Player Matchup

Anubis
Anubis
AbberantArthro
Anubis
Level 25
God Stats
1W - 2L
1,485 SR
Queue Stats
28W - 29L
1,412 Elo+
Party 1
Nemesis
Nemesis
BIGNasty_5g88
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,095 Elo+
Solo
Arachne
Arachne
asrelux
Arachne
Level 24
God Stats
25W - 26L
1,314 SR
Queue Stats
86W - 77L
1,350 Elo+
Solo
Olorun
Olorun
stewardboys
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,397 Elo+
Party 1
Anhur
Anhur
wickedknives24
Anhur
Level 29
God Stats
0W - 2L
1,444 SR
Queue Stats
17W - 19L
1,330 Elo+
Solo
Team Averages
Level 20
1,448 SR
1,317 Elo+

VS

Team Averages
Level 15
1,432 SR
1,345 Elo+
Artemis
Artemis
CageStage
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Lesnaer
Bakasura
Level 17
God Stats
4W - 3L
1,302 SR
Queue Stats
4W - 5L
1,211 Elo+
Solo
Tyr
Tyr
MuffDawg3000
Tyr
Level 38
God Stats
5W - 6L
1,628 SR
Queue Stats
135W - 149L
1,407 Elo+
Party 2
Hachiman
Hachiman
TeddyJKaczynski
Hachiman
Level 11
God Stats
7W - 10L
1,492 SR
Queue Stats
515W - 478L
1,377 Elo+
Party 2
Cthulhu
Cthulhu
pluery_II
Cthulhu
Level 6
God Stats
2W - 0L
1,239 SR
Queue Stats
2W - 3L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 4
5,427
452
4,063
4,076
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
7
1 / 7 / 3
5,199
433
492
6,835
1,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
asrelux
Arachne
11
10 / 1 / 1
7,722
644
7,859
8,691
2,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
4
0 / 5 / 1
4,307
359
1,360
5,408
1,138
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
5 / 5 / 1
6,334
528
5,836
8,112
1,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CageStage
Artemis
10
5 / 3 / 5
6,765
564
4,107
4,482
742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
Lesnaer
Bakasura
11
6 / 4 / 2
6,840
570
6,351
9,005
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
4 / 3 / 0
6,794
566
4,593
7,583
4,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
10
4 / 5 / 4
6,492
541
6,298
8,101
1,407
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
pluery_II
Cthulhu
9
0 / 5 / 4
5,997
500
1,818
8,586
4,597
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
16
Kills
19
21
Deaths
20
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
Nemesis
1
7
3
0.36
W
Artemis
CageStage
Artemis
5
3
5
2.5
W
Bakasura
Lesnaer
Bakasura
6
4
2
1.75
W
4
3
0
1.33
W
Hachiman
4
5
4
1.2
L
Arachne
asrelux
Arachne
10
1
1
10.5
W
Cthulhu
pluery_II
Cthulhu
0
5
4
0.4
L
Olorun
0
5
1
0.1
L
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,610
Damage
23,167
33,122
Taken
37,757
8,300
Mitigated
14,199
6,007
Healing
8,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,063
103
0
75
4,076
1,405
287
1,285
2,669
20,643
0
L
Nemesis
492
374
0
405
6,835
1,582
147
56
6,779
0
6,481
W
Artemis
CageStage
Artemis
4,107
1,912
135
204
4,482
742
421
100
4,382
0
16,450
W
Bakasura
Lesnaer
Bakasura
6,351
4,905
0
1,909
9,005
3,056
998
1,149
7,856
0
36,775
W
4,593
2,099
0
1,813
7,583
4,397
2,051
953
6,630
0
36,750
W
Hachiman
6,298
3,580
0
3,005
8,101
1,407
115
0
8,101
0
26,588
L
Arachne
asrelux
Arachne
7,859
6,050
0
2,896
8,691
2,437
0
292
8,112
0
30,340
W
Cthulhu
pluery_II
Cthulhu
1,818
311
44
1,020
8,586
4,597
50
3,221
5,365
13,023
0
L
Olorun
1,360
1,181
55
568
5,408
1,138
416
185
5,119
11,095
0
L
5,836
2,976
0
2,008
8,112
1,738
228
0
7,942
0
21,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,989
Gold Earned
32,888
149
Minions Killed
262
0
Camps Cleared
0
1,011,710
Distance Traveled
1,089,858
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,427
452
42
4
0
204,745
0
L
Nemesis
5,199
433
9
1
0
225,958
2
W
Artemis
6,765
564
28
2
0
202,862
1
W
Bakasura
6,840
570
77
6
0
251,201
5
W
Tyr
6,794
566
83
7
0
223,774
0
W
Hachiman
6,492
541
45
4
0
226,061
0
L
Arachne
7,722
644
48
4
0
207,721
0
W
Cthulhu
5,997
500
29
2
0
185,960
0
L
Olorun
4,307
359
17
1
0
176,914
0
L
Anhur
6,334
528
33
3
0
196,372
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role