
1
4
0
0.25
L
Medusa
0
0
0
0
L
Ymir
Zokanon
Ymir
1
0
0
1
W
Cerberus
0
2
1
0.25
W
0
1
3
1.5
L
Tsukuyomi
imjaythecreator
Tsukuyomi
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,235
Damage
25,738
37,275
Taken
51,224
15,427
Mitigated
32,098
3,830
Healing
19,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,224
586
0
1,964
7,460
3,379
210
2,995
4,465
60,684
0
W
2,431
1,782
235
2,372
11,525
4,719
0
748
10,777
0
59,477
W
Hercules
6,791
2,884
0
10,301
17,421
16,026
233
2,844
14,577
230
46,782
L
11,200
2,437
0
1,630
12,467
7,112
0
2,465
10,002
5,135
41,727
L
Merlin
Hazeltons
Merlin
8,215
893
0
365
7,578
2,223
394
3,396
4,182
46,892
0
L
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
Zokanon
Ymir
1,904
92
0
1,062
7,284
3,408
0
357
6,927
16,265
0
W
Cerberus
774
0
0
934
7,191
5,516
318
2,212
4,979
16,785
0
W
6,518
3,597
328
3,735
7,627
2,458
1,758
3,615
4,012
0
51,178
L
Tsukuyomi
imjaythecreator
Tsukuyomi
8,916
2,923
0
773
9,946
2,684
0
4,010
5,936
0
53,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,792
Gold Earned
40,726
306
Minions Killed
469
0
Camps Cleared
0
1,046,386
Distance Traveled
1,390,834
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,914
661
124
8
0
287,797
1
W
Kali
8,526
568
104
7
0
277,844
1
W
Hercules
8,613
574
112
7
0
267,006
0
L
Nike
7,565
504
90
6
0
244,768
1
L
Merlin
7,605
507
81
5
0
266,681
6
L
Medusa
4,245
283
0
0
0
0
0
L
Ymir
7,018
468
34
2
0
243,480
0
W
Cerberus
6,279
419
52
3
0
289,629
0
W
Neith
7,394
493
77
5
0
268,558
0
L
Tsukuyomi
8,359
557
101
7
0
291,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role