Player Matchup

Cthulhu
Cthulhu
UlilitooCHka
Cthulhu
Level 16
God Stats
0W - 2L
1,330 SR
Queue Stats
17W - 28L
1,402 Elo+
Solo
Izanami
Izanami
josephgoebels
Izanami
Level 89
God Stats
17W - 22L
1,522 SR
Queue Stats
126W - 153L
1,389 Elo+
Party 1
Ra
Ra
warapb0i
Ra
Level 4
God Stats
1W - 1L
1,708 SR
Queue Stats
25W - 15L
1,258 Elo+
Party 1
Team Averages
Level 36
1,520 SR
1,350 Elo+

VS

Team Averages
Level 50
1,463 SR
1,451 Elo+
Loki
Loki
 
Loki
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
TheTrigg3Rman
Achilles
Level 23
God Stats
15W - 14L
1,266 SR
Queue Stats
440W - 554L
1,376 Elo+
Solo
Ra
Ra
lukitvvvs
Ra
Level 66
God Stats
3W - 4L
1,622 SR
Queue Stats
68W - 66L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
UlilitooCHka
Cthulhu
13
1 / 7 / 3
9,431
589
10,550
20,888
22,749
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
13
3 / 10 / 3
10,039
627
11,785
16,910
6,592
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

14
3 / 4 / 1
9,910
619
6,082
9,929
3,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
8 / 2 / 10
12,190
762
11,359
13,530
5,745
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
TheTrigg3Rman
Achilles
14
2 / 3 / 10
10,351
647
7,900
13,759
11,581
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
11 / 2 / 9
12,996
812
22,795
17,771
8,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
7
Kills
21
21
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
2
10
6.5
W
Achilles
TheTrigg3Rman
Achilles
2
3
10
2.33
L
Cthulhu
UlilitooCHka
Cthulhu
1
7
3
0.36
L
Izanami
3
10
3
0.45
W
11
2
9
7.75
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,417
Damage
42,054
47,727
Taken
45,060
32,858
Mitigated
25,811
5,201
Healing
19,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
11,359
3,054
0
250
13,530
5,745
2,098
5,354
8,176
0
52,108
W
Achilles
TheTrigg3Rman
Achilles
7,900
3,610
0
2,826
13,759
11,581
70
4,847
8,912
0
22,786
L
Cthulhu
UlilitooCHka
Cthulhu
10,550
1,158
0
150
20,888
22,749
0
9,075
11,813
21,668
0
L
Izanami
11,785
8,223
0
2,659
16,910
6,592
0
9,660
7,250
0
49,673
W
22,795
2,216
5,633
10,718
17,771
8,485
688
6,431
11,340
84,157
0
L
6,082
661
1,469
923
9,929
3,517
0
4,060
5,869
29,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,380
Gold Earned
35,537
157
Minions Killed
216
0
Camps Cleared
0
739,294
Distance Traveled
866,712
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,190
762
64
4
0
303,482
2
W
Achilles
10,351
647
23
1
0
275,207
0
L
Cthulhu
9,431
589
22
1
0
248,916
1
L
Izanami
10,039
627
90
6
0
226,356
6
W
Ra
12,996
812
129
8
0
288,023
3
L
Ra
9,910
619
45
3
0
264,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role