Player Matchup

Cthulhu
Cthulhu
APancakeThatFell
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,280 Elo+
Solo
Artemis
Artemis
DukeD
Artemis
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 11L
1,519 Elo+
Party 2
Olorun
Olorun
The8BitGuard
Olorun
Level 29
God Stats
13W - 7L
1,239 SR
Queue Stats
118W - 92L
1,512 Elo+
Solo
Vulcan
Vulcan
Woldking
Vulcan
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 41L
1,402 Elo+
Party 2
Cerberus
Cerberus
巴啦啦战神魔仙王
Cerberus
Level 11
God Stats
0W - 3L
1,395 SR
Queue Stats
11W - 13L
1,530 Elo+
Solo
Team Averages
Level 13
1,427 SR
1,449 Elo+

VS

Team Averages
Level 21
1,439 SR
1,452 Elo+
Da Ji
Da Ji
Asome64
Da Ji
Level 28
God Stats
14W - 12L
1,523 SR
Queue Stats
184W - 197L
1,502 Elo+
Solo
Odin
Odin
Faxmeforme
Odin
Level 7
God Stats
2W - 2L
1,212 SR
Queue Stats
5W - 8L
1,358 Elo+
Solo
Anhur
Anhur
KindaRufus
Anhur
Level 26
God Stats
11W - 10L
1,445 SR
Queue Stats
249W - 284L
1,401 Elo+
Solo
Thoth
Thoth
Windblume
Thoth
Level 28
God Stats
1W - 3L
1,346 SR
Queue Stats
134W - 121L
1,569 Elo+
Party 1
Baron Samedi
Baron Samedi
archerbros360
Baron Samedi
Level 16
God Stats
4W - 5L
1,669 SR
Queue Stats
21W - 23L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 2
6,937
408
3,646
17,005
9,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
DukeD
Artemis
10
2 / 9 / 5
7,146
420
7,911
11,754
1,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
15
3 / 5 / 1
9,603
565
5,860
11,132
4,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
Woldking
Vulcan
9
0 / 7 / 0
6,325
372
1,362
8,843
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
6 / 3 / 1
8,950
526
7,840
13,373
8,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Asome64
Da Ji
16
10 / 3 / 4
10,180
599
9,836
11,140
5,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 1 / 7
7,300
429
1,063
5,112
1,940
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
15
11 / 2 / 3
9,412
554
18,248
11,725
3,591
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
Windblume
Thoth
15
8 / 2 / 12
9,972
587
11,287
9,290
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
archerbros360
Baron Samedi
13
2 / 4 / 12
8,041
473
5,921
8,052
3,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
70
12
Kills
32
33
Deaths
12
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
9
2
0.22
W
Da Ji
Asome64
Da Ji
10
3
4
4
L
Artemis
DukeD
Artemis
2
9
5
0.5
W
1
1
7
4.5
W
Anhur
11
2
3
6.25
L
Olorun
3
5
1
0.7
W
Thoth
Windblume
Thoth
8
2
12
7
L
Vulcan
Woldking
Vulcan
0
7
0
0
W
Baron Samedi
archerbros360
Baron Samedi
2
4
12
2
L
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,619
Damage
46,355
62,107
Taken
45,319
26,669
Mitigated
17,316
9,693
Healing
8,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,646
470
0
2,608
17,005
9,367
481
4,575
12,078
23,562
0
W
Da Ji
Asome64
Da Ji
9,836
1,944
0
1,084
11,140
5,182
0
4,275
6,823
0
68,369
L
Artemis
DukeD
Artemis
7,911
3,925
0
592
11,754
1,864
527
2,653
8,817
0
26,411
W
1,063
446
0
0
5,112
1,940
845
2,321
2,791
0
17,312
W
Anhur
18,248
8,381
0
4,634
11,725
3,591
1,434
3,160
8,565
0
62,237
L
Olorun
5,860
2,338
63
2,607
11,132
4,594
3,777
3,643
7,249
56,585
5,209
W
Thoth
Windblume
Thoth
11,287
477
0
849
9,290
3,057
147
4,690
4,474
49,301
0
L
Vulcan
Woldking
Vulcan
1,362
427
0
615
8,843
2,012
0
2,744
5,857
26,344
0
W
Baron Samedi
archerbros360
Baron Samedi
5,921
774
373
2,000
8,052
3,546
635
3,578
4,474
30,694
0
L
7,840
376
0
3,208
13,373
8,832
84
2,161
10,898
27,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,961
Gold Earned
44,905
326
Minions Killed
360
0
Camps Cleared
0
1,345,064
Distance Traveled
1,569,201
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,937
408
39
2
0
291,279
2
W
Da Ji
10,180
599
95
6
0
344,669
3
L
Artemis
7,146
420
50
3
0
268,057
1
W
Odin
7,300
429
38
2
0
296,638
1
W
Anhur
9,412
554
80
5
0
276,121
4
L
Olorun
9,603
565
119
7
0
282,759
2
W
Thoth
9,972
587
81
5
0
334,710
4
L
Vulcan
6,325
372
48
3
0
191,624
0
W
Baron Samedi
8,041
473
66
4
0
317,063
3
L
Cerberus
8,950
526
70
4
0
311,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role