Player Matchup

Nemesis
Nemesis
BasicDevil
Nemesis
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 35L
1,413 Elo+
Party 1
Mercury
Mercury
Gephrey
Mercury
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,440 Elo+
Party 1
Hercules
Hercules
IB-Pensive
Hercules
Level 146
God Stats
0W - 5L
992 SR
Queue Stats
45W - 67L
1,448 Elo+
Party 1
Anhur
Anhur
Juicy_Endeavor
Anhur
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 98L
1,463 Elo+
Party 1
Serqet
Serqet
futton1234
Serqet
Level 144
God Stats
8W - 15L
1,428 SR
Queue Stats
175W - 186L
1,514 Elo+
Party 1
Team Averages
Level 123
1,384 SR
1,456 Elo+

VS

Team Averages
Level 136
1,446 SR
1,522 Elo+
Athena
Athena
 
Athena
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
Anniversary7
Vamana
Level 111
God Stats
3W - 5L
1,222 SR
Queue Stats
325W - 336L
1,494 Elo+
Solo
Raijin
Raijin
CrimsonDrgon666
Raijin
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 69L
1,538 Elo+
Party 2
Sobek
Sobek
HiBRriD DEmoN84
Sobek
Level 153
God Stats
1W - 0L
1,448 SR
Queue Stats
66W - 58L
1,549 Elo+
Party 2
Ganesha
Ganesha
phantom90_azul
Ganesha
Level 142
God Stats
2W - 2L
1,561 SR
Queue Stats
178W - 168L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BasicDevil
Nemesis
14
2 / 9 / 9
8,004
728
9,040
14,105
4,967
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Gephrey
Mercury
15
7 / 9 / 4
9,264
842
9,160
12,865
4,617
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
IB-Pensive
Hercules
14
1 / 6 / 8
8,406
764
11,510
17,699
12,915
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 7 / 4
8,340
758
5,592
11,996
3,624
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
futton1234
Serqet
13
2 / 3 / 4
8,202
746
3,745
17,249
13,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
4 / 3 / 23
9,997
909
7,296
11,399
17,323
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
18
15 / 2 / 13
11,380
1,035
17,030
9,642
7,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
9 / 2 / 16
10,989
999
15,841
8,113
3,634
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 4 / 15
9,969
906
12,345
10,446
15,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 4 / 28
9,844
895
6,867
14,200
15,940
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
129
15
Kills
34
34
Deaths
15
29
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
3
23
5.17
W
Vamana
15
2
13
10.75
L
Nemesis
BasicDevil
Nemesis
2
9
9
0.72
W
9
2
16
8.5
L
Mercury
Gephrey
Mercury
7
9
4
1
W
6
4
15
3.38
L
Hercules
IB-Pensive
Hercules
1
6
8
0.83
L
3
7
4
0.71
L
Serqet
futton1234
Serqet
2
3
4
1.33
W
0
4
28
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,047
Damage
59,379
73,914
Taken
53,800
39,411
Mitigated
60,552
20,940
Healing
18,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
7,296
1,565
198
1,966
11,399
17,323
934
0
10,991
12,626
0
W
Vamana
17,030
6,299
1,364
3,491
9,642
7,730
1,347
0
9,642
0
34,577
L
Nemesis
BasicDevil
Nemesis
9,040
3,293
1,104
2,774
14,105
4,967
0
6,555
7,325
0
16,898
W
15,841
2,028
2,212
3,433
8,113
3,634
1,967
0
8,113
28,188
0
L
Mercury
Gephrey
Mercury
9,160
4,692
1,051
1,030
12,865
4,617
0
8,583
4,142
0
15,397
W
12,345
350
779
2,879
10,446
15,925
339
0
9,990
18,781
0
L
Hercules
IB-Pensive
Hercules
11,510
3,034
535
7,289
17,699
12,915
0
9,390
7,936
0
26,328
L
5,592
2,694
0
1,176
11,996
3,624
0
8,021
3,715
0
17,960
L
Serqet
futton1234
Serqet
3,745
590
0
5,981
17,249
13,288
0
8,310
8,447
0
8,235
W
6,867
920
935
1,330
14,200
15,940
616
0
14,200
17,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,216
Gold Earned
52,179
79
Minions Killed
108
0
Camps Cleared
0
935,499
Distance Traveled
1,095,022
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,997
909
14
1
0
242,780
0
W
Vamana
11,380
1,035
42
4
0
221,934
0
L
Nemesis
8,004
728
10
1
0
209,403
0
W
Raijin
10,989
999
25
2
0
210,168
0
L
Mercury
9,264
842
15
1
0
178,165
0
W
Sobek
9,969
906
27
2
0
213,054
0
L
Hercules
8,406
764
25
2
0
182,998
1
L
Anhur
8,340
758
19
2
0
148,978
1
L
Serqet
8,202
746
10
1
0
215,955
1
W
Ganesha
9,844
895
0
0
0
207,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role