Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
Cicatox
Discordia
Level 114
God Stats
4W - 8L
1,449 SR
Queue Stats
83W - 87L
1,473 Elo+
Solo
Kukulkan
Kukulkan
Hunohana
Kukulkan
Level 102
God Stats
157W - 165L
1,439 SR
Queue Stats
167W - 171L
1,478 Elo+
Party 2
Thanatos
Thanatos
ShinigamiOsama
Thanatos
Level 104
God Stats
7W - 17L
1,363 SR
Queue Stats
93W - 78L
1,551 Elo+
Party 2
Nu Wa
Nu Wa
Zhou Lacroix
Nu Wa
Level 22
God Stats
18W - 23L
1,629 SR
Queue Stats
52W - 72L
1,454 Elo+
Party 3
Team Averages
Level 86
1,476 SR
1,491 Elo+

VS

Team Averages
Level 72
1,448 SR
1,417 Elo+
Serqet
Serqet
 
Serqet
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
GroupZuluBR
Chaac
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,353 Elo+
Party 1
Hel
Hel
Love z Trick
Hel
Level 55
God Stats
4W - 5L
1,351 SR
Queue Stats
72W - 93L
1,439 Elo+
Party 1
Scylla
Scylla
jhonatangomes70
Scylla
Level 160
God Stats
119W - 139L
1,503 SR
Queue Stats
668W - 721L
1,463 Elo+
Solo
Tiamat
Tiamat
waverunnerbr
Tiamat
Level 43
God Stats
2W - 2L
1,388 SR
Queue Stats
2W - 3L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
0 / 0 / 0
6,180
883
0
0
0
Discordia
Cicatox
Discordia
14
3 / 3 / 3
8,438
1,205
5,407
5,863
1,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Hunohana
Kukulkan
15
3 / 2 / 7
8,858
1,265
15,658
6,962
2,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
14
4 / 6 / 3
8,448
1,207
5,482
10,438
3,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 0 / 0
6,180
883
0
0
0
Team 1 Tickets

272

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
3 / 2 / 2
8,039
1,148
5,668
3,319
1,137
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 4 / 5
8,005
1,144
3,444
9,737
5,217
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
1 / 0 / 5
7,472
1,067
1,836
6,035
2,008
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 3
8,339
1,191
4,289
3,716
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
14
3 / 4 / 4
8,333
1,190
6,453
9,552
4,321
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
10
Kills
11
11
Deaths
10
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
0
0
0
W
Serqet
 
Serqet
3
2
2
2
L
Discordia
Cicatox
Discordia
3
3
3
1.5
W
2
4
5
1.13
L
Kukulkan
Hunohana
Kukulkan
3
2
7
3.25
W
1
0
5
3.5
L
Thanatos
4
6
3
0.92
L
0
0
0
0
W
2
0
3
3.5
W
Tiamat
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,547
Damage
21,690
23,263
Taken
32,359
7,796
Mitigated
13,849
3,250
Healing
9,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Serqet
 
Serqet
5,668
1,026
0
0
3,319
1,137
0
2,372
947
0
11,251
L
Discordia
Cicatox
Discordia
5,407
196
0
0
5,863
1,954
0
3,144
2,605
26,755
0
W
3,444
689
0
1,818
9,737
5,217
0
6,511
3,226
0
13,605
L
Kukulkan
Hunohana
Kukulkan
15,658
1,521
73
455
6,962
2,348
0
3,533
3,031
33,841
0
W
1,836
0
3,229
2,345
6,035
2,008
0
4,822
1,213
6,630
0
L
Thanatos
5,482
347
0
2,722
10,438
3,494
0
5,701
4,082
0
17,691
L
0
0
0
0
0
0
0
0
0
0
0
W
4,289
188
0
0
3,716
1,166
0
2,371
1,345
33,518
0
W
Tiamat
6,453
210
43
1,816
9,552
4,321
0
4,989
4,563
19,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,104
Gold Earned
40,188
111
Minions Killed
141
3
Camps Cleared
9
446,882
Distance Traveled
728,960
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,180
883
0
0
0
1,279
0
W
Serqet
8,039
1,148
10
1
4
139,443
0
L
Discordia
8,438
1,205
50
7
0
148,134
0
W
Chaac
8,005
1,144
21
3
1
140,711
3
L
Kukulkan
8,858
1,265
42
6
1
147,003
0
W
Hel
7,472
1,067
7
1
1
162,596
0
L
Thanatos
8,448
1,207
19
3
2
150,466
0
L
Nu Wa
6,180
883
0
0
0
0
0
W
Scylla
8,339
1,191
72
10
2
138,436
0
W
Tiamat
8,333
1,190
31
4
1
147,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role