Player Matchup

Hercules
Hercules
DarkHs11
Hercules
Level 108
God Stats
13W - 25L
1,506 SR
Queue Stats
469W - 523L
1,472 Elo+
Party 3
Sol
Sol
Isa_rg2
Sol
Level 107
God Stats
16W - 12L
1,582 SR
Queue Stats
279W - 295L
1,480 Elo+
Party 3
Neith
Neith
Whysken
Neith
Level 160
God Stats
10W - 21L
1,548 SR
Queue Stats
629W - 639L
1,470 Elo+
Party 1
Chang'e
Chang'e
mandyhell
Chang'e
Level 160
God Stats
41W - 28L
1,620 SR
Queue Stats
938W - 920L
1,458 Elo+
Party 1
Nemesis
Nemesis
xxXRandyXxx
Nemesis
Level 159
God Stats
4W - 1L
1,968 SR
Queue Stats
126W - 125L
1,440 Elo+
Solo
Team Averages
Level 139
1,645 SR
1,464 Elo+

VS

Team Averages
Level 102
1,545 SR
1,506 Elo+
Thanatos
Thanatos
 
Thanatos
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Aterizko
Medusa
Level 119
God Stats
4W - 0L
1,589 SR
Queue Stats
136W - 105L
1,535 Elo+
Solo
Ymir
Ymir
CANASTERO
Ymir
Level 103
God Stats
8W - 9L
1,574 SR
Queue Stats
68W - 75L
1,426 Elo+
Party 2
Hades
Hades
IvoKira
Hades
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 56L
1,611 Elo+
Solo
Nu Wa
Nu Wa
Kakazaorf
Nu Wa
Level 80
God Stats
86W - 49L
1,561 SR
Queue Stats
875W - 891L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DarkHs11
Hercules
13
2 / 4 / 2
7,705
428
5,770
15,745
5,691
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
14
2 / 4 / 0
8,591
477
8,327
14,173
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Whysken
Neith
15
1 / 2 / 4
8,892
494
7,685
8,483
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
mandyhell
Chang'e
16
0 / 2 / 3
9,197
511
7,508
13,806
7,346
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
xxXRandyXxx
Nemesis
15
1 / 6 / 1
8,630
479
7,083
13,998
3,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
2 / 2 / 3
8,947
497
3,484
15,393
5,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Medusa
Aterizko
Medusa
17
6 / 0 / 3
10,554
586
10,646
8,070
2,787
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
14
3 / 2 / 10
9,800
544
10,745
15,184
11,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hades
IvoKira
Hades
17
3 / 0 / 0
9,678
538
6,690
11,052
6,450
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Kakazaorf
Nu Wa
17
4 / 2 / 5
10,241
569
16,701
11,561
4,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
6
Kills
18
18
Deaths
6
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
2
3
1.75
W
Medusa
Aterizko
Medusa
6
0
3
7.5
W
Ymir
3
2
10
4
L
Hercules
DarkHs11
Hercules
2
4
2
0.75
L
Sol
2
4
0
0.5
W
Hades
IvoKira
Hades
3
0
0
3
W
Nu Wa
Kakazaorf
Nu Wa
4
2
5
3.25
L
Neith
Whysken
Neith
1
2
4
1.5
L
Chang'e
mandyhell
Chang'e
0
2
3
0.75
L
Nemesis
xxXRandyXxx
Nemesis
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,373
Damage
48,266
66,205
Taken
61,260
22,542
Mitigated
30,997
26,069
Healing
32,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,484
1,088
0
14,074
15,393
5,629
0
1,216
14,177
0
63,735
W
Medusa
Aterizko
Medusa
10,646
4,337
0
5,010
8,070
2,787
1,834
3,079
4,991
0
79,091
W
Ymir
10,745
2,517
0
2,000
15,184
11,757
90
4,135
11,049
40,847
0
L
Hercules
DarkHs11
Hercules
5,770
1,456
60
2,987
15,745
5,691
93
8,441
7,154
0
21,848
L
Sol
8,327
2,404
337
6,627
14,173
2,844
1,001
3,868
10,223
60,998
0
W
Hades
IvoKira
Hades
6,690
2,238
53
7,744
11,052
6,450
1,396
6,585
4,467
56,690
0
W
Nu Wa
Kakazaorf
Nu Wa
16,701
3,804
0
3,725
11,561
4,374
1,401
820
10,741
79,618
0
L
Neith
Whysken
Neith
7,685
2,105
0
1,239
8,483
2,829
0
6,074
2,061
0
68,628
L
Chang'e
mandyhell
Chang'e
7,508
567
838
8,777
13,806
7,346
0
9,189
4,473
59,133
0
L
Nemesis
xxXRandyXxx
Nemesis
7,083
3,794
0
5,204
13,998
3,832
0
6,232
7,703
0
68,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,015
Gold Earned
49,220
558
Minions Killed
556
0
Camps Cleared
0
1,574,312
Distance Traveled
1,677,043
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,947
497
107
6
0
320,081
11
W
Medusa
10,554
586
145
8
0
361,022
2
W
Ymir
9,800
544
53
3
0
328,707
2
L
Hercules
7,705
428
40
2
0
348,712
6
L
Sol
8,591
477
125
7
0
299,712
4
W
Hades
9,678
538
116
6
0
356,011
7
W
Nu Wa
10,241
569
135
8
0
311,222
5
L
Neith
8,892
494
138
8
0
289,719
2
L
Chang'e
9,197
511
139
8
0
279,326
3
L
Nemesis
8,630
479
116
6
0
356,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role