Player Matchup

Artemis
Artemis
Aspherphoenix
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,415 Elo+
Party 2
King Arthur
King Arthur
BreakBones69
King Arthur
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 25L
1,494 Elo+
Party 2
Kali
Kali
CaptainO88
Kali
Level 17
God Stats
3W - 5L
1,420 SR
Queue Stats
12W - 17L
1,369 Elo+
Party 3
Scylla
Scylla
Senzubun
Scylla
Level 26
God Stats
118W - 123L
1,606 SR
Queue Stats
567W - 613L
1,449 Elo+
Solo
Cthulhu
Cthulhu
Vizdanteel
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,719 Elo+
Party 3
Team Averages
Level 17
1,505 SR
1,489 Elo+

VS

Team Averages
Level 13
1,439 SR
1,382 Elo+
Nemesis
Nemesis
 
Nemesis
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ILoveSmurfsXD
Zeus
Level 5
God Stats
33W - 32L
1,429 SR
Queue Stats
43W - 51L
1,413 Elo+
Solo
Heimdallr
Heimdallr
plustoskill
Heimdallr
Level 18
God Stats
6W - 3L
1,605 SR
Queue Stats
75W - 65L
1,266 Elo+
Party 1
Sobek
Sobek
skillzthtkillz
Sobek
Level 21
God Stats
1W - 3L
1,160 SR
Queue Stats
100W - 123L
1,284 Elo+
Party 1
Osiris
Osiris
woowwiejoe
Osiris
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
8
5 / 6 / 0
5,812
581
8,095
7,305
1,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
BreakBones69
King Arthur
10
1 / 4 / 0
5,686
569
2,074
7,075
3,475
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
2 / 2 / 1
6,375
638
1,392
7,086
2,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Senzubun
Scylla
10
2 / 5 / 0
6,019
602
2,196
7,092
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Vizdanteel
Cthulhu
7
0 / 4 / 4
4,904
490
4,326
8,010
4,157
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
1
0 / 0 / 0
2,109
211
0
0
0
13
9 / 3 / 0
7,563
756
7,678
6,158
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
plustoskill
Heimdallr
9
7 / 4 / 3
6,203
620
6,913
7,605
2,177
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
1 / 1 / 8
5,932
593
2,462
7,395
4,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

Osiris
woowwiejoe
Osiris
12
4 / 2 / 0
6,867
687
6,088
5,931
3,592
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
10
Kills
21
21
Deaths
10
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
0
0
0
L
Artemis
5
6
0
0.83
L
King Arthur
BreakBones69
King Arthur
1
4
0
0.25
L
2
2
1
1.25
W
9
3
0
3
L
Scylla
Senzubun
Scylla
2
5
0
0.4
L
Cthulhu
Vizdanteel
Cthulhu
0
4
4
0.5
W
Heimdallr
plustoskill
Heimdallr
7
4
3
2.13
W
1
1
8
5
W
Osiris
woowwiejoe
Osiris
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,083
Damage
23,141
36,568
Taken
27,089
14,301
Mitigated
11,557
6,433
Healing
8,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
8,095
4,867
0
792
7,305
1,855
0
2,023
5,262
0
18,931
L
King Arthur
BreakBones69
King Arthur
2,074
351
0
675
7,075
3,475
98
0
7,075
0
27,330
L
1,392
737
0
2,404
7,086
2,759
548
950
6,114
0
30,207
W
7,678
1,196
0
2,370
6,158
1,706
1,246
1,959
3,917
41,681
0
L
Scylla
Senzubun
Scylla
2,196
0
0
1,279
7,092
2,055
650
4,227
2,639
27,725
0
L
Cthulhu
Vizdanteel
Cthulhu
4,326
897
0
1,283
8,010
4,157
0
2,608
5,338
14,131
0
W
Heimdallr
plustoskill
Heimdallr
6,913
4,344
0
1,183
7,605
2,177
602
1,893
5,712
0
24,904
W
2,462
335
104
3,580
7,395
4,082
87
2,388
5,007
9,042
0
W
Osiris
woowwiejoe
Osiris
6,088
1,786
0
805
5,931
3,592
0
0
5,931
0
39,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,796
Gold Earned
28,674
228
Minions Killed
222
0
Camps Cleared
0
885,518
Distance Traveled
749,002
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
2,109
211
0
0
0
0
0
L
Artemis
5,812
581
24
2
0
180,962
0
L
King Arthur
5,686
569
65
7
0
176,709
1
L
Kali
6,375
638
58
6
0
179,907
3
W
Zeus
7,563
756
84
8
0
176,292
4
L
Scylla
6,019
602
59
6
0
177,667
0
L
Cthulhu
4,904
490
22
2
0
170,273
1
W
Heimdallr
6,203
620
49
5
0
184,011
0
W
Sobek
5,932
593
10
1
0
200,599
0
W
Osiris
6,867
687
79
8
0
188,100
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role