Player Matchup

Nemesis
Nemesis
ELAD44
Nemesis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 44L
1,380 Elo+
Solo
Da Ji
Da Ji
Jord0man
Da Ji
Level 113
God Stats
1W - 5L
1,286 SR
Queue Stats
1,293W - 1,338L
1,397 Elo+
Solo
Cthulhu
Cthulhu
M3xicanboy250
Cthulhu
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 64L
1,508 Elo+
Solo
Vulcan
Vulcan
Off Hache
Vulcan
Level 92
God Stats
2W - 0L
1,520 SR
Queue Stats
97W - 86L
1,457 Elo+
Party 2
Merlin
Merlin
YoungBlood1300
Merlin
Level 34
God Stats
7W - 4L
1,533 SR
Queue Stats
108W - 110L
1,476 Elo+
Party 2
Team Averages
Level 78
1,468 SR
1,444 Elo+

VS

Team Averages
Level 51
1,563 SR
1,426 Elo+
Hou Yi
Hou Yi
ACEsxJoKeRz
Hou Yi
Level 86
God Stats
4W - 6L
1,516 SR
Queue Stats
133W - 139L
1,436 Elo+
Solo
Xbalanque
Xbalanque
BreadHulk
Xbalanque
Level 49
God Stats
4W - 7L
1,575 SR
Queue Stats
273W - 313L
1,491 Elo+
Solo
Jormungandr
Jormungandr
BruhImVibin
Jormungandr
Level 78
God Stats
4W - 2L
1,723 SR
Queue Stats
155W - 144L
1,435 Elo+
Party 1
Chang'e
Chang'e
DoeboyStackz
Chang'e
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,481 Elo+
Party 1
Persephone
Persephone
cdurks
Persephone
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ELAD44
Nemesis
18
5 / 3 / 15
11,300
753
9,180
13,582
13,386
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Da Ji
Jord0man
Da Ji
16
7 / 7 / 6
11,289
753
12,051
12,223
5,568
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
18
0 / 2 / 20
10,524
702
9,737
20,808
16,045
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Vulcan
Off Hache
Vulcan
18
4 / 2 / 16
11,335
756
14,577
12,901
6,397
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 3 / 12
12,200
813
15,378
12,375
6,485
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
8
0 / 4 / 1
7,131
475
3,764
5,456
1,540
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
BreadHulk
Xbalanque
17
5 / 5 / 9
10,095
673
14,433
11,128
4,477
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
BruhImVibin
Jormungandr
19
2 / 6 / 6
10,680
712
11,580
20,269
23,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
DoeboyStackz
Chang'e
18
8 / 6 / 7
10,465
698
15,276
16,348
6,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Persephone
cdurks
Persephone
16
0 / 5 / 11
9,370
625
5,908
11,683
4,320
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
49
26
Kills
15
17
Deaths
26
69
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
0
4
1
0.13
L
Xbalanque
BreadHulk
Xbalanque
5
5
9
1.9
L
Jormungandr
BruhImVibin
Jormungandr
2
6
6
0.83
L
Chang'e
DoeboyStackz
Chang'e
8
6
7
1.92
W
Nemesis
ELAD44
Nemesis
5
3
15
4.17
W
Da Ji
Jord0man
Da Ji
7
7
6
1.43
W
Cthulhu
0
2
20
5
W
Vulcan
Off Hache
Vulcan
4
2
16
6
W
10
3
12
5.33
L
Persephone
cdurks
Persephone
0
5
11
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,923
Damage
50,961
71,889
Taken
64,884
47,881
Mitigated
39,715
31,074
Healing
18,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
3,764
1,079
754
542
5,456
1,540
0
3,959
1,497
0
7,012
L
Xbalanque
BreadHulk
Xbalanque
14,433
2,619
159
774
11,128
4,477
0
6,492
4,636
0
23,069
L
Jormungandr
BruhImVibin
Jormungandr
11,580
1,635
1,356
2,966
20,269
23,134
0
11,978
8,291
33,855
0
L
Chang'e
DoeboyStackz
Chang'e
15,276
830
3,725
6,317
16,348
6,244
0
8,558
7,790
30,844
0
W
Nemesis
ELAD44
Nemesis
9,180
2,615
2,060
4,068
13,582
13,386
1,426
5,052
8,530
0
18,813
W
Da Ji
Jord0man
Da Ji
12,051
2,892
699
825
12,223
5,568
384
4,524
7,699
0
19,527
W
Cthulhu
9,737
115
2,400
6,338
20,808
16,045
1,086
7,782
13,026
22,354
0
W
Vulcan
Off Hache
Vulcan
14,577
5,518
3,132
5,248
12,901
6,397
2,556
9,701
3,200
33,874
0
W
15,378
912
2,303
4,001
12,375
6,485
719
5,705
6,670
41,536
0
L
Persephone
cdurks
Persephone
5,908
542
96
2,073
11,683
4,320
0
8,703
2,975
23,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,648
Gold Earned
47,741
157
Minions Killed
131
0
Camps Cleared
0
1,363,666
Distance Traveled
997,560
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,131
475
6
0
0
90,216
1
L
Xbalanque
10,095
673
23
2
0
236,186
0
L
Jormungandr
10,680
712
27
2
0
249,270
0
L
Chang'e
10,465
698
37
2
0
217,962
1
W
Nemesis
11,300
753
10
1
0
300,738
0
W
Da Ji
11,289
753
14
1
0
250,537
2
W
Cthulhu
10,524
702
25
2
0
270,588
0
W
Vulcan
11,335
756
48
3
0
276,732
0
W
Merlin
12,200
813
60
4
0
265,071
6
L
Persephone
9,370
625
38
3
0
203,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role