Player Matchup

Gilgamesh
Gilgamesh
Grinder_AJ
Gilgamesh
Level 7
God Stats
2W - 3L
1,064 SR
Queue Stats
8W - 9L
974 Elo+
Solo
Loki
Loki
XxChromeRagerxX
Loki
Level 16
God Stats
1W - 1L
1,273 SR
Queue Stats
14W - 22L
1,185 Elo+
Party 1
Jormungandr
Jormungandr
llukesters
Jormungandr
Level 10
God Stats
11W - 9L
1,298 SR
Queue Stats
63W - 58L
1,176 Elo+
Party 1
Cthulhu
Cthulhu
robson-camillo
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
young_red100
Morgan Le Fay
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Solo
Team Averages
Level 7
1,327 SR
1,267 Elo+

VS

Team Averages
Level 8
1,277 SR
1,439 Elo+
Thor
Thor
Mist0Shadow
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
MisuOkashi
Hel
Level 21
God Stats
6W - 11L
1,125 SR
Queue Stats
22W - 45L
1,194 Elo+
Solo
Ares
Ares
Stocktino
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
electric_e13
Loki
Level 6
God Stats
0W - 1L
1,054 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
toxic-shark-01
Bakasura
Level 8
God Stats
0W - 1L
1,203 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Grinder_AJ
Gilgamesh
17
6 / 0 / 4
11,751
588
5,456
11,282
11,955
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
10 / 1 / 7
10,797
540
7,593
10,686
5,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
llukesters
Jormungandr
13
5 / 1 / 18
10,535
527
9,289
10,571
9,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
9 / 13 / 9
9,939
497
5,580
17,103
20,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
young_red100
Morgan Le Fay
20
17 / 0 / 10
13,425
671
18,676
10,652
4,634
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 1
5,648
282
133
1,362
293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
1 / 5 / 2
7,215
361
2,681
7,351
2,829
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ares
11
0 / 14 / 6
8,881
444
4,298
23,343
17,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 16 / 2
7,375
369
6,959
18,285
7,234
Mace

Mace

+10
Physical Power

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
12
7 / 12 / 0
8,959
448
10,117
16,451
6,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
22
47
Kills
11
15
Deaths
49
48
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Grinder_AJ
Gilgamesh
6
0
4
8
L
0
2
1
0.25
L
1
5
2
0.4
L
Ares
0
14
6
0.21
W
10
1
7
13.5
L
3
16
2
0.25
W
Jormungandr
llukesters
Jormungandr
5
1
18
14
W
9
13
9
1.04
L
Bakasura
7
12
0
0.58
W
Morgan Le Fay
young_red100
Morgan Le Fay
17
0
10
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,594
Damage
24,188
60,294
Taken
66,792
51,939
Mitigated
33,969
12,332
Healing
7,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Grinder_AJ
Gilgamesh
5,456
1,144
0
3,941
11,282
11,955
1,138
587
10,429
0
70,022
L
133
133
0
106
1,362
293
0
306
1,056
0
1,239
L
2,681
120
29
2,097
7,351
2,829
362
5,923
1,428
15,967
0
L
Ares
4,298
1,090
0
852
23,343
17,219
30
9,325
13,576
21,219
0
W
7,593
2,481
0
3,479
10,686
5,343
1,149
810
9,787
0
47,740
L
6,959
2,278
0
2,627
18,285
7,234
0
10,875
7,359
36
19,058
W
Jormungandr
llukesters
Jormungandr
9,289
2,772
586
2,353
10,571
9,848
1,175
1,671
8,161
28,284
0
W
5,580
1,733
0
488
17,103
20,159
129
1,982
14,213
20,750
0
L
Bakasura
10,117
5,906
0
1,614
16,451
6,394
329
7,087
8,666
0
33,337
W
Morgan Le Fay
young_red100
Morgan Le Fay
18,676
2,398
0
1,485
10,652
4,634
5,563
1,965
8,498
112,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,447
Gold Earned
38,078
446
Minions Killed
153
0
Camps Cleared
0
1,908,989
Distance Traveled
1,219,923
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,751
588
131
7
0
435,244
3
L
Thor
5,648
282
4
0
0
34,491
0
L
Hel
7,215
361
28
1
0
195,655
0
L
Ares
8,881
444
29
1
0
328,107
2
W
Loki
10,797
540
74
4
0
409,017
2
L
Loki
7,375
369
17
1
0
329,535
1
W
Jormungandr
10,535
527
42
2
0
342,371
1
W
Cthulhu
9,939
497
31
2
0
339,802
3
L
Bakasura
8,959
448
75
4
0
332,135
0
W
Morgan Le Fay
13,425
671
168
8
0
382,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role