Player Matchup

Ymir
Ymir
Edking1
Ymir
Level 12
God Stats
6W - 8L
1,803 SR
Queue Stats
15W - 16L
1,562 Elo+
Party 1
Agni
Agni
HEADHUNTER8265
Agni
Level 85
God Stats
1W - 1L
1,688 SR
Queue Stats
35W - 42L
1,487 Elo+
Party 1
Tyr
Tyr
KoiFishPC
Tyr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,493 Elo+
Party 2
Loki
Loki
Tejima
Loki
Level 128
God Stats
2W - 5L
1,410 SR
Queue Stats
202W - 182L
1,606 Elo+
Party 2
Tiamat
Tiamat
ZikWeld
Tiamat
Level 19
God Stats
0W - 2L
1,486 SR
Queue Stats
11W - 15L
1,505 Elo+
Solo
Team Averages
Level 50
1,578 SR
1,531 Elo+

VS

Team Averages
Level 14
1,653 SR
1,584 Elo+
Bellona
Bellona
HunterXPlayer
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 17L
1,479 Elo+
Solo
Sol
Sol
McLoviiinn
Sol
Level 20
God Stats
8W - 6L
1,696 SR
Queue Stats
72W - 66L
1,554 Elo+
Solo
Yemoja
Yemoja
RainBowBoi634
Yemoja
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,680 Elo+
Solo
Horus
Horus
SaltyyPeanuts
Horus
Level 16
God Stats
18W - 20L
1,540 SR
Queue Stats
34W - 34L
1,569 Elo+
Solo
Skadi
Skadi
SirMeliodaz
Skadi
Level 22
God Stats
20W - 7L
2,030 SR
Queue Stats
71W - 52L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Edking1
Ymir
11
0 / 4 / 0
6,996
538
417
8,558
4,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 6 / 0
6,948
534
2,835
7,045
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 1
7,073
544
1,896
5,962
3,229
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
Tejima
Loki
12
3 / 3 / 2
7,434
572
6,688
7,249
2,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
ZikWeld
Tiamat
10
0 / 2 / 0
6,225
479
2,228
6,798
5,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
1 / 1 / 1
6,423
494
2,128
5,155
3,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 2 / 3
7,718
594
6,302
7,556
2,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 0 / 8
6,250
481
1,796
2,288
1,894
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
6 / 1 / 5
8,680
668
4,210
6,296
3,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
5 / 1 / 2
8,031
618
6,004
6,169
2,116
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
18
18
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
Edking1
Ymir
0
4
0
0
L
0
6
0
0
W
Bellona
1
1
1
1.5
L
2
3
1
0.83
W
5
2
3
3.25
W
1
0
8
5
W
6
1
5
8.5
W
5
1
2
6
L
Loki
Tejima
Loki
3
3
2
1.33
L
Tiamat
ZikWeld
Tiamat
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,064
Damage
20,440
35,612
Taken
27,464
17,018
Mitigated
13,378
3,123
Healing
9,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Edking1
Ymir
417
0
0
120
8,558
4,426
0
825
7,733
25,687
0
L
2,835
531
0
1,165
7,045
1,741
35
3,409
3,636
43,002
0
W
Bellona
2,128
766
0
2,737
5,155
3,856
0
1,518
3,637
0
27,348
L
1,896
382
0
353
5,962
3,229
281
2,366
3,596
0
15,969
W
6,302
1,845
0
1,932
7,556
2,406
2,358
1,627
5,929
42,847
0
W
1,796
741
993
77
2,288
1,894
442
1,106
1,182
10,565
0
W
4,210
1,956
493
2,428
6,296
3,106
0
1,017
5,279
0
56,418
W
6,004
3,033
0
1,331
6,169
2,116
2,431
369
5,800
0
62,309
L
Loki
Tejima
Loki
6,688
2,474
0
0
7,249
2,013
181
1,441
5,808
0
48,031
L
Tiamat
ZikWeld
Tiamat
2,228
297
0
1,485
6,798
5,609
618
57
6,741
29,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,676
Gold Earned
37,102
303
Minions Killed
378
0
Camps Cleared
0
1,217,560
Distance Traveled
1,282,532
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,996
538
41
3
0
207,067
1
L
Agni
6,948
534
89
7
0
245,037
2
W
Bellona
6,423
494
48
4
0
216,022
0
L
Tyr
7,073
544
33
3
0
271,104
0
W
Sol
7,718
594
77
6
0
271,138
5
W
Yemoja
6,250
481
22
2
0
237,498
1
W
Horus
8,680
668
110
8
0
297,328
0
W
Skadi
8,031
618
121
9
0
260,546
4
L
Loki
7,434
572
83
6
0
268,010
2
L
Tiamat
6,225
479
57
4
0
226,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role