Player Matchup

Artemis
Artemis
Friezan
Artemis
Level 35
God Stats
0W - 3L
1,313 SR
Queue Stats
6W - 8L
1,424 Elo+
Party 1
Arachne
Arachne
Matthew CIarke
Arachne
Level 108
God Stats
17W - 10L
1,512 SR
Queue Stats
43W - 40L
1,604 Elo+
Party 1
Xing Tian
Xing Tian
ScaryBunny40044
Xing Tian
Level 23
God Stats
0W - 5L
1,481 SR
Queue Stats
4W - 6L
1,514 Elo+
Party 1
Achilles
Achilles
Sluggish Jaguar
Achilles
Level 89
God Stats
0W - 2L
1,511 SR
Queue Stats
31W - 21L
1,641 Elo+
Party 1
Janus
Janus
Tylor Menard
Janus
Level 114
God Stats
3W - 4L
1,510 SR
Queue Stats
49W - 45L
1,632 Elo+
Party 1
Team Averages
Level 74
1,465 SR
1,563 Elo+

VS

Team Averages
Level 66
1,602 SR
1,558 Elo+
Ganesha
Ganesha
BlueDevil1126
Ganesha
Level 69
God Stats
7W - 2L
1,622 SR
Queue Stats
50W - 53L
1,438 Elo+
Party 2
Olorun
Olorun
Goneta22
Olorun
Level 68
God Stats
40W - 13L
1,765 SR
Queue Stats
344W - 244L
1,785 Elo+
Party 2
Arachne
Arachne
Juice Splash v
Arachne
Level 98
God Stats
8W - 3L
1,624 SR
Queue Stats
86W - 64L
1,555 Elo+
Party 2
Ra
Ra
SectreBills
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 12L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
majerpain121
Ah Muzen Cab
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
134W - 128L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Friezan
Artemis
11
1 / 7 / 1
7,611
381
8,280
14,815
4,171
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
7 / 4 / 3
11,241
562
12,764
16,994
9,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xing Tian
ScaryBunny40044
Xing Tian
12
0 / 1 / 6
7,349
367
2,047
10,584
6,136
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
16
7 / 4 / 3
10,136
507
8,977
15,203
16,508
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
2 / 5 / 4
10,755
538
7,377
12,159
4,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
14
0 / 4 / 6
10,023
501
6,522
18,741
20,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
Goneta22
Olorun
20
7 / 1 / 2
12,388
619
9,622
12,589
5,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
10 / 0 / 3
12,709
635
18,258
15,763
7,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 10 / 0
8,325
416
3,986
9,908
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
majerpain121
Ah Muzen Cab
14
4 / 2 / 2
9,325
466
8,489
8,132
3,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
34
17
Kills
21
21
Deaths
17
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ganesha
0
4
6
0.75
L
Artemis
Friezan
Artemis
1
7
1
0.21
W
Olorun
Goneta22
Olorun
7
1
2
8
W
10
0
3
11.5
L
7
4
3
2.13
L
Xing Tian
ScaryBunny40044
Xing Tian
0
1
6
3
W
0
10
0
0
L
Achilles
7
4
3
2.13
L
2
5
4
0.8
W
Ah Muzen Cab
majerpain121
Ah Muzen Cab
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,445
Damage
46,877
69,755
Taken
65,133
40,456
Mitigated
38,843
12,191
Healing
22,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
6,522
590
169
3,559
18,741
20,202
463
4,103
14,511
34,477
0
L
Artemis
Friezan
Artemis
8,280
3,923
0
1,864
14,815
4,171
0
5,268
9,547
0
43,604
W
Olorun
Goneta22
Olorun
9,622
4,894
1,006
9,239
12,589
5,320
1,914
2,221
10,194
89,695
0
W
18,258
13,318
0
5,462
15,763
7,056
464
873
14,826
0
115,844
L
12,764
6,697
0
6,326
16,994
9,057
0
1,930
15,064
0
101,986
L
Xing Tian
ScaryBunny40044
Xing Tian
2,047
275
0
1,000
10,584
6,136
0
1,908
8,676
13,869
0
W
3,986
858
0
1,132
9,908
2,678
816
752
9,114
33,901
0
L
Achilles
8,977
2,489
0
250
15,203
16,508
420
2,543
11,432
0
57,221
L
7,377
1,056
46
2,705
12,159
4,584
0
7,290
4,859
84,019
0
W
Ah Muzen Cab
majerpain121
Ah Muzen Cab
8,489
2,450
306
1,739
8,132
3,587
1,459
1,356
6,705
0
58,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,092
Gold Earned
52,770
540
Minions Killed
539
0
Camps Cleared
0
1,865,786
Distance Traveled
1,821,352
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,023
501
20
1
0
324,433
2
L
Artemis
7,611
381
68
3
0
342,449
5
W
Olorun
12,388
619
172
9
0
381,033
2
W
Arachne
12,709
635
166
8
0
451,740
2
L
Arachne
11,241
562
169
8
0
398,235
3
L
Xing Tian
7,349
367
21
1
0
370,850
2
W
Ra
8,325
416
64
3
0
312,368
2
L
Achilles
10,136
507
116
6
0
366,635
2
L
Janus
10,755
538
166
8
0
387,617
5
W
Ah Muzen Cab
9,325
466
117
6
0
351,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role