Player Matchup

Poseidon
Poseidon
GodXD100
Poseidon
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Da Ji
Da Ji
Luna1155
Da Ji
Level 85
God Stats
27W - 18L
1,677 SR
Queue Stats
217W - 207L
1,485 Elo+
Party 3
Cthulhu
Cthulhu
Spaceeeeeeeeeee
Cthulhu
Level 19
God Stats
23W - 11L
1,530 SR
Queue Stats
42W - 40L
1,413 Elo+
Party 3
Chaac
Chaac
WavexOreox
Chaac
Level 89
God Stats
6W - 7L
1,433 SR
Queue Stats
201W - 179L
1,464 Elo+
Party 3
Olorun
Olorun
cfredd
Olorun
Level 17
God Stats
31W - 20L
1,544 SR
Queue Stats
136W - 129L
1,422 Elo+
Party 3
Team Averages
Level 42
1,537 SR
1,457 Elo+

VS

Team Averages
Level 9
1,585 SR
1,565 Elo+
Hades
Hades
Blacktyde12
Hades
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,623 Elo+
Party 1
Ares
Ares
ClayTheGhay
Ares
Level 7
God Stats
8W - 2L
1,808 SR
Queue Stats
19W - 15L
1,489 Elo+
Party 2
Cupid
Cupid
JeezusYeezus
Cupid
Level 3
God Stats
0W - 1L
1,277 SR
Queue Stats
3W - 3L
1,623 Elo+
Party 1
Guan Yu
Guan Yu
PhantomSloth01
Guan Yu
Level 7
God Stats
3W - 1L
1,841 SR
Queue Stats
20W - 16L
1,467 Elo+
Party 2
Pele
Pele
Phynkle
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
GodXD100
Poseidon
7
0 / 6 / 3
5,183
471
1,984
5,070
1,370
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
Luna1155
Da Ji
12
14 / 1 / 1
8,206
746
10,777
7,109
5,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

10
5 / 1 / 6
6,315
574
7,174
11,655
6,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
12
4 / 0 / 3
7,477
680
7,352
7,396
5,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
cfredd
Olorun
9
4 / 4 / 4
6,060
551
5,014
7,119
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
8 / 4 / 0
6,871
625
5,395
7,656
2,718
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
1 / 5 / 1
5,059
460
2,894
9,249
4,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
2 / 8 / 2
5,274
479
5,851
8,184
2,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 0
5,103
464
2,664
8,093
4,659
Breastplate

Breastplate

+20
Physical Protection

Pele
Phynkle
Pele
9
1 / 5 / 2
5,492
499
3,698
9,472
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
27
Kills
12
12
Deaths
27
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
8
4
0
2
L
1
5
1
0.3
W
Poseidon
GodXD100
Poseidon
0
6
3
0.25
L
2
8
2
0.38
W
Da Ji
Luna1155
Da Ji
14
1
1
14.5
L
0
5
0
0
L
Pele
Phynkle
Pele
1
5
2
0.4
W
5
1
6
8
W
Chaac
4
0
3
5.5
W
Olorun
cfredd
Olorun
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,301
Damage
20,502
38,349
Taken
42,654
21,298
Mitigated
17,419
13,204
Healing
7,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,395
296
73
1,957
7,656
2,718
485
1,495
6,118
19,548
0
L
2,894
522
0
1,349
9,249
4,985
0
4,576
4,192
8,086
0
W
Poseidon
GodXD100
Poseidon
1,984
260
0
290
5,070
1,370
460
2,209
2,861
14,307
0
L
5,851
4,117
140
633
8,184
2,429
0
4,542
3,133
0
18,449
W
Da Ji
Luna1155
Da Ji
10,777
3,699
0
1,963
7,109
5,198
0
2,152
4,957
0
42,065
L
2,664
701
202
841
8,093
4,659
0
0
8,093
0
21,468
L
Pele
Phynkle
Pele
3,698
1,506
0
2,266
9,472
2,628
0
1,881
7,469
0
30,817
W
7,174
702
55
4,336
11,655
6,432
416
2,587
9,068
18,250
0
W
Chaac
7,352
2,186
0
4,329
7,396
5,469
1,052
0
7,396
0
44,113
W
Olorun
cfredd
Olorun
5,014
2,284
86
2,145
7,119
2,829
407
1,504
5,615
24,058
4,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,241
Gold Earned
27,799
256
Minions Killed
179
0
Camps Cleared
0
1,044,880
Distance Traveled
976,644
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,871
625
34
3
0
193,477
1
L
Ares
5,059
460
12
1
0
195,090
3
W
Poseidon
5,183
471
27
2
0
180,137
0
L
Cupid
5,274
479
26
2
0
187,392
0
W
Da Ji
8,206
746
61
6
0
223,690
4
L
Guan Yu
5,103
464
47
4
0
192,003
0
L
Pele
5,492
499
60
5
0
208,682
1
W
Cthulhu
6,315
574
25
2
0
218,311
1
W
Chaac
7,477
680
97
9
0
223,160
2
W
Olorun
6,060
551
46
4
0
199,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role