Player Matchup

Bakasura
Bakasura
Dandingo1738
Bakasura
Level 29
God Stats
6W - 8L
1,886 SR
Queue Stats
567W - 618L
1,532 Elo+
Solo
Fenrir
Fenrir
DiViSoNz
Fenrir
Level 10
God Stats
1W - 2L
1,003 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ares
Ares
Matalarvas18
Ares
Level 7
God Stats
1W - 0L
1,730 SR
Queue Stats
2W - 0L
1,731 Elo+
Solo
Apollo
Apollo
PapaSmurf9411
Apollo
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 12L
1,647 Elo+
Party 1
Hades
Hades
xRsK ProphetxX
Hades
Level 28
God Stats
9W - 0L
1,798 SR
Queue Stats
114W - 105L
1,444 Elo+
Solo
Team Averages
Level 15
1,583 SR
1,571 Elo+

VS

Team Averages
Level 19
1,470 SR
1,422 Elo+
Raijin
Raijin
Ace214
Raijin
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 92L
1,362 Elo+
Solo
Ymir
Ymir
BigT7474
Ymir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,453 Elo+
Solo
King Arthur
King Arthur
J Cashalou
King Arthur
Level 20
God Stats
3W - 5L
1,534 SR
Queue Stats
84W - 100L
1,300 Elo+
Solo
Danzaburou
Danzaburou
Torque_STAIN
Danzaburou
Level 23
God Stats
42W - 39L
1,523 SR
Queue Stats
78W - 79L
1,380 Elo+
Solo
Pele
Pele
donutbagleman
Pele
Level 29
God Stats
0W - 2L
1,292 SR
Queue Stats
37W - 29L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dandingo1738
Bakasura
20
9 / 3 / 1
12,820
534
11,891
20,860
9,402
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
DiViSoNz
Fenrir
17
5 / 4 / 4
11,285
470
17,012
13,808
18,859
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
1 / 5 / 10
10,420
434
6,537
16,701
13,367
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
3 / 2 / 7
11,861
494
16,050
15,217
5,245
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
11 / 2 / 1
13,477
562
18,782
21,906
18,346
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ace214
Raijin
18
5 / 5 / 3
11,357
473
17,139
15,351
6,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
15
0 / 7 / 4
9,434
393
5,582
20,848
20,782
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
J Cashalou
King Arthur
15
0 / 5 / 2
9,978
416
6,911
26,109
15,442
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Torque_STAIN
Danzaburou
18
6 / 5 / 0
11,921
497
16,181
17,425
7,266
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
5 / 8 / 2
11,948
498
15,895
23,074
9,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
29
Kills
16
16
Deaths
30
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Raijin
Ace214
Raijin
5
5
3
1.3
L
Ymir
0
7
4
0.29
W
Bakasura
Dandingo1738
Bakasura
9
3
1
3.17
W
Fenrir
DiViSoNz
Fenrir
5
4
4
1.75
L
King Arthur
J Cashalou
King Arthur
0
5
2
0.2
W
1
5
10
1.2
W
3
2
7
3.25
L
Danzaburou
Torque_STAIN
Danzaburou
6
5
0
1.2
L
5
8
2
0.75
W
11
2
1
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,272
Damage
61,708
88,492
Taken
102,807
65,219
Mitigated
59,439
27,628
Healing
22,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Ace214
Raijin
17,139
2,500
76
2,502
15,351
6,498
238
8,278
7,073
67,312
0
L
Ymir
5,582
1,487
0
250
20,848
20,782
253
4,622
15,940
34,074
0
W
Bakasura
Dandingo1738
Bakasura
11,891
9,094
0
4,095
20,860
9,402
84
2,861
17,999
0
86,898
W
Fenrir
DiViSoNz
Fenrir
17,012
3,442
0
1,468
13,808
18,859
150
1,026
12,782
0
40,721
L
King Arthur
J Cashalou
King Arthur
6,911
722
0
6,454
26,109
15,442
1,059
1,234
24,601
0
47,275
W
6,537
416
734
2,607
16,701
13,367
387
6,823
9,878
15,216
0
W
16,050
11,223
0
4,422
15,217
5,245
6,567
4,568
10,649
0
101,659
L
Danzaburou
Torque_STAIN
Danzaburou
16,181
7,353
0
6,258
17,425
7,266
880
5,513
11,842
0
99,705
L
15,895
5,533
0
7,392
23,074
9,451
1,715
5,672
17,292
0
86,231
W
18,782
636
0
14,302
21,906
18,346
2,766
7,737
14,169
88,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,863
Gold Earned
54,638
547
Minions Killed
496
0
Camps Cleared
0
2,047,774
Distance Traveled
1,979,850
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,357
473
98
4
0
384,114
3
L
Ymir
9,434
393
42
2
0
351,170
2
W
Bakasura
12,820
534
145
6
0
477,658
0
W
Fenrir
11,285
470
44
2
0
368,101
0
L
King Arthur
9,978
416
91
4
0
414,481
0
W
Ares
10,420
434
12
1
0
400,206
2
W
Apollo
11,861
494
186
8
0
455,991
1
L
Danzaburou
11,921
497
125
5
0
397,785
4
L
Pele
11,948
498
140
6
0
432,300
2
W
Hades
13,477
562
160
7
0
345,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role