Player Matchup

Bakasura
Bakasura
AGreenHill
Bakasura
Level 13
God Stats
2W - 3L
1,635 SR
Queue Stats
8W - 8L
1,472 Elo+
Party 3
Bellona
Bellona
JACKERS48
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Yemoja
Yemoja
Mitush
Yemoja
Level 15
God Stats
3W - 4L
1,459 SR
Queue Stats
11W - 13L
1,411 Elo+
Party 1
Izanami
Izanami
TrainsofFortune
Izanami
Level 17
God Stats
1W - 2L
1,420 SR
Queue Stats
36W - 27L
1,429 Elo+
Solo
Scylla
Scylla
TuNiips
Scylla
Level 29
God Stats
27W - 19L
1,540 SR
Queue Stats
135W - 118L
1,417 Elo+
Party 1
Team Averages
Level 15
1,511 SR
1,446 Elo+

VS

Team Averages
Level 27
1,378 SR
1,439 Elo+
Fenrir
Fenrir
 
Fenrir
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
 
Kukulkan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Akikoui
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,410 Elo+
Party 2
Anhur
Anhur
AscensionRedux
Anhur
Level 38
God Stats
3W - 4L
1,171 SR
Queue Stats
207W - 241L
1,412 Elo+
Party 4
Bellona
Bellona
Dracandys
Bellona
Level 17
God Stats
3W - 5L
1,217 SR
Queue Stats
303W - 306L
1,374 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AGreenHill
Bakasura
10
0 / 5 / 0
5,635
470
3,828
10,384
2,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
JACKERS48
Bellona
8
1 / 8 / 0
5,147
429
4,096
8,468
4,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
Mitush
Yemoja
9
3 / 3 / 2
6,230
519
2,554
6,916
3,737
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 3 / 3
5,544
462
5,781
9,085
2,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
TuNiips
Scylla
9
1 / 5 / 1
5,663
472
3,621
6,446
1,813
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
11 / 1 / 2
7,693
641
8,696
7,714
3,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
 
Kukulkan
13
1 / 1 / 1
7,061
588
2,669
4,899
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Akikoui
Cthulhu
10
2 / 1 / 4
6,695
558
5,579
7,547
5,289
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 3 / 2
5,846
487
3,998
6,696
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Dracandys
Bellona
12
7 / 0 / 4
7,498
625
6,495
8,032
5,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
23
24
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
1
2
12
W
Kukulkan
 
Kukulkan
1
1
1
1.5
L
Bakasura
AGreenHill
Bakasura
0
5
0
0
W
Cthulhu
Akikoui
Cthulhu
2
1
4
4
W
2
3
2
1
W
Bellona
Dracandys
Bellona
7
0
4
9
L
Bellona
JACKERS48
Bellona
1
8
0
0.13
L
Yemoja
Mitush
Yemoja
3
3
2
1.33
L
1
3
3
0.83
L
Scylla
TuNiips
Scylla
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,880
Damage
27,437
41,299
Taken
34,888
15,434
Mitigated
16,965
7,413
Healing
13,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,696
2,451
0
3,055
7,714
3,385
0
324
7,390
0
39,820
W
Kukulkan
 
Kukulkan
2,669
111
0
2,011
4,899
1,647
785
3,311
1,588
38,121
0
L
Bakasura
AGreenHill
Bakasura
3,828
2,925
0
1,718
10,384
2,859
0
0
10,384
0
32,629
W
Cthulhu
Akikoui
Cthulhu
5,579
669
86
1,890
7,547
5,289
479
1,202
6,345
22,173
0
W
3,998
1,908
522
2,073
6,696
1,630
1,128
1,338
5,358
0
20,991
W
Bellona
Dracandys
Bellona
6,495
3,409
0
3,737
8,032
5,014
1,142
0
7,772
0
35,243
L
Bellona
JACKERS48
Bellona
4,096
1,974
0
362
8,468
4,941
61
0
8,468
0
11,772
L
Yemoja
Mitush
Yemoja
2,554
787
547
1,391
6,916
3,737
0
2,448
4,448
11,129
0
L
5,781
3,486
0
2,605
9,085
2,084
0
3,525
5,560
0
32,315
L
Scylla
TuNiips
Scylla
3,621
439
0
790
6,446
1,813
0
2,087
4,191
28,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,219
Gold Earned
34,793
222
Minions Killed
283
0
Camps Cleared
0
1,019,768
Distance Traveled
1,084,609
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,693
641
55
5
0
240,271
3
W
Kukulkan
7,061
588
85
7
0
175,547
0
L
Bakasura
5,635
470
82
7
0
206,379
0
W
Cthulhu
6,695
558
36
3
0
244,671
2
W
Anhur
5,846
487
38
3
0
203,516
1
W
Bellona
7,498
625
69
6
0
220,604
2
L
Bellona
5,147
429
17
1
0
207,792
0
L
Yemoja
6,230
519
15
1
0
202,691
2
L
Izanami
5,544
462
52
4
0
210,989
0
L
Scylla
5,663
472
56
5
0
191,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role