Player Matchup

Medusa
Medusa
Jellyslothbob799
Medusa
Level 24
God Stats
10W - 12L
1,443 SR
Queue Stats
29W - 45L
1,329 Elo+
Party 2
Cthulhu
Cthulhu
NativeTree
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,295 Elo+
Party 2
Merlin
Merlin
Sharkbait00
Merlin
Level 34
God Stats
0W - 2L
1,312 SR
Queue Stats
79W - 104L
1,308 Elo+
Solo
Loki
Loki
The-Ripper560
Loki
Level 35
God Stats
38W - 39L
1,542 SR
Queue Stats
241W - 288L
1,395 Elo+
Solo
Chaac
Chaac
Theylove jay686
Chaac
Level 46
God Stats
0W - 2L
1,452 SR
Queue Stats
31W - 74L
1,315 Elo+
Solo
Team Averages
Level 39
1,450 SR
1,328 Elo+

VS

Team Averages
Level 66
1,429 SR
1,404 Elo+
Chiron
Chiron
JuanMiDios1994
Chiron
Level 41
God Stats
10W - 13L
1,526 SR
Queue Stats
269W - 303L
1,435 Elo+
Solo
Ra
Ra
Oh AfterLife
Ra
Level 98
God Stats
3W - 2L
1,433 SR
Queue Stats
73W - 69L
1,456 Elo+
Party 1
Ares
Ares
Royytastic
Ares
Level 52
God Stats
51W - 45L
1,525 SR
Queue Stats
121W - 139L
1,375 Elo+
Party 1
Serqet
Serqet
Tealmumbai
Serqet
Level 111
God Stats
1W - 1L
1,162 SR
Queue Stats
125W - 142L
1,387 Elo+
Party 1
Chaac
Chaac
xb1Az3nxChEeto
Chaac
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 87L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
4,035
367
269
2,012
483
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
NativeTree
Cthulhu
1
0 / 0 / 0
3,597
327
0
0
0
Merlin
9
1 / 5 / 0
5,202
473
1,970
5,798
1,710
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 1 / 0
5,681
516
3,112
7,057
1,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 2
5,207
473
2,165
5,840
2,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,484
589
1,880
5,764
1,928
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 2 / 4
6,013
547
2,994
4,119
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 0 / 3
5,988
544
1,782
5,505
3,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
Tealmumbai
Serqet
11
2 / 1 / 4
6,538
594
2,310
7,240
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
2 / 2 / 0
5,232
476
2,498
5,512
3,659
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
11
12
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
4
0
1
4.5
L
Cthulhu
NativeTree
Cthulhu
0
0
0
0
W
1
2
4
1.5
W
2
0
3
3.5
L
Merlin
1
5
0
0.2
W
Serqet
Tealmumbai
Serqet
2
1
4
4
L
2
1
0
2
L
0
4
2
0.25
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,516
Damage
11,464
20,707
Taken
28,140
6,667
Mitigated
13,086
5,122
Healing
10,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
269
149
0
250
2,012
483
0
879
1,133
0
5,442
W
1,880
1,111
155
2,975
5,764
1,928
497
207
5,557
0
36,919
L
Cthulhu
NativeTree
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
2,994
200
1,098
958
4,119
1,330
448
742
3,377
37,057
0
W
1,782
0
0
0
5,505
3,880
125
886
4,619
12,326
0
L
Merlin
1,970
152
0
279
5,798
1,710
114
2,060
3,563
22,519
0
W
Serqet
Tealmumbai
Serqet
2,310
478
0
3,328
7,240
2,289
120
135
7,105
0
29,090
L
3,112
323
0
3,120
7,057
1,936
108
1,618
5,276
0
29,445
L
2,165
635
0
1,473
5,840
2,538
654
219
5,283
0
19,672
W
2,498
545
0
1,661
5,512
3,659
35
0
5,512
490
15,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,722
Gold Earned
30,255
154
Minions Killed
270
0
Camps Cleared
0
691,549
Distance Traveled
977,519
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,035
367
9
1
0
97,255
0
W
Chiron
6,484
589
80
7
0
212,523
0
L
Cthulhu
3,597
327
0
0
0
5,483
0
W
Ra
6,013
547
73
7
0
168,814
1
W
Ares
5,988
544
18
2
0
211,277
1
L
Merlin
5,202
473
47
4
0
167,740
1
W
Serqet
6,538
594
74
7
0
222,824
2
L
Loki
5,681
516
64
6
0
205,712
0
L
Chaac
5,207
473
34
3
0
215,359
0
W
Chaac
5,232
476
25
2
0
162,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role