Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
LILSHYTHEAD
Izanami
Level 159
God Stats
5W - 2L
1,658 SR
Queue Stats
410W - 362L
1,564 Elo+
Solo
Eset
Eset
LuxDallas
Eset
Level 160
God Stats
22W - 9L
1,716 SR
Queue Stats
818W - 812L
1,521 Elo+
Solo
Geb
Geb
Shmoops
Geb
Level 140
God Stats
1W - 0L
1,195 SR
Queue Stats
60W - 49L
1,541 Elo+
Party 1
Sol
Sol
Xen420
Sol
Level 146
God Stats
4W - 2L
1,471 SR
Queue Stats
196W - 183L
1,534 Elo+
Party 1
Team Averages
Level 137
1,508 SR
1,532 Elo+

VS

Team Averages
Level 119
1,577 SR
1,528 Elo+
Eset
Eset
AlexisAphrodite
Eset
Level 157
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 20L
1,498 Elo+
Party 2
Rama
Rama
ChampeononeYT
Rama
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Neith
Neith
ChurchofRadec
Neith
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 39L
1,526 Elo+
Solo
Loki
Loki
Mooooosey
Loki
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,512 Elo+
Party 2
Vamana
Vamana
PriorMagician96
Vamana
Level 160
God Stats
43W - 26L
1,667 SR
Queue Stats
1,496W - 1,501L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 4 / 15
9,519
793
3,753
12,782
15,239
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
LILSHYTHEAD
Izanami
16
6 / 3 / 17
9,805
817
13,040
13,020
5,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
17
5 / 0 / 20
10,083
840
12,732
5,921
2,411
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Geb
18
3 / 1 / 23
9,914
826
14,417
17,609
22,509
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sol
Xen420
Sol
18
13 / 2 / 11
11,078
923
19,350
11,985
5,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 3
9,129
761
12,583
12,646
4,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 6 / 4
7,142
595
2,116
6,786
2,531
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 5 / 6
8,691
724
11,241
15,297
6,530
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
15
3 / 8 / 5
8,625
719
8,938
13,174
4,884
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
0 / 3 / 6
8,527
711
8,227
21,120
22,209
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
34
28
Kills
10
10
Deaths
28
86
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
4
15
2.13
L
5
6
3
1.08
L
0
6
4
0.33
L
2
5
6
1
W
Izanami
LILSHYTHEAD
Izanami
6
3
17
4.83
W
Eset
5
0
20
15
L
Loki
3
8
5
0.69
L
0
3
6
1
W
Geb
3
1
23
14.5
W
Sol
Xen420
Sol
13
2
11
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,292
Damage
43,105
61,317
Taken
69,023
51,060
Mitigated
41,125
19,239
Healing
18,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,753
581
132
322
12,782
15,239
0
2,476
10,306
145
4,116
L
12,583
515
1,745
1,149
12,646
4,971
56
8,018
4,628
26,290
0
L
2,116
1,265
345
0
6,786
2,531
0
4,665
2,121
0
5,256
L
11,241
3,690
1,206
4,310
15,297
6,530
0
9,261
6,036
0
28,731
W
Izanami
LILSHYTHEAD
Izanami
13,040
5,918
1,367
2,591
13,020
5,740
2,669
3,298
9,722
0
37,889
W
Eset
12,732
548
7,333
1,258
5,921
2,411
522
1,506
4,415
24,897
0
L
Loki
8,938
1,113
0
0
13,174
4,884
0
9,792
3,382
0
13,367
L
8,227
2,419
1,714
8,166
21,120
22,209
103
14,908
6,212
493
21,693
W
Geb
14,417
1,543
1,644
1,808
17,609
22,509
384
3,657
13,952
26,439
0
W
Sol
Xen420
Sol
19,350
7,341
354
2,430
11,985
5,161
2,089
2,010
9,975
36,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,399
Gold Earned
42,114
139
Minions Killed
107
0
Camps Cleared
0
1,192,474
Distance Traveled
884,193
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,519
793
0
0
0
246,064
0
L
Eset
9,129
761
22
2
0
186,459
1
L
Rama
7,142
595
10
1
0
61,321
0
L
Neith
8,691
724
38
3
0
194,099
0
W
Izanami
9,805
817
44
4
0
230,522
3
W
Eset
10,083
840
33
3
0
265,031
7
L
Loki
8,625
719
15
1
0
196,692
1
L
Vamana
8,527
711
22
2
0
245,622
1
W
Geb
9,914
826
14
1
0
242,709
0
W
Sol
11,078
923
48
4
0
208,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role