Player Matchup

Danzaburou
Danzaburou
DanielLCrandall
Danzaburou
Level 61
God Stats
4W - 0L
1,625 SR
Queue Stats
94W - 80L
1,580 Elo+
Party 2
Sun Wukong
Sun Wukong
Lianota
Sun Wukong
Level 91
God Stats
4W - 5L
1,790 SR
Queue Stats
78W - 69L
1,615 Elo+
Party 2
Janus
Janus
VicValMar
Janus
Level 61
God Stats
1W - 1L
1,059 SR
Queue Stats
43W - 46L
1,456 Elo+
Solo
Team Averages
Level 71
1,491 SR
1,551 Elo+

VS

Team Averages
Level 63
1,410 SR
1,432 Elo+
Vamana
Vamana
ELBOIITCUH
Vamana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,256 Elo+
Solo
Jing Wei
Jing Wei
JoshuaDragon
Jing Wei
Level 88
God Stats
0W - 3L
1,425 SR
Queue Stats
425W - 532L
1,541 Elo+
Party 1
Sol
Sol
ZeronWolf30
Sol
Level 85
God Stats
5W - 9L
1,305 SR
Queue Stats
596W - 735L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DanielLCrandall
Danzaburou
13
6 / 6 / 3
10,291
858
7,246
9,994
3,426
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Lianota
Sun Wukong
13
4 / 2 / 4
9,230
769
6,577
7,366
4,895
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Janus
VicValMar
Janus
11
0 / 8 / 8
8,264
689
4,847
8,711
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ELBOIITCUH
Vamana
8
2 / 4 / 2
7,531
628
1,650
5,392
2,266
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jing Wei
JoshuaDragon
Jing Wei
14
8 / 3 / 3
9,694
808
7,396
10,670
4,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
6 / 4 / 5
9,341
778
12,908
10,819
4,687
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
26
10
Kills
16
16
Deaths
11
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DanielLCrandall
Danzaburou
6
6
3
1.25
L
Vamana
ELBOIITCUH
Vamana
2
4
2
0.75
L
Jing Wei
JoshuaDragon
Jing Wei
8
3
3
3.17
W
Sun Wukong
Lianota
Sun Wukong
4
2
4
3
W
Janus
VicValMar
Janus
0
8
8
0.5
L
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,670
Damage
21,954
26,071
Taken
26,881
11,166
Mitigated
11,757
3,631
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DanielLCrandall
Danzaburou
7,246
2,555
0
1,800
9,994
3,426
2,553
6,019
3,975
0
23,712
L
Vamana
ELBOIITCUH
Vamana
1,650
755
0
514
5,392
2,266
167
194
5,158
0
4,561
L
Jing Wei
JoshuaDragon
Jing Wei
7,396
4,970
0
2,827
10,670
4,804
501
1,267
9,315
0
33,389
W
Sun Wukong
Lianota
Sun Wukong
6,577
539
0
1,163
7,366
4,895
594
2,624
4,742
0
21,333
W
Janus
VicValMar
Janus
4,847
306
0
668
8,711
2,845
0
4,265
4,446
28,042
0
L
12,908
3,697
0
2,399
10,819
4,687
545
3,038
7,561
36,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,785
Gold Earned
26,566
116
Minions Killed
125
0
Camps Cleared
0
617,318
Distance Traveled
568,234
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,291
858
32
3
0
216,213
1
L
Vamana
7,531
628
7
1
0
125,594
0
L
Jing Wei
9,694
808
57
5
0
231,059
3
W
Sun Wukong
9,230
769
31
3
0
210,272
0
W
Janus
8,264
689
53
4
0
190,833
3
L
Sol
9,341
778
61
5
0
211,581
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role