Player Matchup

Jormungandr
Jormungandr
KiwiRojo
Jormungandr
Level 26
God Stats
5W - 2L
1,582 SR
Queue Stats
21W - 15L
1,475 Elo+
Party 2
Sun Wukong
Sun Wukong
KuyaJed99
Sun Wukong
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,647 Elo+
Solo
Ra
Ra
PlayOnBig
Ra
Level 24
God Stats
3W - 1L
1,509 SR
Queue Stats
29W - 21L
1,467 Elo+
Party 2
Pele
Pele
xWICHITAx
Pele
Level 28
God Stats
22W - 25L
1,474 SR
Queue Stats
63W - 75L
1,434 Elo+
Solo
Scylla
Scylla
最浪皮皮虾
Scylla
Level 16
God Stats
3W - 0L
1,786 SR
Queue Stats
67W - 59L
1,500 Elo+
Solo
Team Averages
Level 24
1,570 SR
1,505 Elo+

VS

Team Averages
Level 35
1,526 SR
1,423 Elo+
Kukulkan
Kukulkan
Arch410
Kukulkan
Level 8
God Stats
1W - 2L
1,489 SR
Queue Stats
7W - 18L
1,166 Elo+
Solo
Anhur
Anhur
LiSplurge
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,403 Elo+
Party 1
Merlin
Merlin
Vekron88
Merlin
Level 28
God Stats
67W - 47L
1,702 SR
Queue Stats
586W - 542L
1,581 Elo+
Solo
Izanami
Izanami
duySolo
Izanami
Level 27
God Stats
38W - 22L
1,589 SR
Queue Stats
146W - 164L
1,437 Elo+
Solo
Cthulhu
Cthulhu
howdy135
Cthulhu
Level 108
God Stats
0W - 2L
1,348 SR
Queue Stats
21W - 21L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KiwiRojo
Jormungandr
17
2 / 1 / 11
10,371
943
7,124
12,130
12,181
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sun Wukong
KuyaJed99
Sun Wukong
17
2 / 1 / 6
10,213
928
5,846
9,174
7,115
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
4 / 3 / 10
11,487
1,044
13,162
9,382
3,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
18
6 / 0 / 9
11,698
1,063
11,527
10,562
3,857
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
4 / 4 / 9
11,367
1,033
11,288
9,254
2,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

215

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Arch410
Kukulkan
15
0 / 3 / 0
8,683
789
0
2,823
1,153
Anhur
LiSplurge
Anhur
15
1 / 5 / 0
9,220
838
2,150
9,706
3,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Vekron88
Merlin
18
6 / 4 / 1
12,462
1,133
18,002
15,582
4,910
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
duySolo
Izanami
16
0 / 4 / 3
10,012
910
10,459
12,255
4,131
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
howdy135
Cthulhu
18
2 / 2 / 6
11,482
1,044
15,829
11,725
10,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
18
Kills
9
9
Deaths
18
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Arch410
Kukulkan
0
3
0
0
W
Jormungandr
KiwiRojo
Jormungandr
2
1
11
7.5
W
Sun Wukong
KuyaJed99
Sun Wukong
2
1
6
5
L
Anhur
LiSplurge
Anhur
1
5
0
0.2
W
4
3
10
3
L
Merlin
Vekron88
Merlin
6
4
1
1.63
L
Izanami
duySolo
Izanami
0
4
3
0.38
L
Cthulhu
howdy135
Cthulhu
2
2
6
2.5
W
Pele
6
0
9
10.5
W
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,947
Damage
46,440
50,502
Taken
52,091
29,334
Mitigated
23,832
9,703
Healing
3,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Arch410
Kukulkan
0
0
0
0
2,823
1,153
0
2,117
706
2,933
0
W
Jormungandr
KiwiRojo
Jormungandr
7,124
1,585
0
0
12,130
12,181
0
6,603
5,050
11,534
0
W
Sun Wukong
KuyaJed99
Sun Wukong
5,846
1,102
0
1,003
9,174
7,115
0
4,626
4,113
0
22,250
L
Anhur
LiSplurge
Anhur
2,150
1,370
0
0
9,706
3,030
0
6,219
3,487
0
4,787
W
13,162
1,076
2,046
1,992
9,382
3,308
0
6,796
2,013
40,405
0
L
Merlin
Vekron88
Merlin
18,002
506
172
1,703
15,582
4,910
0
8,989
6,593
55,994
0
L
Izanami
duySolo
Izanami
10,459
6,432
0
0
12,255
4,131
0
7,625
4,630
0
35,912
L
Cthulhu
howdy135
Cthulhu
15,829
320
315
1,310
11,725
10,608
0
6,624
5,101
31,979
0
W
Pele
11,527
2,989
804
3,858
10,562
3,857
0
6,125
3,793
0
38,078
W
11,288
421
0
0
9,254
2,873
0
7,110
1,702
29,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,136
Gold Earned
51,859
226
Minions Killed
220
9
Camps Cleared
3
1,137,626
Distance Traveled
776,485
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,683
789
3
0
0
45,740
0
W
Jormungandr
10,371
943
7
1
0
202,882
0
W
Sun Wukong
10,213
928
39
4
2
220,358
0
L
Anhur
9,220
838
3
0
1
146,986
0
W
Ra
11,487
1,044
99
9
2
225,405
2
L
Merlin
12,462
1,133
99
9
0
204,278
1
L
Izanami
10,012
910
63
6
2
187,003
0
L
Cthulhu
11,482
1,044
52
5
0
192,478
1
W
Pele
11,698
1,063
43
4
3
258,068
1
W
Scylla
11,367
1,033
38
3
2
230,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role