Player Matchup

Morgan Le Fay
Morgan Le Fay
JXU12967
Morgan Le Fay
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,220 Elo+
Party 3
Nemesis
Nemesis
Nealimus
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,388 Elo+
Party 2
Izanami
Izanami
Nope rope4307
Izanami
Level 26
God Stats
31W - 24L
1,571 SR
Queue Stats
55W - 56L
1,387 Elo+
Party 2
Hera
Hera
TidyBowl06
Hera
Level 22
God Stats
1W - 1L
1,676 SR
Queue Stats
5W - 6L
1,393 Elo+
Party 3
Ymir
Ymir
jstars200
Ymir
Level 16
God Stats
3W - 3L
1,436 SR
Queue Stats
5W - 7L
1,352 Elo+
Party 3
Team Averages
Level 15
1,536 SR
1,348 Elo+

VS

Team Averages
Level 20
1,361 SR
1,349 Elo+
Ah Muzen Cab
Ah Muzen Cab
ISOBICK
Ah Muzen Cab
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,396 Elo+
Party 4
Loki
Loki
LeNz BEAST
Loki
Level 24
God Stats
8W - 19L
1,304 SR
Queue Stats
142W - 149L
1,346 Elo+
Solo
Ao Kuang
Ao Kuang
Monche_Loco
Ao Kuang
Level 27
God Stats
24W - 15L
1,407 SR
Queue Stats
101W - 114L
1,279 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XxDiego_Oswaldo
Morgan Le Fay
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 39L
1,359 Elo+
Party 1
Sobek
Sobek
awalleee
Sobek
Level 16
God Stats
2W - 2L
1,094 SR
Queue Stats
17W - 23L
1,363 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JXU12967
Morgan Le Fay
11
0 / 16 / 2
7,048
336
5,747
20,105
8,991
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Nealimus
Nemesis
11
0 / 10 / 1
7,796
371
4,081
18,523
5,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
15
5 / 10 / 0
9,888
471
18,137
21,385
6,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 9 / 3
9,000
429
4,977
15,155
6,658
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
10
0 / 6 / 2
7,162
341
4,473
22,172
8,263
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ISOBICK
Ah Muzen Cab
17
14 / 1 / 16
11,763
560
29,689
13,326
5,316
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
14 / 1 / 7
12,146
578
13,107
13,415
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
Monche_Loco
Ao Kuang
15
12 / 2 / 10
10,560
503
11,327
16,022
5,633
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
XxDiego_Oswaldo
Morgan Le Fay
16
4 / 1 / 14
10,550
502
16,125
12,525
5,191
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
awalleee
Sobek
14
7 / 3 / 13
9,797
467
9,822
17,297
17,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
111
7
Kills
51
51
Deaths
8
8
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ISOBICK
Ah Muzen Cab
14
1
16
22
L
Morgan Le Fay
JXU12967
Morgan Le Fay
0
16
2
0.06
W
14
1
7
17.5
W
Ao Kuang
Monche_Loco
Ao Kuang
12
2
10
8.5
L
Nemesis
Nealimus
Nemesis
0
10
1
0.05
L
Izanami
5
10
0
0.5
L
2
9
3
0.39
W
Morgan Le Fay
XxDiego_Oswaldo
Morgan Le Fay
4
1
14
11
W
Sobek
awalleee
Sobek
7
3
13
4.5
L
Ymir
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,415
Damage
80,070
97,340
Taken
72,585
35,795
Mitigated
39,396
10,342
Healing
19,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ISOBICK
Ah Muzen Cab
29,689
12,899
0
5,812
13,326
5,316
5,321
3,099
10,227
0
88,736
L
Morgan Le Fay
JXU12967
Morgan Le Fay
5,747
1,305
0
127
20,105
8,991
144
6,593
13,152
18,581
0
W
13,107
3,287
0
5,482
13,415
5,404
0
3,413
10,002
0
85,172
W
Ao Kuang
Monche_Loco
Ao Kuang
11,327
4,348
0
3,100
16,022
5,633
2,438
5,387
10,635
29,440
0
L
Nemesis
Nealimus
Nemesis
4,081
1,467
0
3,056
18,523
5,488
0
4,158
14,228
0
36,694
L
Izanami
18,137
13,436
0
3,236
21,385
6,395
1,954
11,865
9,236
0
64,907
L
4,977
2,146
0
0
15,155
6,658
629
6,037
8,997
24,842
0
W
Morgan Le Fay
XxDiego_Oswaldo
Morgan Le Fay
16,125
1,398
0
1,140
12,525
5,191
2,980
1,558
10,967
68,441
0
W
Sobek
awalleee
Sobek
9,822
929
0
4,445
17,297
17,852
971
1,898
15,399
28,499
0
L
Ymir
4,473
126
382
3,541
22,172
8,263
352
7,504
14,453
23,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,894
Gold Earned
54,816
275
Minions Killed
425
0
Camps Cleared
0
1,660,446
Distance Traveled
2,029,795
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,763
560
118
6
0
354,005
0
L
Morgan Le Fay
7,048
336
22
1
0
324,626
8
W
Loki
12,146
578
137
7
0
451,728
0
W
Ao Kuang
10,560
503
34
2
0
430,127
2
L
Nemesis
7,796
371
72
3
0
295,950
0
L
Izanami
9,888
471
104
5
0
328,972
1
L
Hera
9,000
429
42
2
0
373,212
4
W
Morgan Le Fay
10,550
502
101
5
0
421,117
3
W
Sobek
9,797
467
35
2
0
372,818
0
L
Ymir
7,162
341
35
2
0
337,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role