Player Matchup

Raijin
Raijin
Bokaj GC
Raijin
Level 28
God Stats
3W - 3L
1,179 SR
Queue Stats
69W - 73L
1,407 Elo+
Party 2
Hercules
Hercules
HUITZILAZUL2328
Hercules
Level 85
God Stats
15W - 12L
1,565 SR
Queue Stats
33W - 27L
1,617 Elo+
Party 4
Cthulhu
Cthulhu
Path123
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,782 Elo+
Party 4
Set
Set
VibeDetector
Set
Level 29
God Stats
12W - 10L
1,477 SR
Queue Stats
72W - 69L
1,462 Elo+
Party 2
Fenrir
Fenrir
VorTexKaari
Fenrir
Level 8
God Stats
7W - 5L
1,522 SR
Queue Stats
26W - 41L
1,247 Elo+
Solo
Team Averages
Level 31
1,449 SR
1,503 Elo+

VS

Team Averages
Level 25
1,513 SR
1,428 Elo+
Hel
Hel
FB_Hades
Hel
Level 27
God Stats
2W - 6L
1,549 SR
Queue Stats
92W - 104L
1,433 Elo+
Solo
Kali
Kali
Gnarly yeet
Kali
Level 28
God Stats
8W - 14L
1,555 SR
Queue Stats
66W - 79L
1,502 Elo+
Party 1
Bellona
Bellona
Yolokhin
Bellona
Level 29
God Stats
21W - 19L
1,535 SR
Queue Stats
74W - 81L
1,380 Elo+
Party 3
Neith
Neith
antium7
Neith
Level 17
God Stats
7W - 11L
1,438 SR
Queue Stats
126W - 139L
1,404 Elo+
Party 3
Merlin
Merlin
peenboi69
Merlin
Level 24
God Stats
3W - 6L
1,486 SR
Queue Stats
50W - 65L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bokaj GC
Raijin
20
8 / 8 / 8
16,785
454
31,449
29,897
12,712
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
20
5 / 3 / 19
17,956
485
11,261
40,930
61,978
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
Path123
Cthulhu
20
20 / 1 / 14
21,650
585
54,432
47,223
72,807
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
18 / 9 / 13
19,025
514
34,974
33,832
24,414
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
9
1 / 6 / 3
11,007
297
2,889
8,447
2,372
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 10 / 14
16,586
448
13,313
29,993
22,553
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 12 / 8
17,875
483
23,692
38,262
16,003
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
Yolokhin
Bellona
20
6 / 10 / 9
15,951
431
28,712
41,948
35,818
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
antium7
Neith
20
12 / 10 / 7
16,911
457
31,327
36,395
13,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
peenboi69
Merlin
20
2 / 11 / 9
14,425
390
20,284
31,166
12,185
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
74
52
Kills
27
27
Deaths
53
57
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Raijin
Bokaj GC
Raijin
8
8
8
1.5
L
2
10
14
0.9
L
5
12
8
0.75
W
Hercules
5
3
19
4.83
W
Cthulhu
Path123
Cthulhu
20
1
14
27
W
18
9
13
2.72
W
Fenrir
1
6
3
0.42
L
Bellona
Yolokhin
Bellona
6
10
9
1.05
L
Neith
antium7
Neith
12
10
7
1.55
L
Merlin
peenboi69
Merlin
2
11
9
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,005
Damage
117,328
160,329
Taken
177,764
174,283
Mitigated
99,747
58,201
Healing
66,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Bokaj GC
Raijin
31,449
1,123
0
4,868
29,897
12,712
1,930
9,136
20,761
99,829
0
L
13,313
1,131
11,156
12,668
29,993
22,553
1,051
15,565
14,250
75,656
0
L
23,692
13,142
0
8,400
38,262
16,003
1,625
14,639
23,389
0
168,338
W
Hercules
11,261
2,046
1,819
18,470
40,930
61,978
1,074
8,474
32,456
2,749
63,413
W
Cthulhu
Path123
Cthulhu
54,432
3,636
1,117
23,669
47,223
72,807
685
8,360
38,863
173,607
0
W
34,974
15,730
0
8,258
33,832
24,414
4,534
4,534
29,298
0
124,639
W
Fenrir
2,889
713
0
0
8,447
2,372
0
3,093
5,354
0
11,609
L
Bellona
Yolokhin
Bellona
28,712
15,754
0
14,237
41,948
35,818
1,192
19,883
21,741
0
91,285
L
Neith
antium7
Neith
31,327
16,948
0
14,227
36,395
13,188
2,136
18,155
17,928
0
99,209
L
Merlin
peenboi69
Merlin
20,284
2,028
0
6,157
31,166
12,185
537
19,836
10,738
84,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,423
Gold Earned
81,748
601
Minions Killed
637
0
Camps Cleared
0
2,847,618
Distance Traveled
3,402,401
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
16,785
454
156
4
0
630,279
0
L
Hel
16,586
448
104
3
0
649,820
3
L
Kali
17,875
483
181
5
0
758,365
0
W
Hercules
17,956
485
80
2
0
702,110
2
W
Cthulhu
21,650
585
229
6
0
660,960
11
W
Set
19,025
514
122
3
0
588,992
2
W
Fenrir
11,007
297
14
0
0
265,277
2
L
Bellona
15,951
431
96
3
0
726,567
0
L
Neith
16,911
457
129
3
0
666,784
2
L
Merlin
14,425
390
127
3
0
600,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role