Player Matchup

Fenrir
Fenrir
GG_ExT3r1or
Fenrir
Level 29
God Stats
8W - 7L
1,400 SR
Queue Stats
90W - 142L
1,236 Elo+
Party 3
Jormungandr
Jormungandr
GreetedSaturn30
Jormungandr
Level 34
God Stats
4W - 6L
1,339 SR
Queue Stats
277W - 309L
1,390 Elo+
Party 2
Ra
Ra
ImGodoy
Ra
Level 29
God Stats
27W - 24L
1,462 SR
Queue Stats
181W - 191L
1,435 Elo+
Party 2
Sun Wukong
Sun Wukong
PhonicTenX
Sun Wukong
Level 27
God Stats
21W - 16L
1,497 SR
Queue Stats
138W - 166L
1,369 Elo+
Party 2
Janus
Janus
Thor-H02
Janus
Level 25
God Stats
2W - 3L
1,252 SR
Queue Stats
47W - 97L
1,178 Elo+
Party 3
Team Averages
Level 29
1,390 SR
1,321 Elo+

VS

Team Averages
Level 18
1,473 SR
1,420 Elo+
Ganesha
Ganesha
Gabriel2245603
Ganesha
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
424W - 475L
1,416 Elo+
Solo
Anhur
Anhur
elkiller213
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
emanuelalvarez93
Olorun
Level 28
God Stats
12W - 12L
1,417 SR
Queue Stats
105W - 142L
1,345 Elo+
Party 1
Fenrir
Fenrir
lacazino94
Fenrir
Level 28
God Stats
19W - 16L
1,449 SR
Queue Stats
140W - 195L
1,338 Elo+
Party 1
Vamana
Vamana
marcelomr500
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
2 / 0 / 0
4,291
715
511
2,223
732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jormungandr
GreetedSaturn30
Jormungandr
7
3 / 1 / 1
4,522
754
1,540
4,873
2,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 1 / 2
4,503
751
1,914
2,607
712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
PhonicTenX
Sun Wukong
7
1 / 1 / 1
4,360
727
1,241
2,984
970
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
Thor-H02
Janus
5
0 / 1 / 1
3,454
576
1,211
2,061
498
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 0
3,403
567
1,078
3,853
1,521
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 0 / 0
2,739
457
0
0
0
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
1 / 2 / 0
3,893
649
1,158
3,109
1,271
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fenrir
lacazino94
Fenrir
6
2 / 4 / 0
4,177
696
1,585
4,165
1,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
2
0 / 1 / 0
3,119
520
0
1,307
286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
7
Kills
4
4
Deaths
9
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
0
0
2
L
1
2
0
0.5
W
Jormungandr
GreetedSaturn30
Jormungandr
3
1
1
3.5
W
1
1
2
2
W
Sun Wukong
PhonicTenX
Sun Wukong
1
1
1
1.5
W
Janus
Thor-H02
Janus
0
1
1
0.5
L
0
0
0
0
L
1
2
0
0.5
L
Fenrir
lacazino94
Fenrir
2
4
0
0.5
L
Vamana
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,417
Damage
3,821
14,748
Taken
12,434
5,001
Mitigated
4,642
2,518
Healing
1,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
511
12
0
101
2,223
732
0
0
2,223
0
13,040
L
1,078
411
0
0
3,853
1,521
0
2,059
1,794
3,830
0
W
Jormungandr
GreetedSaturn30
Jormungandr
1,540
670
0
795
4,873
2,089
172
723
4,150
11,588
0
W
1,914
89
167
928
2,607
712
185
596
2,011
21,544
0
W
Sun Wukong
PhonicTenX
Sun Wukong
1,241
485
0
527
2,984
970
679
0
2,984
0
15,169
W
Janus
Thor-H02
Janus
1,211
408
0
0
2,061
498
313
917
1,144
5,535
0
L
0
0
0
0
0
0
0
0
0
0
0
L
1,158
396
0
339
3,109
1,271
264
1,643
1,258
15,111
0
L
Fenrir
lacazino94
Fenrir
1,585
168
0
316
4,165
1,564
0
542
3,575
0
12,180
L
Vamana
0
0
0
392
1,307
286
0
165
1,142
0
1,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,130
Gold Earned
17,331
132
Minions Killed
54
0
Camps Cleared
0
594,124
Distance Traveled
362,915
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,291
715
27
5
0
121,868
0
L
Ganesha
3,403
567
3
1
0
99,549
0
W
Jormungandr
4,522
754
22
4
0
118,004
1
W
Ra
4,503
751
39
7
0
132,444
0
W
Sun Wukong
4,360
727
40
7
0
113,780
1
W
Janus
3,454
576
4
1
0
108,028
0
L
Anhur
2,739
457
0
0
0
0
0
L
Olorun
3,893
649
23
4
0
102,665
1
L
Fenrir
4,177
696
27
5
0
108,892
0
L
Vamana
3,119
520
1
0
0
51,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role