Player Matchup

Gilgamesh
Gilgamesh
HowlinHusky
Gilgamesh
Level 60
God Stats
10W - 14L
1,575 SR
Queue Stats
100W - 100L
1,418 Elo+
Party 2
Anhur
Anhur
Koyodi
Anhur
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,360 Elo+
Party 2
Susano
Susano
Kracklo
Susano
Level 85
God Stats
2W - 3L
1,225 SR
Queue Stats
10W - 17L
1,412 Elo+
Party 2
Hera
Hera
Krakodile
Hera
Level 108
God Stats
1W - 0L
1,733 SR
Queue Stats
81W - 60L
1,505 Elo+
Party 2
Khepri
Khepri
crazymanfart
Khepri
Level 105
God Stats
67W - 33L
1,633 SR
Queue Stats
90W - 69L
1,434 Elo+
Party 2
Team Averages
Level 73
1,533 SR
1,426 Elo+

VS

Team Averages
Level 65
1,535 SR
1,438 Elo+
Osiris
Osiris
 
Osiris
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Alpha-VTX
Loki
Level 65
God Stats
32W - 28L
1,511 SR
Queue Stats
121W - 138L
1,497 Elo+
Party 1
Scylla
Scylla
Brabo-VTX
Scylla
Level 106
God Stats
14W - 24L
1,434 SR
Queue Stats
682W - 640L
1,531 Elo+
Party 1
Ymir
Ymir
Pumped_BY_Lopes
Ymir
Level 10
God Stats
4W - 1L
1,895 SR
Queue Stats
11W - 15L
1,377 Elo+
Party 1
Nemesis
Nemesis
RomenEmpire86
Nemesis
Level 42
God Stats
0W - 4L
1,335 SR
Queue Stats
199W - 219L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HowlinHusky
Gilgamesh
12
4 / 2 / 5
7,128
648
9,280
9,922
5,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Koyodi
Anhur
10
5 / 1 / 0
6,240
567
5,000
5,402
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
Kracklo
Susano
12
5 / 0 / 6
7,646
695
4,423
5,089
1,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
11
3 / 1 / 1
6,579
598
2,644
3,487
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
10
0 / 1 / 5
6,353
578
2,489
4,494
3,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
2 / 4 / 0
5,644
513
4,569
12,033
5,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
11
2 / 2 / 1
6,375
580
3,664
7,704
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
Brabo-VTX
Scylla
9
0 / 3 / 0
5,118
465
3,335
5,187
1,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 1
5,748
523
822
6,018
2,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
7
0 / 6 / 1
4,755
432
1,886
6,854
1,820
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
17
Kills
5
5
Deaths
17
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
4
0
0.5
L
Loki
2
2
1
1.25
L
Scylla
Brabo-VTX
Scylla
0
3
0
0
W
Gilgamesh
HowlinHusky
Gilgamesh
4
2
5
3.25
W
Anhur
Koyodi
Anhur
5
1
0
5
W
Susano
Kracklo
Susano
5
0
6
8
W
Hera
3
1
1
3.5
L
1
2
1
0.75
L
Nemesis
0
6
1
0.08
W
Khepri
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,836
Damage
14,276
28,394
Taken
37,796
13,174
Mitigated
13,980
8,467
Healing
8,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,569
2,546
0
4,279
12,033
5,782
0
360
11,633
0
27,333
L
Loki
3,664
1,240
0
2,858
7,704
2,577
0
1,290
6,240
0
39,214
L
Scylla
Brabo-VTX
Scylla
3,335
361
0
451
5,187
1,083
0
1,499
3,688
26,146
0
W
Gilgamesh
HowlinHusky
Gilgamesh
9,280
3,013
0
2,969
9,922
5,438
708
0
9,922
0
36,590
W
Anhur
Koyodi
Anhur
5,000
2,189
0
1,464
5,402
2,063
973
1,976
3,206
0
29,731
W
Susano
Kracklo
Susano
4,423
701
0
2,274
5,089
1,592
0
92
4,997
0
26,565
W
Hera
2,644
702
0
0
3,487
928
641
0
3,487
32,569
0
L
822
378
0
765
6,018
2,718
0
860
5,158
9,826
0
L
Nemesis
1,886
830
0
254
6,854
1,820
45
904
5,944
0
13,138
W
Khepri
2,489
135
276
1,484
4,494
3,153
304
1,597
2,625
20,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,946
Gold Earned
27,640
250
Minions Killed
245
0
Camps Cleared
0
1,106,758
Distance Traveled
991,591
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,644
513
55
5
0
210,411
0
L
Loki
6,375
580
75
7
0
240,026
5
L
Scylla
5,118
465
61
6
0
189,758
3
W
Gilgamesh
7,128
648
58
5
0
217,891
0
W
Anhur
6,240
567
56
5
0
208,611
4
W
Susano
7,646
695
46
4
0
254,337
1
W
Hera
6,579
598
61
6
0
209,776
4
L
Ymir
5,748
523
22
2
0
199,996
0
L
Nemesis
4,755
432
32
3
0
151,400
0
W
Khepri
6,353
578
29
3
0
216,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role