Player Matchup

Fenrir
Fenrir
Kingace_745
Fenrir
Level 60
God Stats
5W - 12L
1,290 SR
Queue Stats
343W - 352L
1,338 Elo+
Party 1
Anubis
Anubis
MisterDemiGod777
Anubis
Level 84
God Stats
14W - 15L
1,377 SR
Queue Stats
667W - 676L
1,487 Elo+
Party 1
Ah Puch
Ah Puch
SlidPurely
Ah Puch
Level 26
God Stats
16W - 12L
1,560 SR
Queue Stats
27W - 25L
1,409 Elo+
Party 1
Bacchus
Bacchus
YvngKatanaDxck
Bacchus
Level 83
God Stats
4W - 2L
1,563 SR
Queue Stats
369W - 381L
1,401 Elo+
Party 1
Jing Wei
Jing Wei
iH8MonDays365
Jing Wei
Level 69
God Stats
14W - 15L
1,457 SR
Queue Stats
256W - 264L
1,384 Elo+
Party 1
Team Averages
Level 64
1,449 SR
1,404 Elo+

VS

Team Averages
Level 41
1,547 SR
1,395 Elo+
Zeus
Zeus
CrispyPumas
Zeus
Level 21
God Stats
39W - 24L
1,541 SR
Queue Stats
159W - 151L
1,403 Elo+
Party 3
Hachiman
Hachiman
Ebohill
Hachiman
Level 49
God Stats
7W - 8L
1,451 SR
Queue Stats
250W - 238L
1,461 Elo+
Party 3
Artio
Artio
INAROS-JP
Artio
Level 65
God Stats
14W - 8L
1,500 SR
Queue Stats
236W - 199L
1,572 Elo+
Party 3
Thanatos
Thanatos
Sans_TaleUnder
Thanatos
Level 40
God Stats
8W - 6L
1,564 SR
Queue Stats
94W - 120L
1,245 Elo+
Party 2
Bacchus
Bacchus
Upchuck-
Bacchus
Level 28
God Stats
4W - 4L
1,677 SR
Queue Stats
50W - 61L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 3 / 10
8,829
552
7,609
16,172
7,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 1 / 4
9,879
617
16,291
15,254
8,712
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ah Puch
SlidPurely
Ah Puch
15
5 / 4 / 2
8,871
554
6,880
9,800
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 1 / 10
8,922
558
5,484
12,805
14,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
iH8MonDays365
Jing Wei
15
4 / 1 / 8
8,877
555
8,972
11,853
4,511
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
7,821
489
10,315
10,654
3,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Ebohill
Hachiman
10
1 / 4 / 0
6,667
417
6,925
8,617
2,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
INAROS-JP
Artio
13
1 / 3 / 3
7,244
453
8,800
15,756
14,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
12
3 / 7 / 3
7,899
494
7,319
13,296
3,991
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Upchuck-
Bacchus
11
2 / 6 / 3
6,948
434
7,607
11,817
11,187
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
26
Kills
9
10
Deaths
26
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Hachiman
Ebohill
Hachiman
1
4
0
0.25
L
Artio
INAROS-JP
Artio
1
3
3
0.83
W
Fenrir
5
3
10
3.33
W
8
1
4
10
L
Thanatos
3
7
3
0.64
W
Ah Puch
SlidPurely
Ah Puch
5
4
2
1.5
L
Bacchus
Upchuck-
Bacchus
2
6
3
0.58
W
4
1
10
9
W
Jing Wei
iH8MonDays365
Jing Wei
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,236
Damage
40,966
65,884
Taken
60,140
38,099
Mitigated
34,637
23,905
Healing
16,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,315
1,046
42
1,369
10,654
3,012
102
5,969
4,487
52,215
0
L
Hachiman
Ebohill
Hachiman
6,925
2,343
0
1,436
8,617
2,398
416
2,851
5,766
0
31,869
L
Artio
INAROS-JP
Artio
8,800
422
841
6,756
15,756
14,049
0
8,989
6,723
37,839
0
W
Fenrir
7,609
2,981
75
5,032
16,172
7,193
559
5,094
11,078
0
44,618
W
16,291
2,508
39
10,570
15,254
8,712
759
8,681
6,573
64,853
0
L
Thanatos
7,319
1,806
0
5,614
13,296
3,991
0
5,626
7,598
0
29,163
W
Ah Puch
SlidPurely
Ah Puch
6,880
1,062
0
2,668
9,800
3,549
837
6,273
3,527
48,477
0
L
Bacchus
Upchuck-
Bacchus
7,607
1,317
0
0
11,817
11,187
0
4,834
6,911
18,839
0
W
5,484
723
744
1,918
12,805
14,134
355
3,961
8,844
19,861
0
W
Jing Wei
iH8MonDays365
Jing Wei
8,972
7,760
0
2,859
11,853
4,511
2,793
2,713
9,140
0
62,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,378
Gold Earned
36,579
428
Minions Killed
291
0
Camps Cleared
0
1,516,072
Distance Traveled
1,363,927
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,821
489
100
6
0
230,468
1
L
Hachiman
6,667
417
53
3
0
256,792
0
L
Artio
7,244
453
65
4
0
307,653
3
W
Fenrir
8,829
552
73
5
0
327,915
1
W
Anubis
9,879
617
117
7
0
267,620
0
L
Thanatos
7,899
494
48
3
0
290,897
0
W
Ah Puch
8,871
554
101
6
0
270,270
1
L
Bacchus
6,948
434
25
2
0
278,117
0
W
Bacchus
8,922
558
33
2
0
318,640
3
W
Jing Wei
8,877
555
104
7
0
331,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role