Player Matchup

Aphrodite
Aphrodite
Alextoribruhh
Aphrodite
Level 126
God Stats
13W - 5L
1,500 SR
Queue Stats
423W - 296L
1,621 Elo+
Party 1
Hercules
Hercules
Doplrz
Hercules
Level 108
God Stats
2W - 3L
1,535 SR
Queue Stats
109W - 95L
1,552 Elo+
Party 1
Sylvanus
Sylvanus
Javi037
Sylvanus
Level 148
God Stats
30W - 30L
1,578 SR
Queue Stats
652W - 531L
1,665 Elo+
Party 1
Team Averages
Level 127
1,538 SR
1,613 Elo+

VS

Team Averages
Level 137
1,717 SR
1,736 Elo+
Apollo
Apollo
Brony Dr Evil
Apollo
Level 147
God Stats
93W - 13L
1,978 SR
Queue Stats
527W - 150L
1,929 Elo+
Party 2
Ymir
Ymir
TheGodlyGoat818
Ymir
Level 158
God Stats
1W - 3L
1,732 SR
Queue Stats
411W - 191L
1,765 Elo+
Party 2
Merlin
Merlin
afropower1
Merlin
Level 106
God Stats
5W - 13L
1,441 SR
Queue Stats
412W - 394L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Alextoribruhh
Aphrodite
15
2 / 4 / 3
9,878
617
3,454
13,566
5,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Doplrz
Hercules
13
1 / 5 / 1
8,607
538
9,058
15,068
9,447
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Javi037
Sylvanus
14
2 / 3 / 3
9,625
602
6,355
15,794
12,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 6
11,051
691
13,686
13,122
5,350
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 3 / 9
10,219
639
9,006
12,700
10,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
afropower1
Merlin
16
5 / 0 / 7
10,971
686
15,460
6,307
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
12
12
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Alextoribruhh
Aphrodite
2
4
3
0.88
W
5
2
6
4
L
Hercules
Doplrz
Hercules
1
5
1
0.3
L
Sylvanus
Javi037
Sylvanus
2
3
3
1.17
W
2
3
9
2.17
W
Merlin
afropower1
Merlin
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,867
Damage
38,152
44,428
Taken
32,129
27,046
Mitigated
18,098
18,178
Healing
10,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Alextoribruhh
Aphrodite
3,454
36
3,242
4,625
13,566
5,437
0
6,753
6,363
38,822
0
W
13,686
8,933
0
6,675
13,122
5,350
1,931
2,933
10,114
0
57,065
L
Hercules
Doplrz
Hercules
9,058
2,357
0
2,708
15,068
9,447
0
8,549
5,835
0
22,402
L
Sylvanus
Javi037
Sylvanus
6,355
1,396
3,297
4,306
15,794
12,162
0
7,392
7,764
19,878
5,436
W
9,006
2,194
0
1,140
12,700
10,252
76
4,212
8,300
31,322
0
W
Merlin
afropower1
Merlin
15,460
1,005
302
2,424
6,307
2,496
509
1,947
4,304
50,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,110
Gold Earned
32,241
157
Minions Killed
218
0
Camps Cleared
0
761,760
Distance Traveled
849,124
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,878
617
102
6
0
271,914
0
W
Apollo
11,051
691
88
6
0
313,582
1
L
Hercules
8,607
538
21
1
0
238,146
3
L
Sylvanus
9,625
602
34
2
0
251,700
2
W
Ymir
10,219
639
42
3
0
263,885
2
W
Merlin
10,971
686
88
6
0
271,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role