Player Matchup

Ah Puch
Ah Puch
AbLincolnGOD
Ah Puch
Level 8
God Stats
42W - 39L
1,547 SR
Queue Stats
49W - 64L
1,336 Elo+
Solo
Da Ji
Da Ji
Blazeserz
Da Ji
Level 7
God Stats
0W - 1L
1,790 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
FerociousHybrid
Tsukuyomi
Level 11
God Stats
1W - 6L
1,316 SR
Queue Stats
42W - 77L
1,209 Elo+
Solo
Team Averages
Level 9
1,551 SR
1,348 Elo+

VS

Team Averages
Level 43
1,441 SR
1,363 Elo+
Agni
Agni
Nersh Daddy
Agni
Level 75
God Stats
4W - 4L
1,432 SR
Queue Stats
56W - 51L
1,605 Elo+
Party 1
Nike
Nike
Whos J4KE
Nike
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
28W - 63L
1,221 Elo+
Solo
Neith
Neith
wrathofindia10
Neith
Level 12
God Stats
27W - 27L
1,390 SR
Queue Stats
107W - 131L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AbLincolnGOD
Ah Puch
16
3 / 7 / 0
11,136
655
12,703
17,366
10,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
Blazeserz
Da Ji
12
1 / 10 / 3
9,856
580
4,625
16,459
5,999
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tsukuyomi
FerociousHybrid
Tsukuyomi
10
0 / 7 / 0
8,500
500
6,393
11,491
3,267
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 9
12,556
739
11,056
9,520
3,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
16
9 / 2 / 10
12,288
723
14,597
13,665
8,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
8 / 0 / 10
12,212
718
9,754
11,662
4,711
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
4
Kills
24
24
Deaths
4
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AbLincolnGOD
Ah Puch
3
7
0
0.43
L
Da Ji
Blazeserz
Da Ji
1
10
3
0.25
L
Tsukuyomi
FerociousHybrid
Tsukuyomi
0
7
0
0
W
7
2
9
5.75
W
Nike
9
2
10
7
W
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,721
Damage
35,407
45,316
Taken
34,847
19,400
Mitigated
16,458
3,463
Healing
5,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AbLincolnGOD
Ah Puch
12,703
463
0
1,953
17,366
10,134
0
4,244
12,458
69,506
0
L
Da Ji
Blazeserz
Da Ji
4,625
898
0
0
16,459
5,999
0
5,968
9,917
0
10,106
L
Tsukuyomi
FerociousHybrid
Tsukuyomi
6,393
1,880
185
1,325
11,491
3,267
0
2,461
8,545
0
18,280
W
11,056
222
0
550
9,520
3,424
657
3,491
6,029
64,001
0
W
Nike
14,597
499
0
1,190
13,665
8,323
114
3,874
9,791
4,273
20,755
W
9,754
3,328
0
3,616
11,662
4,711
2,269
5,338
6,324
0
50,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,492
Gold Earned
37,056
125
Minions Killed
206
0
Camps Cleared
0
781,292
Distance Traveled
987,449
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,136
655
98
6
0
284,121
0
L
Da Ji
9,856
580
9
1
0
259,667
0
L
Tsukuyomi
8,500
500
18
1
0
237,504
5
W
Agni
12,556
739
74
4
0
330,733
4
W
Nike
12,288
723
32
2
0
345,500
0
W
Neith
12,212
718
100
6
0
311,216
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role