Player Matchup

Da Ji
Da Ji
AzMontoya
Da Ji
Level 28
God Stats
13W - 25L
1,280 SR
Queue Stats
52W - 73L
1,308 Elo+
Solo
Aphrodite
Aphrodite
Justalilpush
Aphrodite
Level 16
God Stats
30W - 21L
1,743 SR
Queue Stats
218W - 212L
1,347 Elo+
Party 1
Baron Samedi
Baron Samedi
Praetoria IV
Baron Samedi
Level 19
God Stats
41W - 25L
1,633 SR
Queue Stats
112W - 114L
1,418 Elo+
Party 1
Ah Puch
Ah Puch
TurbooTom
Ah Puch
Level 20
God Stats
16W - 11L
1,559 SR
Queue Stats
35W - 38L
1,495 Elo+
Party 1
Neith
Neith
Young Sinatra53
Neith
Level 28
God Stats
11W - 8L
1,654 SR
Queue Stats
14W - 13L
1,501 Elo+
Party 1
Team Averages
Level 22
1,574 SR
1,414 Elo+

VS

Team Averages
Level 15
1,384 SR
1,332 Elo+
Mercury
Mercury
 
Mercury
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
BIGDAVE18
Artemis
Level 7
God Stats
0W - 1L
1,242 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Enigma Shady
Danzaburou
Level 18
God Stats
1W - 8L
1,386 SR
Queue Stats
13W - 25L
1,215 Elo+
Solo
Ares
Ares
EvilJeebus
Ares
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 57L
1,247 Elo+
Party 2
Merlin
Merlin
GhostHelix86
Merlin
Level 12
God Stats
5W - 5L
1,294 SR
Queue Stats
17W - 33L
1,196 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AzMontoya
Da Ji
10
7 / 0 / 4
6,605
661
4,687
6,575
2,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
Justalilpush
Aphrodite
9
1 / 0 / 3
5,878
588
2,221
6,526
2,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Baron Samedi
Praetoria IV
Baron Samedi
9
2 / 0 / 2
5,550
555
4,881
6,350
2,120
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
TurbooTom
Ah Puch
11
8 / 2 / 2
7,166
717
6,424
4,678
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 2 / 1
5,955
596
3,500
3,869
1,226
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
3 / 3 / 0
6,208
621
4,013
6,057
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
BIGDAVE18
Artemis
7
0 / 4 / 0
4,184
418
1,666
4,904
1,430
Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Enigma Shady
Danzaburou
6
1 / 5 / 0
4,674
467
4,955
6,722
1,849
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 2 / 1
4,837
484
1,135
7,555
3,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
7
0 / 7 / 0
4,108
411
909
5,422
1,592
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
21
Kills
4
4
Deaths
21
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
3
0
1
W
Da Ji
AzMontoya
Da Ji
7
0
4
9
L
Artemis
BIGDAVE18
Artemis
0
4
0
0
L
Danzaburou
Enigma Shady
Danzaburou
1
5
0
0.2
L
0
2
1
0.25
L
Merlin
0
7
0
0
W
Aphrodite
Justalilpush
Aphrodite
1
0
3
2.5
W
Baron Samedi
Praetoria IV
Baron Samedi
2
0
2
3
W
Ah Puch
TurbooTom
Ah Puch
8
2
2
4.5
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,713
Damage
12,678
27,998
Taken
30,660
9,346
Mitigated
10,844
14,212
Healing
3,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,013
3,159
0
1,010
6,057
2,199
104
928
5,129
0
22,534
W
Da Ji
AzMontoya
Da Ji
4,687
1,486
0
3,522
6,575
2,127
0
315
6,244
0
25,259
L
Artemis
BIGDAVE18
Artemis
1,666
757
0
0
4,904
1,430
0
3,844
1,060
0
9,666
L
Danzaburou
Enigma Shady
Danzaburou
4,955
2,583
0
1,759
6,722
1,849
125
2,006
4,716
0
21,392
L
1,135
50
0
0
7,555
3,774
106
3,305
4,250
6,910
0
L
Merlin
909
226
152
283
5,422
1,592
0
3,443
1,979
11,375
0
W
Aphrodite
Justalilpush
Aphrodite
2,221
223
2,099
4,009
6,526
2,197
684
330
6,196
19,024
0
W
Baron Samedi
Praetoria IV
Baron Samedi
4,881
1,258
1,017
2,040
6,350
2,120
1,044
592
5,758
29,113
0
W
Ah Puch
TurbooTom
Ah Puch
6,424
57
0
1,378
4,678
1,676
544
867
3,811
36,694
0
W
3,500
1,988
0
147
3,869
1,226
1,416
226
3,643
0
23,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,154
Gold Earned
24,011
272
Minions Killed
150
0
Camps Cleared
0
920,723
Distance Traveled
827,200
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,208
621
44
4
0
160,405
0
W
Da Ji
6,605
661
55
6
0
209,884
0
L
Artemis
4,184
418
23
2
0
162,702
0
L
Danzaburou
4,674
467
43
4
0
191,814
0
L
Ares
4,837
484
13
1
0
172,382
0
L
Merlin
4,108
411
27
3
0
139,897
0
W
Aphrodite
5,878
588
34
3
0
179,988
1
W
Baron Samedi
5,550
555
66
7
0
172,554
1
W
Ah Puch
7,166
717
85
9
0
183,557
0
W
Neith
5,955
596
32
3
0
174,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role