Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
skoty
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,100 Elo+
Party 2
Nu Wa
Nu Wa
tispre
Nu Wa
Level 42
God Stats
1W - 6L
989 SR
Queue Stats
2W - 12L
1,069 Elo+
Party 2
Team Averages
Level 19
1,330 SR
1,223 Elo+

VS

Team Averages
Level 74
1,455 SR
1,500 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
LeMonke1
Gilgamesh
Level 68
God Stats
1W - 0L
1,364 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
TacoBeIIManager
Vamana
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 4 / 2
5,834
648
1,790
7,502
2,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
skoty
Hachiman
8
1 / 8 / 2
6,442
716
1,962
8,241
1,878
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
tispre
Nu Wa
10
1 / 3 / 2
6,438
715
4,426
4,725
2,414
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
6 / 1 / 7
7,851
872
5,714
5,944
1,683
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
LeMonke1
Gilgamesh
12
8 / 2 / 6
8,108
901
8,214
7,022
4,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 0 / 8
6,752
750
1,809
4,726
1,791
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
2
Kills
15
15
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
2
0.25
W
Sylvanus
 
Sylvanus
6
1
7
9.5
W
Gilgamesh
LeMonke1
Gilgamesh
8
2
6
5.5
W
1
0
8
5
L
Hachiman
skoty
Hachiman
1
8
2
0.25
L
Nu Wa
tispre
Nu Wa
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,178
Damage
15,737
20,468
Taken
17,692
7,277
Mitigated
7,709
1,472
Healing
6,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,790
289
0
916
7,502
2,985
0
2,008
5,245
0
13,204
W
Sylvanus
 
Sylvanus
5,714
1,119
1,570
2,600
5,944
1,683
1,078
1,870
3,977
30,711
5,636
W
Gilgamesh
LeMonke1
Gilgamesh
8,214
2,813
0
805
7,022
4,235
567
1,643
5,261
0
22,163
W
1,809
680
90
1,322
4,726
1,791
693
913
3,693
0
12,584
L
Hachiman
skoty
Hachiman
1,962
1,559
0
443
8,241
1,878
0
1,626
6,190
0
12,683
L
Nu Wa
tispre
Nu Wa
4,426
2,709
0
113
4,725
2,414
0
1,757
2,880
16,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,714
Gold Earned
22,711
72
Minions Killed
110
0
Camps Cleared
0
393,853
Distance Traveled
483,581
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,834
648
26
3
0
118,504
5
W
Sylvanus
7,851
872
59
7
0
144,983
1
W
Gilgamesh
8,108
901
33
4
0
167,431
0
W
Vamana
6,752
750
18
2
0
171,167
0
L
Hachiman
6,442
716
25
3
0
119,206
1
L
Nu Wa
6,438
715
21
2
0
156,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role