Player Matchup

Fenrir
Fenrir
Fuji_Raijin
Fenrir
Level 27
God Stats
29W - 30L
1,495 SR
Queue Stats
197W - 201L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
LUCKYFIORI1
Sun Wukong
Level 28
God Stats
1W - 0L
1,951 SR
Queue Stats
11W - 13L
1,522 Elo+
Solo
Chernobog
Chernobog
Shanerrr
Chernobog
Level 27
God Stats
21W - 22L
1,481 SR
Queue Stats
23W - 24L
1,382 Elo+
Solo
Ymir
Ymir
TurtleHermit13
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,354 Elo+
Solo
Chaac
Chaac
zG U E V A R A
Chaac
Level 19
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 21
1,586 SR
1,449 Elo+

VS

Team Averages
Level 32
1,573 SR
1,474 Elo+
Mercury
Mercury
 
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
CarlosBnt21
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
MellowNugget
Kuzenbo
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,636 Elo+
Party 1
Gilgamesh
Gilgamesh
Scrappyboi88
Gilgamesh
Level 29
God Stats
1W - 3L
1,764 SR
Queue Stats
12W - 21L
1,281 Elo+
Solo
Nu Wa
Nu Wa
Vulgtmoth_gofn
Nu Wa
Level 28
God Stats
1W - 1L
1,603 SR
Queue Stats
25W - 17L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
7 / 0 / 0
7,029
639
5,076
6,095
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
LUCKYFIORI1
Sun Wukong
10
4 / 2 / 3
6,217
565
3,423
7,425
6,470
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chernobog
Shanerrr
Chernobog
11
1 / 0 / 3
6,236
567
3,148
3,380
1,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 2
6,087
553
1,385
5,834
3,126
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

1
0 / 0 / 0
3,785
344
0
90
28

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
0 / 0 / 0
6,091
554
1,141
6,303
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
CarlosBnt21
Kukulkan
7
1 / 4 / 0
5,094
463
580
4,048
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Kuzenbo
MellowNugget
Kuzenbo
8
0 / 2 / 0
5,109
464
2,133
4,522
2,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Scrappyboi88
Gilgamesh
9
0 / 5 / 0
5,181
471
2,090
6,632
3,674
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 1 / 0
4,404
400
1,296
2,226
829
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
12
Kills
1
2
Deaths
12
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
0
0
L
Kukulkan
CarlosBnt21
Kukulkan
1
4
0
0.25
W
Fenrir
7
0
0
7
W
Sun Wukong
LUCKYFIORI1
Sun Wukong
4
2
3
2.75
L
Kuzenbo
MellowNugget
Kuzenbo
0
2
0
0
L
Gilgamesh
Scrappyboi88
Gilgamesh
0
5
0
0
W
Chernobog
Shanerrr
Chernobog
1
0
3
2.5
W
0
0
2
1
L
0
1
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,032
Damage
7,240
22,824
Taken
23,731
12,837
Mitigated
10,371
7,829
Healing
5,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,141
414
0
3,708
6,303
2,237
0
0
6,303
0
36,407
L
Kukulkan
CarlosBnt21
Kukulkan
580
108
0
250
4,048
1,091
188
0
4,048
14,452
0
W
Fenrir
5,076
1,012
0
2,260
6,095
2,183
0
1,203
4,892
0
35,067
W
Sun Wukong
LUCKYFIORI1
Sun Wukong
3,423
902
0
1,787
7,425
6,470
739
499
6,926
0
24,059
L
Kuzenbo
MellowNugget
Kuzenbo
2,133
1,248
0
632
4,522
2,540
0
1,160
3,362
13,362
0
L
Gilgamesh
Scrappyboi88
Gilgamesh
2,090
306
0
12
6,632
3,674
576
0
6,632
5,127
17,540
W
Chernobog
Shanerrr
Chernobog
3,148
1,618
0
1,945
3,380
1,030
920
760
2,620
0
32,311
W
1,385
190
0
1,837
5,834
3,126
140
2,106
3,728
29,061
0
L
1,296
316
0
404
2,226
829
40
225
2,001
12,200
0
W
0
0
0
0
90
28
0
90
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,354
Gold Earned
25,879
236
Minions Killed
185
0
Camps Cleared
0
814,994
Distance Traveled
829,099
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,091
554
83
8
0
213,309
1
L
Kukulkan
5,094
463
31
3
0
151,536
2
W
Fenrir
7,029
639
69
6
0
247,552
3
W
Sun Wukong
6,217
565
49
4
0
216,079
0
L
Kuzenbo
5,109
464
20
2
0
187,440
1
L
Gilgamesh
5,181
471
33
3
0
149,017
0
W
Chernobog
6,236
567
67
6
0
177,981
0
W
Ymir
6,087
553
51
5
0
172,010
5
L
Nu Wa
4,404
400
18
2
0
127,797
0
W
Chaac
3,785
344
0
0
0
1,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role