Player Matchup

Ymir
Ymir
Dzqv
Ymir
Level 77
God Stats
20W - 34L
1,407 SR
Queue Stats
168W - 177L
1,444 Elo+
Party 1
Osiris
Osiris
GrimKronik
Osiris
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 164L
1,464 Elo+
Party 1
Artio
Artio
HOAQUIM2016
Artio
Level 157
God Stats
3W - 2L
1,345 SR
Queue Stats
164W - 163L
1,591 Elo+
Solo
Chiron
Chiron
Hyfronx
Chiron
Level 153
God Stats
7W - 5L
1,560 SR
Queue Stats
586W - 571L
1,510 Elo+
Solo
Jing Wei
Jing Wei
R3N3S1S
Jing Wei
Level 69
God Stats
2W - 4L
1,282 SR
Queue Stats
350W - 431L
1,510 Elo+
Solo
Team Averages
Level 104
1,419 SR
1,504 Elo+

VS

Team Averages
Level 95
1,683 SR
1,505 Elo+
Fenrir
Fenrir
LemonSqueez
Fenrir
Level 86
God Stats
11W - 3L
1,959 SR
Queue Stats
168W - 140L
1,528 Elo+
Solo
Merlin
Merlin
RemRose
Merlin
Level 109
God Stats
2W - 3L
1,715 SR
Queue Stats
379W - 387L
1,506 Elo+
Solo
Danzaburou
Danzaburou
RoyaleDeath69
Danzaburou
Level 66
God Stats
33W - 57L
1,447 SR
Queue Stats
187W - 233L
1,463 Elo+
Party 2
Cerberus
Cerberus
ZNKgame
Cerberus
Level 120
God Stats
5W - 4L
1,754 SR
Queue Stats
495W - 563L
1,500 Elo+
Party 2
Poseidon
Poseidon
vancethegreat
Poseidon
Level 96
God Stats
11W - 11L
1,540 SR
Queue Stats
116W - 94L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dzqv
Ymir
12
6 / 1 / 2
7,024
639
4,198
7,683
2,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
GrimKronik
Osiris
11
0 / 1 / 3
6,289
572
3,991
8,861
4,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 0 / 6
6,908
628
4,587
8,394
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
Hyfronx
Chiron
11
3 / 2 / 3
6,472
588
7,481
7,253
2,275
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
R3N3S1S
Jing Wei
12
2 / 2 / 3
6,935
630
4,112
5,624
1,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
4 / 2 / 1
6,214
565
4,352
8,125
2,529
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
RemRose
Merlin
11
0 / 2 / 1
6,249
568
6,095
7,727
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
RoyaleDeath69
Danzaburou
9
0 / 3 / 1
5,275
480
3,434
6,350
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
ZNKgame
Cerberus
8
1 / 5 / 1
5,448
495
4,875
9,168
6,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
vancethegreat
Poseidon
11
1 / 3 / 3
6,399
582
4,355
5,055
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
15
Kills
6
6
Deaths
15
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
Dzqv
Ymir
6
1
2
7
W
Osiris
GrimKronik
Osiris
0
1
3
1.5
W
4
0
6
7
W
Chiron
Hyfronx
Chiron
3
2
3
2.25
L
Fenrir
4
2
1
2.25
W
Jing Wei
R3N3S1S
Jing Wei
2
2
3
1.75
L
Merlin
RemRose
Merlin
0
2
1
0.25
L
Danzaburou
RoyaleDeath69
Danzaburou
0
3
1
0.17
L
Cerberus
ZNKgame
Cerberus
1
5
1
0.3
L
Poseidon
vancethegreat
Poseidon
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,369
Damage
23,111
37,815
Taken
36,425
17,171
Mitigated
14,604
14,809
Healing
12,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Dzqv
Ymir
4,198
978
0
4,030
7,683
2,933
0
2,450
5,139
34,639
0
W
Osiris
GrimKronik
Osiris
3,991
756
0
4,339
8,861
4,198
0
5,264
3,597
0
31,079
W
4,587
967
860
3,084
8,394
6,106
0
2,812
5,534
20,275
0
W
Chiron
Hyfronx
Chiron
7,481
2,900
153
1,643
7,253
2,275
734
2,003
5,186
0
38,084
L
Fenrir
4,352
2,233
0
3,672
8,125
2,529
0
1,072
6,787
0
25,415
W
Jing Wei
R3N3S1S
Jing Wei
4,112
1,942
0
700
5,624
1,659
0
2,402
3,012
0
37,089
L
Merlin
RemRose
Merlin
6,095
483
0
3,543
7,727
2,384
303
1,110
6,537
37,038
0
L
Danzaburou
RoyaleDeath69
Danzaburou
3,434
938
0
2,240
6,350
1,618
0
1,415
4,935
0
26,046
L
Cerberus
ZNKgame
Cerberus
4,875
388
0
2,298
9,168
6,566
0
3,233
5,935
17,752
0
L
Poseidon
vancethegreat
Poseidon
4,355
733
0
482
5,055
1,507
0
1,609
3,446
37,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,628
Gold Earned
29,585
329
Minions Killed
314
0
Camps Cleared
0
1,119,926
Distance Traveled
1,067,639
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,024
639
73
7
0
230,245
0
W
Osiris
6,289
572
71
6
0
248,683
1
W
Artio
6,908
628
32
3
0
220,753
3
W
Chiron
6,472
588
72
7
0
187,565
2
L
Fenrir
6,214
565
57
5
0
241,738
0
W
Jing Wei
6,935
630
81
7
0
232,680
1
L
Merlin
6,249
568
89
8
0
179,524
0
L
Danzaburou
5,275
480
56
5
0
207,413
2
L
Cerberus
5,448
495
29
3
0
223,092
2
L
Poseidon
6,399
582
83
8
0
215,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role